拖放到Fabric.js画布中 [英] Drag and Drop into Fabric.js canvas

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本文介绍了拖放到Fabric.js画布中的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如何将项目(例如图像或其他画布中的其他对象)拖放到受fabricjs管理的画布中?我发现了很多示例如何在画布中移动项目,但我想将项目从外部元素拖放到画布中。

How can I drop items (like image, or other object from other canvas) into canvas which is managed by fabricjs? I have found many examples how to move items inside canvas but I would like to drag and drop item from outer element into canvas.

推荐答案

自从您问了一个例子以来,我还没有亲自尝试过,所以去了:

Since you asked for an example and I haven't tried it out myself yet, here goes:

<div id="images">
    <img draggable="true" src="http://i.imgur.com/8rmMZI3.jpg" width="250" height="250"></img>
    <img draggable="true" src="http://i.imgur.com/q9aLMza.png" width="252" height="295"></img>
    <img draggable="true" src="http://i.imgur.com/wMU4SFn.jpg" width="238" height="319"></img>
</div>

<div id="canvas-container">
    <canvas id="canvas" width="800" height="600"></canvas>
</div>



JS Breakdown



1。 Fabric.canvas 实例



首先,我们当然需要画布:

JS Breakdown

1. Fabric.canvas instance

First we want our canvas, of course:

var canvas = new fabric.Canvas('c');



2。功能检测(可选)



不确定这是必需的,因为您拥有画布这一事实使浏览器也很可能具有拖放功能。如果您要使用它,可以使用 Modernizr 这样的方式进行操作:

2. Feature Detection (optional)

Not sure this is necessary, since the fact that you have a canvas makes it very likely that the browser has Drag and Drop as well. Were you to use it, you can do so like this, using Modernizr:

if (Modernizr.draganddrop) {
    // Browser supports HTML5 DnD.

    // Bind the event listeners for the image elements

    // Bind the event listeners for the canvas
} else {
    // Replace with a fallback to a library solution.
    alert("This browser doesn't support the HTML5 Drag and Drop API.");
}



3。事件



再次,与下面的源文章不同,源元素和目标元素是不同的(在该示例中,您只需移动 div 在同一个父容器中),所以我没有注意到某些事件是针对要拖动的元素的,但大多数事件都与要放入的元素绑定。

3. Events

Again, unlike the source article I below, the source and target elements are different (in that articles's example, you just move divs around within the same parent container), so I failed to notice that some of the events are meant for the element being dragged, but most are bound to the element into which you are dropping.

注意:从技术上讲,我知道这是一个关于Fabric.js的问题,但这实际上是关于将对象添加到<$ c $中的拖放问题。 c>< canvas> 与Fabric.js,这就是为什么我现在对DnD东西要更深入一些。

NOTE: I know this is technically a question about Fabric.js, but it's really kind of a question about Drag and Drop in the context of adding objects to a <canvas> with Fabric.js, which is why I'm going a bit more in depth about the DnD stuff now.

对于< img>


  • dragstart (我在这里添加了一个类来降低不透明度)

  • dragend (并删除了

  • dragstart (I added a class here to lower the opacity)
  • dragend (and removed that class here)

对于#canvas-container


  • dragenter (添加了cl并给画布容器添加漂亮的虚线)

  • 拖曳此处:您可以在其中设置事件。 dataTransfer.dropEffect 属性显示本机游标类型之一。默认值是'move',但是我将其设置为'copy',因为我实际上并未删除< img> 元素(实际上,您可以在小提琴中创建多个 McClures )。

  • dragleave (在此处删除了虚线) )

  • drop :此事件的处理程序创建并添加 fabric.Image 对象(请参见小提琴)。

  • dragenter (added a class to give the canvas container that nifty dotted line)
  • dragover: Here you can set the event.dataTransfer.dropEffect property to show one of the native cursor types. The default would be 'move' here, but I set it to 'copy' since I don't actually remove the <img> element (in fact in the fiddle you can, for example create several McClures).
  • dragleave (removed the dotted line here)
  • drop: The handler for this event creates and adds the fabric.Image object (see the fiddle).
if (Modernizr.draganddrop) {
    // Browser supports HTML5 DnD.

    // Bind the event listeners for the image elements
    var images = document.querySelectorAll('#images img');
    [].forEach.call(images, function (img) {
        img.addEventListener('dragstart', handleDragStart, false);
        img.addEventListener('dragend', handleDragEnd, false);
    });
    // Bind the event listeners for the canvas
    var canvasContainer = document.getElementById('canvas-container');
    canvasContainer.addEventListener('dragenter', handleDragEnter, false);
    canvasContainer.addEventListener('dragover', handleDragOver, false);
    canvasContainer.addEventListener('dragleave', handleDragLeave, false);
    canvasContainer.addEventListener('drop', handleDrop, false);
} else {
    // Replace with a fallback to a library solution.
    alert("This browser doesn't support the HTML5 Drag and Drop API.");
}

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