本征,用四元数旋转vector3d吗? [英] Eigen, rotate a vector3d with a quaternion?
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问题描述
我有一个3d点数组,作为 std :: vector< Eigen :: Vector3d>
。
I have an array of 3d point, as an std::vector<Eigen::Vector3d>
.
我需要使用位置和四元数来转换这些点。
I need to transform these points with a position and quaternion.
我的问题是:
如何我用四元数旋转这些点?还有比以下更快速的方法:
How can i rotate these points with a quaternion? And is there a faster way than:
Eigen::Vector3d Trans; // position to move by
Eigen::Quaterniond quats; // quat to rotate by
for (int p = 0; p < objectPoints.size(); p++)
{
Eigen::Vector3d pnt;
//add pose
pnt.x = objectPointsTri[p].x + -Trans.x();
pnt.y = objectPointsTri[p].y + -Trans.y();
pnt.z = objectPointsTri[p].z + -Trans.z();
Eigen::Vector3d pntRot = // rotate pnt by the quaternion
}
推荐答案
操作员 *
即可完成工作,您可以当然可以简化您的代码:
Operator *
will do the job, and you can of course simplify your code:
pnt = objectPointsTri[p] - Trans;
pntRot = quat * pnt;
甚至:
pnt = quat * (objectPointsTri[p] - Trans);
或者,如果您将点存储在 Matrix3Xd $ c $中c>:
or, if you store your points in a Matrix3Xd
:
Matrix3Xd in_pts;
Matrix3Xd out_pts;
Affine3d T = quats * Translation3d(-Trans);
out_pts = T * in_pts;
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