首先使用代码保存和还原断开连接的实体的正确方法是什么? [英] What is the right way to save and restore a disconnected entity using code first?
问题描述
为了存储用户的屏幕首选项,我拥有要在程序启动时检索并在程序结束时保存的ScreenSettings实体。
So that I can store the user's screen preferences, I have ScreenSettings entity that I want to retrieve when the program starts and save when the program ends.
为此我不想保持上下文开放的原因。
For this reason I don't want to keep the context open.
我想知道这样做的最佳方法。
我尝试了以下
,但是我对SaveSettings函数不满意,因为它会删除并重新添加对象。
I am wondering about the best way to do this. I have tried the following however I am not comfortable with the SaveSettings function because it deletes and re-adds the object.
我该如何
namespace ClassLibrary1
{
using System.ComponentModel.DataAnnotations;
using System.Data.Entity;
//Domain Class
public class ScreenSetting
{
#region Properties
public int Id { get; set; }
[Required]
public int WindowLeft { get; set; }
[Required]
public int WindowTop { get; set; }
#endregion
}
// Context
public class Context : DbContext
{
#region Properties
public DbSet<ScreenSetting> ScreenSettings { get; set; }
#endregion
}
// UI
public class UI
{
#region Public Methods
// Get the settings object
public ScreenSetting GetSettings(int SettingsId)
{
var Db = new Context();
ScreenSetting settings = Db.ScreenSettings.Find(SettingsId);
if (settings == null)
{
settings = new ScreenSetting { Id = SettingsId, WindowTop = 100, WindowLeft = 100 };
Db.ScreenSettings.Add(settings);
}
Db.Dispose();
return settings;
}
// Save the settings object
public void SaveSettings(ScreenSetting settings)
{
var Db = new Context();
ScreenSetting oldSettings = Db.ScreenSettings.Find(settings.Id);
if (oldSettings == null)
{
Db.ScreenSettings.Add(settings);
}
else
{
Db.ScreenSettings.Remove(oldSettings);
Db.ScreenSettings.Add(settings);
}
Db.Dispose();
}
public void test()
{
ScreenSetting setting = this.GetSettings(1);
setting.WindowLeft = 500;
setting.WindowTop = 500;
this.SaveSettings(setting);
}
#endregion
#region Methods
private static void Main()
{
var o = new UI();
o.test();
}
#endregion
}
}
推荐答案
您遇到了常见的模式,更新或插入,这种模式是如此普遍以至于它有一个名称: upsert 。当一种模式很常见时,通常也有一个通用的解决方案。
You ran into a common pattern, update or insert, which is so common that it's got a name: upsert. When a pattern is common, usually there also is a common solution.
在 System.Data.Entity.Migrations
没有扩展方法 AddOrUpdate
完全满足您的要求:
In System.Data.Entity.Migrations
there is an extension method AddOrUpdate
that does exactly what you want:
public void SaveSettings(ScreenSetting settings)
{
using (var db = new Context())
{
db.ScreenSettings.AddOrUpdate(settings);
db.SaveChanges();
}
}
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