枚举的可迭代数组 [英] Iterable Array of Enums

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本文介绍了枚举的可迭代数组的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试初始化一副纸牌。我的卡片结构中有卡片属性。我的方法是尝试创建枚举状态的数组,然后遍历所有这些以初始化每个卡。我这样做很麻烦。

I am trying to initialize a deck of cards. I have card attributes in my card struct. My approach is to try and create an array of "enum states", then iterate through those to initialize each card. I am having trouble doing so.

游戏类

import Foundation

struct Set{
    var cards = [Card]()

    init(){
        let properties : [Any] = 
            [cardShape.self, cardColor.self, cardNumber.self, cardShading.self]
        for prop in properties{
        // Not really sure how to iterate through this array... 
        // Ideally it would be something like this.
        // Iterate through array, for property in array, 
        // card.add(property)
        }
    }
}

卡类

import UIKit
import Foundation

struct Card{
    var attributes : properties = properties()

    mutating func addProperty(value : Property){
        if value is cardShape{
            attributes.shape = value as! cardShape
        } else if value is cardColor{
            attributes.color = value as! cardColor
        } else if value is cardNumber{
            attributes.number = value as! cardNumber
        }else if value is cardShading{
            attributes.shading = value as! cardShading
        }else{
            print("error")
        }
    }
}

protocol Property{
    static var allValues : [Property] {get}
}

struct properties{
    var shape : cardShape = cardShape.none
    var color : cardColor = cardColor.none
    var number : cardNumber = cardNumber.none
    var shading : cardShading = cardShading.none
}

enum cardShape : String,Property{
    case Square = "■"
    case Triangle = "▲"
    case Circle = "●"
    case none
    static var allValues : [Property]{ return [cardShape.Square,cardShape.Triangle,cardShape.Circle]}
}

enum cardColor:Property  {
    case Red
    case Purple
    case Green
    case none

    static var allValues : [Property] {return [cardColor.Red,cardColor.Purple,cardColor.Green]}
}

enum cardNumber : Int,Property{
    case One = 1
    case Two = 2
    case Three = 3
    case none

    static var allValues : [Property] {return [cardNumber.One,cardNumber.Two,cardNumber.Three]}
}

enum cardShading: Property {
    case Solid
    case Striped
    case Outlined
    case none

    static var allValues : [Property] {return [cardShading.Solid,cardShading.Striped,cardShading.Outlined]}
}

因此,总而言之,我的主要问题是尝试创建一个枚举数组,然后循环遍历枚举状态以初始化具有特定属性状态的卡。

So to summarize, my main issue is trying to create an array of enums, then cycling through the enum states to initialize a card with specific attribute states.

推荐答案

您将要确保涵盖所有属性组合,并确保每个卡都具有四种属性中的一种。我建议使用嵌套循环:

You will want to make sure you cover all combinations of attributes and make sure each card has one of each of the four types of attributes. I would suggest using nested loops:

for shape in cardShape.allValues {
    for color in cardColor.allValues {
        for number in cardNumber.allValues {
            for shading in cardShading.allValues {
                var card = Card()
                card.addProperty(shape)
                card.addProperty(color)
                card.addProperty(number)
                card.addProperty(shading)
                cards.append(card)
            }
        }
    }
}






我相信您的 结构有点太复杂了。如果您更改自己的表示形式,将更容易创建卡片。


I believe your Card struct is a bit too complex. If you change your representation, it will be easier to create the cards.

让卡片将不同的属性表示为自己的属性:

Have your card represent the different attributes as their own property:

struct Card {
    let shape: CardShape
    let color: CardColor
    let number: CardNumber
    let shading: CardShading
}

然后使用嵌套循环创建您的卡片:

Then use nested loops to create your cards:

for shape in CardShape.allValues {
    for color in CardColor.allValues {
        for number in CardNumber.allValues {
            for shading in CardShading.allValues {
                cards.append(Card(shape: shape, color: color, number: number, shading: shading))
            }
        }
    }
}

注意:


  • 枚举应以大写字母开头,而枚举值应以小写字母开头。

  • Usin每个属性使用单独的属性将使检查卡之间的匹配属性变得更加容易。

  • 默认情况下,您会获得一个初始化所有属性的初始化程序。通过使用嵌套循环初始化它们,您将能够创建所有可能的卡。

  • 更改您的 allValues 属性以返回特定属性类型(例如 [CardShape] )。

  • Your enums should start with uppercase characters, and your enum values should start with lowercase characters.
  • Using separate properties for each attribute will make it much easier to check for matching attributes between cards.
  • You get an initializer by default that initializes all properties. By initializing them with nested loops, you will be able to create all possible cards.
  • Change your allValues properties to return arrays of the specific attribute type (for example [CardShape]).

替代答案:

除了使用嵌套数组,还可以使用MartinR的 combinations 函数可创建属性组合的列表。将 init 添加到 Card 需花费 [Property] 的卡片,您可以用两行代码创建卡:

Instead of using nested arrays, you could use MartinR's combinations function to create the list of combinations of the properties. Adding an init to Card that takes [Property], you can create the cards in two lines of code:

struct Card {
    var shape = CardShape.none
    var color = CardColor.none
    var number = CardNumber.none
    var shading = CardShading.none

    init(properties: [Property]) {
        for property in properties {
            switch property {
            case let shape as CardShape:
                self.shape = shape
            case let color as CardColor:
                self.color = color
            case let number as CardNumber:
                self.number = number
            case let shading as CardShading:
                self.shading = shading
            default:
                break
            }
        }
    }
}

// https://stackoverflow.com/a/45136672/1630618
func combinations<T>(options: [[T]]) -> AnySequence<[T]> {
    guard let lastOption = options.last else {
        return AnySequence(CollectionOfOne([]))
    }
    let headCombinations = combinations(options: Array(options.dropLast()))
    return AnySequence(headCombinations.lazy.flatMap { head in
        lastOption.lazy.map { head + [$0] }
    })
}


struct SetGame {
    let cards: [Card]

    init(){
        let properties: [Property.Type] = [CardShape.self, CardColor.self, CardNumber.self, CardShading.self]
        cards = combinations(options: properties.map { $0.allValues }).map(Card.init)
    }
}

工作原理:


  1. properties.map {$ 0.allValues} 在每个项目上调用 allValues properties 数组创建一个 [[Property]] 并与 [[。square,.triangle, .circle],[。red,.purple,.green],[。one,.two,.three],[。solid, .striped,.outlined]]

  2. 这将传递给 combinations ,从而创建一个包含所有81这些属性的组合: [[.. square,.red,.one,.solid],...,[.circle,.green,.three,.outlined]]

  3. map 在此序列上运行,以调用 Card.init 每种组合都会产生 [Card] ,其中有81张卡。

  1. properties.map { $0.allValues } calls allValues on each item of the properties array creating an [[Property]] with [[.square, .triangle, .circle], [.red, .purple, .green], [.one, .two, .three], [.solid, .striped, .outlined]]
  2. This is passed to combinations which creates a sequence with all 81 combinations of these properties: [[.square, .red, .one, .solid], ..., [.circle, .green, .three, .outlined]].
  3. map is run on this sequence to call Card.init with each combination which results in an [Card] with 81 cards.

这篇关于枚举的可迭代数组的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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