织物-鼠标悬停前如何呈现免费的绘图内容 [英] Fabrics - How to render free drawing content before mouse up
问题描述
我有一个在事件"after:render"上消耗fabricjs画布内容的组件,它与所有功能(例如添加对象,移动它们等)都很好地配合使用.
I have a component that is consuming fabricjs canvas content on the event "after:render", this works well with all the functions like adding objects, moving them etc.
但是,当涉及到免费绘图时,"after:render"事件仅在绘图完成后才触发,即鼠标上移事件.我试图在绘制鼠标时读取画布数据,但是没有运气,显然在绘制过程中内容尚未呈现到画布上.
However when it come to free drawing, the "after:render" event only fire once the drawing is completed, ie on mouse up event. I tried to read the canvas data while the mouse is drawing but with no luck, apparently the contents is not yet rendered onto the canvas during drawing.
我了解到,从此PR https://github.com/fabricjs/fabric .js/pull/2895 可以在此contextTop元素上绘制免费图形,我的问题是可以从中读取数据吗?还是有什么办法迫使织物在鼠标移到上方之前渲染自由的绘图内容?我已经运气不佳地尝试了renderAll().
I understand that from this PR https://github.com/fabricjs/fabric.js/pull/2895 that the free drawing draws on this contextTop element, my question is can I read the data from it? Or is there anyway to force fabric to render free drawing contents before mouse up? I have tried renderAll() with little luck.
谢谢!
推荐答案
我认为您可以执行以下操作:
I think you can do the following:
var points = canvas.freeDrawingBrush._points;
var pathData = canvas.freeDrawingBrush.prototype.convertPointsToSVGPath.call(canvas.freeDrawingBrush, points);
这应该为您提供实际的路径数据字符串,以便在您喜欢的系统中创建路径.
This should give you the actual path data string to create a path in the system you prefer.
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