检查是否字符存在于编码 [英] Check if character exists in encoding

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本文介绍了检查是否字符存在于编码的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我写的一部分呈现在CP437位图字体的程序。

在一个函数,我希望能够检查是否字符可在CP437的编码转换之前,这样的呈现文本:

 公共静态无效DrawCharacter(此图形克,焦三)
{
    如果(char_exist_in_encoding(Encoding.GetEncoding(437),C){
        byte []的SRC = Encoding.Uni code.GetBytes(c.ToString());
        byte []的D​​EST = Encoding.Convert(Encoding.Uni code,Encoding.GetEncoding(437),SRC);
        DrawCharacter(克,DEST [0]); //调用无效(这个图形,字节)超载
    }
}
 

如果没有检查,CP437以外的任何字符会导致一个'?(63 0x3F的)。我想完全隐藏任何无效字符。是否有一个执行 char_exist_in_encoding 比下面的笨方法等的?

 私有静态布尔char_exist_in_encoding(编码E,焦三)
{
    如果(C =='?)
        返回true;
    byte []的SRC = Encoding.Uni code.GetBytes(c.ToString());
    byte []的D​​EST = Encoding.Convert(Encoding.Uni code,E,SRC);
    如果(DEST [0] == 0x3F的)
        返回false;
    返回true;
}
 



也许不是很相关,但位图这样创建的:

 位图B =新位图(256 * 8,16);
图形G = Graphics.FromImage(B);
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
字体F =新的字体(不管8×16点阵字体,16,GraphicsUnit.Pixel);
对于(字节I = 0; I< 255;我++)
{
    byte []的ARR = Encoding.Convert(Encoding.GetEncoding(437),Encoding.Uni code,新的byte [] {I});
    焦炭C = Encoding.Uni code.GetChars(ARR)[0];
    g.DrawString(c.ToString(),男,Brushes.Black,I * 8  -  3,0); //不知道为什么它需要的3px偏移
}
b.Save(@D:\ chars.png);
 

解决方案

由于弗拉德,后恩coderFallback 我终于看到了一点研究的在MSDN 一个例子

我的工作(可能是临时的工作)code是:

 公共静态无效DrawCharacter(此图形克,焦三)
{
    byte []的SRC = Encoding.Uni code.GetBytes(c.ToString());
    byte []的D​​EST = Encoding.Convert(Encoding.Uni code,Encoding.GetEncoding(437,新恩coderReplacementFallback(),新德coderReplacementFallback()),SRC);
    DrawCharacter(克,DEST [0]);
}
 

它来代替无效字符空格

PS 我原来用一个空的字符串 作为替代,但最后我决定使用空格字符,因为它看起来更干净。

I am writing a program that a part renders a bitmap font in CP437.

In a function that renders the text with I want to be able to check whether a char is available in CP437 before the encoding conversion, like:

public static void DrawCharacter(this Graphics g, char c)
{
    if (char_exist_in_encoding(Encoding.GetEncoding(437), c) {
        byte[] src = Encoding.Unicode.GetBytes(c.ToString());
        byte[] dest = Encoding.Convert(Encoding.Unicode, Encoding.GetEncoding(437), src);
        DrawCharacter(g, dest[0]); // Call the void(this Graphics, byte) overload
    }
}

Without the check, any characters outside CP437 will result in a '?' (63, 0x3F). I want to hide any invalid characters completely. Is there an implementation of char_exist_in_encoding other than the following stupid approach?

private static bool char_exist_in_encoding(Encoding e, char c)
{
    if (c == '?')
        return true;
    byte[] src = Encoding.Unicode.GetBytes(c.ToString());
    byte[] dest = Encoding.Convert(Encoding.Unicode, e, src);
    if (dest[0] == 0x3F)
        return false;
    return true;
}



Perhaps not very relevant, but the bitmap is created like this:

Bitmap b = new Bitmap(256 * 8, 16);
Graphics g = Graphics.FromImage(b);
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
Font f = new Font("Whatever 8x16 bitmap font", 16, GraphicsUnit.Pixel);
for (byte i = 0; i < 255; i++)
{
    byte[] arr = Encoding.Convert(Encoding.GetEncoding(437), Encoding.Unicode, new byte[] { i });
    char c = Encoding.Unicode.GetChars(arr)[0];
    g.DrawString(c.ToString(), f, Brushes.Black, i * 8 - 3, 0); // Don't know why it needs a 3px offset
}
b.Save(@"D:\chars.png");

解决方案

Thanks to Vlad, after a bit research on EncoderFallback I finally saw an example in MSDN

My working (perhaps temporary working) code is:

public static void DrawCharacter(this Graphics g, char c)
{
    byte[] src = Encoding.Unicode.GetBytes(c.ToString());
    byte[] dest = Encoding.Convert(Encoding.Unicode, Encoding.GetEncoding(437, new EncoderReplacementFallback(" "), new DecoderReplacementFallback(" ")), src);
    DrawCharacter(g, dest[0]);
}

It replace invalid characters to a space " ".

P.S. I originally used an empty string "" as the replacement but finally I decided to use the space character, because it looks cleaner.

这篇关于检查是否字符存在于编码的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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