Firebase云消息传递:在onMessageReceived()中访问UI元素 [英] Firebase Cloud Messaging: Accessing UI elements in onMessageReceived()
问题描述
在我的android应用程序中,我使用firebase云消息传递将一些数据发送到应用程序.
In my android app, I use firebase cloud messaging to send some data to app.
当应用程序通过onMessageReceived()
收到消息时,我检查MainActivity
当前是否可见(MainActivity
具有对当前可见的MainActivity
的静态引用),如果活动可见,则执行对活动进行一些修改.
When the app receives a message through onMessageReceived()
, I check whether a MainActivity
is currently visible (MainActivity
has a static reference to the currently visible MainActivity
), and if the activity is visible, I make some modifications to the activity.
由于在主线程中未调用onMessageReceived()
,因此我使用Handler
在主线程中执行代码.
Since onMessageReceived()
is not called in the main thread, I use a Handler
to execute the code in the main thread.
@Override
public void onMessageReceived(final RemoteMessage remoteMessage) {
Handler handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
//Access UI
});
}
这种方法有什么问题吗?如果没有,当收到云消息时,是否还有其他方法可以更新当前可见的UI?
Is there anything wrong with this approach? If not, are there any other ways to update the currently visible UI when a cloud message is received?
推荐答案
对于特定活动中的UI更改,应避免在onMessageReceived()
中编写直接代码.您可以通过本地广播接收器进行频道传送.
You should avoid writing direct code in the onMessageReceived()
for UI changes in a specific activity. You can channel it through Local broadcast receivers.
当您倾向于直接在onMessageReceived()
中编写代码时,您的FirebaseMessagingService
类将变得混乱.例如,如果您有4种不同的通知数据,而每种数据都要求进行不同的活动.然后您的代码将如下所示:
When you tend to write code directly in the onMessageReceived()
your FirebaseMessagingService
class will get cluttered. For instance if you have 4 different kind of notification data and each data calls for different activity. Then your code will look something like this :
@Override
public void onMessageReceived(final RemoteMessage remoteMessage) {
if(remoteMessage.getData() != null
&& remoteMessage.getData().containsKey("notification_type")){
switch(remoteMessage.getData().containsKey("notification_type")){
case "type1":
Handler handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
//Access UI for some activity
.
.
.
});
break;
case "type2":
Handler handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
//Access UI for some activity
.
.
.
});
break;
case "type3":
Handler handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
//Access UI for some activity
.
.
.
});
break;
case "type4":
Handler handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
//Access UI for some activity
.
.
.
});
break;
}
}
}
或者,如果您使用本地广播,则您的代码将更加模块化和井井有条.您的代码将如下所示:
Alternatively, if you use local broadcast then your code will be much more modular and organised. Your code will look something like this:
@Override
public void onMessageReceived(final RemoteMessage remoteMessage) {
if(remoteMessage.getData() != null
&& remoteMessage.getData().containsKey("notification_type")){
Intent intent = new Intent();
intent.putExtra("body",messageBody); // Put info that you want to send to the activity
switch(remoteMessage.getData().containsKey("notification_type")){
case "type1":
intent.setAction("ACTION_1") // For activity1
break;
case "type2":
intent.setAction("ACTION_2") //For activity2
break;
case "type3":
intent.setAction("ACTION_3") //For activity3
break;
case "type4":
intent.setAction("ACTION_4") //For activity4
break;
}
sendBroadcast(intent);
}
}
您的活动(例如activity1)将如下所示: 私有BroadcastReceiver mReceiver;
And your activity (eg. activity1) will look something like this: private BroadcastReceiver mReceiver;
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
IntentFilter intentFilter = new IntentFilter(
"ACTION_1"); // Put appropriate action string
mReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
//Get message from intent
String msg_for_me = intent.getStringExtra("some_msg");
//Do your UI Changes stuff here.
}
};
//registering our receiver
this.registerReceiver(mReceiver, intentFilter);
}
@Override
protected void onPause() {
super.onPause();
this.unregisterReceiver(this.mReceiver);//unregister receiver
}
据我所知,这将帮助您在活动本身内部编写UI更改代码,并引导您进行更好的代码管理.
According to me this will help you code your UI changes inside the activity itself and leads you towards a better code management.
希望它有用!
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