从Flex 3迁移到Flex 4有什么可衡量的好处? [英] What are the measurable benefits from migrating from Flex 3 to Flex 4?

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问题描述

我们有一个大型Flex 3项目,有30个开发人员.我需要介绍从Flex 3升级到Flex 4的收益/成本,而我似乎无法在Google上找到现有数据.我认为我不是第一个这样做的人.我们的应用程序是RIA应用程序,因此它不是繁重的视频/自定义组件.

We have a big Flex 3 project with 30 developers. I need to present benefits/costs of upgrading from Flex 3 to Flex 4 and I can't seem to find existing data on Google. I assume I am not the first to do this. Our application is RIA app so it's not a video/custom component heavy.

我有这些好处:
1)从右到左的本机支持
2)平滑滚动
3)双向绑定
4)FXG
5)更好的状态模型

I have these benefits:
1) Right to left native support
2) Smooth Scrolling
3) Two way binding
4) FXG
5) Better state model

我需要有关以下内容的更多数据:
1)Spark-Spark组件的实际好处是什么?他们更快吗?比晕快多少?更容易使用吗?
2)它提到此处,并且在许多文章中都提到Flex 4具有编译速度改进.有基准吗?
我看到在这里增加了60%,但不确定是否为具有Flex 3兼容性的SDK版本.

I need more data about the following:
1) Spark - What are the actual benefit from Spark components? Are they faster? How much faster compared to halo? easier to use?
2) It mentions Here and in many articles that Flex 4 has compile speed improvements. Are there any benchmarks?
I see Here a 60% increase, but not sure if it's the SDK version with Flex 3 compatibility or not.

如果这里的任何人已经写过这样的报告,或者已经升级并且可以报告实际的好处或其他想法,请与他们分享.

If anyone here already wrote a report like this, or has upgraded and can report real benefits or other ideas, please share them.

推荐答案

这取决于项目的性质.

It depends on the nature of your project.

您是否需要更好的数据验证/自定义格式化程序?

Do you need better data validation / custom formatters?

您经常更新设计吗?

您是否需要不平凡的布局?

Are you in need of not trivial layouts?

您要使用Flash Player 10.1中引入的Globalization API吗?

Would you like to use Globalization API introduced in Flash Player 10.1?

您准备好承认没有人会解决Halo mx组件集中的现有未解决的问题吗?

Are you ready to acknowledge that nobody will ever fix existing open issues at Halo mx components set?

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