HTML5画布 - 如何绘制在图像背景的线路? [英] HTML5 Canvas - How to Draw a line over an image background?
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问题描述
我想画上的图像的背景上线 - 在HTML5画布。
但是总是被线绘制的形象背后。其实行被抽中,然后将照片拿得出 - 不管我怎么调用的函数。
我如何把线到图像的顶部?
VAR帆布=的document.getElementById(myCanvas);
VAR上下文= canvas.getContext(2D);
context.clearRect(0,0,canvas.width,canvas.height);
drawbackground(画布,背景);
drawlines(画布,背景);
功能drawbackground(帆布,上下文){ VAR imagePaper =新的图像();
imagePaper.onload =功能(){
context.drawImage(imagePaper,100,20,500,500);
}; imagePaper.src =图像/ main_timerand3papers.png
}功能drawlines(帆布,上下文){
context.beginPath();
context.moveTo(188,130);
context.bezierCurveTo(140,10,388,10,388,170);
context.lineWidth = 10;
//线条颜色
context.strokeStyle =黑色;
context.stroke();
}
解决方案
完全未经测试code,但你尝试过这样的事情?
函数drawbackground(画布,背景,onload事件){ VAR imagePaper =新的图像();
imagePaper.onload =功能(){
context.drawImage(imagePaper,100,20,500,500);
onload事件(画布,背景);
}; imagePaper.src =图像/ main_timerand3papers.png
}
,然后调用该方法是这样...
drawbackground(画布,背景,drawlines);
I am trying to draw a line on top of an image background - in an HTML5 Canvas . However always the line gets drawn behind the image . Actually the line gets drawn first and then the pictures get drawn - irrespective of how I call the functions.
How do I bring the line to the top of the image ?
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
context.clearRect(0, 0, canvas.width, canvas.height);
drawbackground(canvas, context);
drawlines(canvas, context);
function drawbackground(canvas, context){
var imagePaper = new Image();
imagePaper.onload = function(){
context.drawImage(imagePaper,100, 20, 500,500);
};
imagePaper.src = "images/main_timerand3papers.png";
}
function drawlines(canvas, context){
context.beginPath();
context.moveTo(188, 130);
context.bezierCurveTo(140, 10, 388, 10, 388, 170);
context.lineWidth = 10;
// line color
context.strokeStyle = "black";
context.stroke();
}
解决方案
Totally untested code, but did you tried something like this?
function drawbackground(canvas, context, onload){
var imagePaper = new Image();
imagePaper.onload = function(){
context.drawImage(imagePaper,100, 20, 500,500);
onload(canvas, context);
};
imagePaper.src = "images/main_timerand3papers.png";
}
and then call the method like this...
drawbackground(canvas, context, drawlines);
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