设置AVSynchonizedLayer [英] Setting up AVSynchonizedLayer
问题描述
我一直在试图制造一个概念证明与动画对象(基本上,我在对位用户选择的位图到特定位置罐头视频)连接摄像。看着这一切关于核心动画(WWDC10等)和AVSync..Layer(苹果WWDC10样本code,文档样本$ C $ C)可用苹果材料之后,我们确实没有一个足够清晰的隔离code为例,得出如何正确地实施这种播放模式。
I've been trying to produce a proof of concept that connects a video with an animation object (essentially, I am "rotoscoping" a user-selected-bitmap onto a canned video at specific locations). After watching all the available Apple material regarding Core Animation (WWDC10, etc.) and the AVSync..Layer (Apple WWDC10 sample code, doc sample code), there simply isn't a clear enough isolated code example to derive how to implemented this playback mode correctly.
使用CA,我有被装入的CALayer视频资源,并且其连接到一个位图,然后连接到另一个的CALayer动画。我已经创建了一个AVSynchronizedLayer并添加两个对象的子层。
Using CA, I have a video asset which is loaded into a CALayer, and an animation which is attached to a bitmap, and then connected to another CALayer. I have created an AVSynchronizedLayer and added both objects as sublayers.
在此树被添加到了UIView的层属性我期待动画的播放,以与视频同步运行。相反,我只看到了视频播放和动画从未执行 - 在这里是我的code的相关作品,所有存在于单个视图控制器(称为内viewDidLoad中)
When this Tree is added to the UIView's layer property I was expecting the playback of the animation to run in sync with the video. Instead, I only see the video playing, and the animation never executes - here are the relevant pieces of my code which all resides within a single View Controller (called within ViewDidLoad).
Video101.m4v =简单M4V视频,
gerald.png =位图
Video101.m4v = simple m4v video, gerald.png = bitmap
NSURL *fileURL = [[NSBundle mainBundle] URLForResource:@"Video101" withExtension:@"m4v"];
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:fileURL options:nil];
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:asset];
AVPlayer *player = [[AVPlayer playerWithPlayerItem:playerItem]retain];
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:player];
playerLayer.frame = CGRectMake(0, 0, 1024, 768);
playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
CALayer *gerald = [CALayer layer];
gerald.frame = CGRectMake(0, 0, 120, 120);
gerald.contents = (id) [UIImage imageNamed:@"gerald.png"].CGImage;
[self.view.layer addSublayer:playerLayer];
[self.view.layer insertSublayer:gerald above:playerLayer];
CAKeyframeAnimation *anim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
anim.duration = 18.0;
anim.values = [NSArray arrayWithObjects:
[NSValue valueWithCGPoint:CGPointMake(320.0, 406.0)],
[NSValue valueWithCGPoint:CGPointMake(310.0, 400.0)],
[NSValue valueWithCGPoint:CGPointMake(320.0, 406.0)],
[NSValue valueWithCGPoint:CGPointMake(310.0, 400.0)],
[NSValue valueWithCGPoint:CGPointMake(320.0, 406.0)],
[NSValue valueWithCGPoint:CGPointMake(310.0, 400.0)],
[NSValue valueWithCGPoint:CGPointMake(480.0, 206.0)],
[NSValue valueWithCGPoint:CGPointMake(310.0, 400.0)],
[NSValue valueWithCGPoint:CGPointMake(320.0, 406.0)],
[NSValue valueWithCGPoint:CGPointMake(320.0, 406.0)],
[NSValue valueWithCGPoint:CGPointMake(310.0, 400.0)],
[NSValue valueWithCGPoint:CGPointMake(320.0, 406.0)],
[NSValue valueWithCGPoint:CGPointMake(10.0, 760.0)],
[NSValue valueWithCGPoint:CGPointMake(320.0, 406.0)],
[NSValue valueWithCGPoint:CGPointMake(310.0, 400.0)],
[NSValue valueWithCGPoint:CGPointMake(320.0, 406.0)],
[NSValue valueWithCGPoint:CGPointMake(310.0, 400.0)], nil];
anim.keyTimes = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.02],
[NSNumber numberWithFloat:0.06],
[NSNumber numberWithFloat:0.09],
[NSNumber numberWithFloat:0.1],
[NSNumber numberWithFloat:0.12],
[NSNumber numberWithFloat:0.2],
[NSNumber numberWithFloat:0.25],
[NSNumber numberWithFloat:0.32],
[NSNumber numberWithFloat:0.38],
[NSNumber numberWithFloat:0.49],
[NSNumber numberWithFloat:0.53],
[NSNumber numberWithFloat:0.59],
[NSNumber numberWithFloat:0.63],
[NSNumber numberWithFloat:0.69],
[NSNumber numberWithFloat:0.78],
[NSNumber numberWithFloat:0.81],
[NSNumber numberWithFloat:0.91],
[NSNumber numberWithFloat:1.0], nil];
AVSynchronizedLayer *syncLayer = [AVSynchronizedLayer synchronizedLayerWithPlayerItem:playerItem];
[syncLayer addSublayer:gerald];
[gerald addAnimation:anim forKey:@"transform.position"];
[self.view.layer addSublayer:syncLayer];
[player play];
什么是正确的格式或方式来实现AVSynchronizedLayer,这样既动画和视频播放在一起吗?
What is the correct format or manner to implement AVSynchronizedLayer, so that both animation and video playback together?
推荐答案
您有 CAKeyframeAnimation
设置正确,除了一个位:
按照WWDC与AV基金会编辑媒体的讲座,你需要动画的 BEGINTIME
属性设置为一个非零值。
You have the CAKeyframeAnimation
set up correctly except for one bit:
According to the WWDC "Editing Media with AV Foundation" lecture, you need to set the beginTime
property of your animation to a non-zero value.
零BEGINTIME被自动转换为CACurrentMediaTime()。使用小型非零数字:例如,1E-100或-1e-100(AVCoreAnimationBeginTimeAtZero)
Zero beginTime is automatically translated to CACurrentMediaTime(). Use a small nonzero number: e.g., 1e-100 or -1e-100 (AVCoreAnimationBeginTimeAtZero)
我觉得如果你添加 anim.beginTime = AVCoreAnimationBeginTimeAtZero;
你会发现在动画开始权当视频开始播放
I think if you add anim.beginTime = AVCoreAnimationBeginTimeAtZero;
you'll find the animation begins right when the video starts playing.
这篇关于设置AVSynchonizedLayer的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!