使用kineticjs如何旋转到位图像对象? [英] Using the kineticjs how to rotate an image object in place?
本文介绍了使用kineticjs如何旋转到位图像对象?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
考虑以下code:
var stage = new Kinetic.Stage({
container : "container",
width : 600,
height : 200
});
var layer = new Kinetic.Layer();
// one revolution per 4 seconds
var angularSpeed = Math.PI / 2;
var imageObj = new Image();
var image = {};
imageObj.onload = function() {
image = new Kinetic.Image({
x : 500,
y : 135,
image : imageObj,
width : 99,
height : 99,
offsetX: 0,
offsetY: 0
});
image.rotation = 0;
layer.add(image);
stage.add(layer);
stage.onFrame(function(frame) {
var angleDiff = frame.timeDiff * angularSpeed / 1000;
image.rotateDeg(angleDiff);
layer.draw();
});
stage.start();
};
imageObj.src = "images/tire-brands.png";
如何使图像旋转到位,如360度,但支点是在中心?
How to make the image rotate in place, like 360 degrees but the pivot point to be in the center ?
所以,当我使图像对象,目的是有一个动画运行在那里。
目前,它仅在一侧旋转图像。
So, when I make the image object, the goal is to have an animation running there. Currently it's only rotating the image on one side.
推荐答案
您需要使用offset属性(不知道从何处取得offsetX和offsetY - 一个旧版本的KinectJS?):
You need to use the offset property (not sure where you got offsetX and offsetY from--an older version of KinectJS?):
image = new Kinetic.Image({
x : 500,
y : 135,
image : imageObj,
width : 99,
height : 99,
offset: [50, 50]
});
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