最佳的GDI绘制方法 [英] Best GDI drawing approach
问题描述
我一生中的大部分时间都在开发交互式CD,我写了一些控制台应用程序,这些程序对我来说主要是图形化的.
I am developing an interactive CD most of my life I wrote console applications writing something mostly graphical is akward for me.
这是我的方法:
我正在使用形状和图像在canava上进行绘图,图像的左侧和顶部位置存储在文件中.有没有更简单的方法?我以为使用形状对象会简化我的工作,你们觉得呢?
I am drawing on the canavas using shapes and images the left and top position are stored in a file. Is there any easier approach ? I thought using shapes objects would simplify my work what do you guys think ?
欢迎任何示例.
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推荐答案
正确的方法是编写OnPaint
处理程序(即,监听WM_PAINT
消息)并使用GDI进行绘制.
The proper way is to write an OnPaint
handler (that is, listening to the WM_PAINT
message) and drawing using the GDI.
以下是几个简单的例子:
Here are a couple of simple examples:
- Moving triangles
- Bouncing ball
通过移动控件进行绘制非常尴尬.
Drawing by moving controls is very awkward.
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