使用透明背景更改图像颜色 [英] Change image color with transparent background
问题描述
我需要使用c#(System.Drawings)将透明背景上带有绿色圆圈的图像加载到位图图像中.
I need to load an image with green circle over a transparent background into a bitmap image using c# (System.Drawings).
那是容易的部分.但是,在将圆添加到较大图像之前,我需要先更改圆的颜色,而又不影响周围的透明度.就我而言,我需要将圆圈颜色更改为黄色,并将其添加为太阳.
That's the easy part. However I need to change the color of the circle before adding it to the bigger image, without affecting the transparency of the surrounding. In my case I need to change the circle color to yellow and add it as a sun.
我不能使用固定的黄色圆圈图像,因为所需的颜色是动态的.
I can't use fixed yellow circle image because the desired color is dynamic.
因此在下面的代码中,如何在将图像添加到位图之前更改图像的颜色?
So in the code below, how can I change the color of the image before adding it to the bitmap?
Image i = Image.FromFile(greenCircleFile);
Bitmap b = new Bitmap(500, 500);
using(Graphics g = Graphics.FromImage(b))
{
//--> Here I need to change the color of the green circle to yellow
//afterwards I can add it to the bitmap image
g.DrawImage(i, 0, 0, 500, 500);
}
请注意,需要考虑两件事:保持形状(圆形)的抗锯齿,并且颜色需要由用户选择并按原样使用以覆盖圆形的原始颜色.
Please note that two things need to be into consideration: Keeping the anti-aliasing of the shape (circle), and the color needs to be picked by user and used as is to overlay the original color of the circle.
已修复:
感谢@TaW,他提供了正确的答案.但是,有一个小故障,这是对我有用的最终版本:
Thanks to @TaW, he provided the correct answer. However with a glitch, here's the final version that worked for me:
Image i = Image.FromFile(greenCircleFile);
Bitmap b = new Bitmap(500, 500);
using(Graphics g = Graphics.FromImage(b))
{
//Here I need to change the color of the green circle to yellow
i = ChangeToColor(b, Color.Gold)
//afterwards I can add it to the bitmap image
g.DrawImage(i, 0, 0, 500, 500);
}
ChangeToColor函数如下:
While ChangeToColor function is as follows:
Bitmap ChangeToColor(Bitmap bmp, Color c)
{
Bitmap bmp2 = new Bitmap(bmp.Width, bmp.Height);
using (Graphics g = Graphics.FromImage(bmp2))
{
float tr = c.R / 255f;
float tg = c.G / 255f;
float tb = c.B / 255f;
ColorMatrix colorMatrix = new ColorMatrix(new float[][]
{
new float[] {0, 0, 0, 0, 0},
new float[] {0, 0, 0, 0, 0},
new float[] {0, 0, 0, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {tr, tg, tb, 0, 1}
});
ImageAttributes attributes = new ImageAttributes();
attributes.SetColorMatrix(colorMatrix);
g.DrawImage(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height),
0, 0, bmp.Width, bmp.Height, GraphicsUnit.Pixel, attributes);
}
return bmp2;
}
推荐答案
这将创建一个新的位图,其中所有非透明像素都将朝着新颜色强烈移动:
This will create a new Bitmap with all non-transparent pixels moved strongly toward a new color:
Bitmap ChangeToColor(Bitmap bmp, Color c)
{
Bitmap bmp2 = new Bitmap(bmp.Width, bmp.Height);
using (Graphics g = Graphics.FromImage(bmp2))
{
float tr = c.R / 255f;
float tg = c.G / 255f;
float tb = c.B / 255f;
ColorMatrix colorMatrix = new ColorMatrix(new float[][]
{
new float[] {0, 0, 0, 0, 0},
new float[] {0, 0, 0, 0, 0},
new float[] {0, 0, 0, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {tr, tg, tb, 0, 1} // kudos to OP!
});
ImageAttributes attributes = new ImageAttributes();
attributes.SetColorMatrix(colorMatrix);
g.DrawImage(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height),
0, 0, bmp.Width, bmp.Height, GraphicsUnit.Pixel, attributes);
}
return bmp2;
}
请确保不要泄漏您创建的位图!
do make sure not to leak the Bitmaps you create!
请注意,还有其他方法. 此处是该方法的链接使用 ColorMapping .这样一来,就可以将一个颜色范围替换为另一个颜色范围,这样就可以保持渐变效果,就像您在抗锯齿图形中看到的一样..
Note that there are other methods as well. Here is a link to a method that uses ColorMapping. This allows for a range of colors to be replaced by another range, so it can keep gradients like the ones you get in anti-alised graphics..
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