动画的目的在于两点之间移动 [英] Animating an object to move between two points
问题描述
我在做一个游戏,你必须使唤部队,目的地意点击,点击士兵,士兵移动到目的地。
I'm making a game where you have to order troops around, meaning click on the destination, click on the soldier, and the soldier moves to the destination.
我有动画的部分问题。我已经想通了的MouseListener和图形的东西。我知道,你应该使用表达式y = mx + B
, M = Y2 - Y1 / X2 - X1
和Ÿ - Y1 = M。(X - X1)
,但不知道如何落实到我的应用程序这种
I am having problems with the animation part. I have already figured out the MouseListener and graphics stuff. I know that you are supposed to use y = mx + b
, m = y2 - y1/x2 - x1
and y - y1 = m(x - x1)
, but don't know how to implement this into my application.
我有一个包含了听众的游戏
类和 UserUnit
包含实际的<$ C类$ C>的moveTo()方法。假设我已经得到了一切想通了,如果我不我会问。谢谢你。
I have a Game
class that contains the listeners, and a UserUnit
class that contains the actual moveTo()
method. Assume that I've got everything else figured out, if I don't I'll ask. Thanks.
推荐答案
在此相关的例如,机器人< A HREF =http://robotchase.sourceforge.net/org/gcs/robot/RCModel.html#move%28int,%20int%29相对=nofollow> 移动(INT,INT )
对步进在八(半)基本方向之一,如玩家的发车位置<一个href=\"http://robotchase.svn.sourceforge.net/viewvc/robotchase/trunk/src/org/gcs/robot/RCModel.java?revision=65&view=markup\"相对=nofollow>此处。 javax.swing中的一个实例。定时器
驱动动画。
In this related example, robots move(int, int)
toward the player's grid position by stepping in one of eight (semi-) cardinal directions, as shown here. An instance of javax.swing.Timer
drives the animation.
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