SwiftUI:多点触控手势/多种手势 [英] SwiftUI: Multitouch gesture / Multiple Gestures
问题描述
SwiftUI中是否可以同时跟踪多个手势?我希望我的一个主视图能够跟踪多个手指一次拖动.
Is there a way in SwiftUI to track multiple gestures at once? I want my one main view to be able to keep track of multiple fingers dragging at once.
ZStack {
Color.black
.edgesIgnoringSafeArea(.all)
.gesture(DragGesture(minimumDistance: 0)
.onChanged { (value) in
//some logic
}.onEnded { (value) in
//more logic
})
//other code
}
我有这段代码,但是一次只能处理一个拖动手势.如果一根手指在拖动,然后我尝试添加另一根手指,则第一个停止.
I have this code however I can only ever have one drag gesture being processed at a time. If one finger is dragging and then I try to add another one the first one stops.
我正在尝试实现多个手指同时显示在屏幕上的效果.每个手指同时拖动一个圆圈(每个手指跟随一个圆圈).
I am trying to achieve an effect where multiple fingers are on screen at once. Each finger is dragging a circle simultaneously (one circle is following each finger).
我在Apple文档中看到了同时手势,但这是指只有一个手势触发多个块.
I see simultaneous gestures on Apple's documentation, but this is referring to have one gesture trigger multiple blocks.
推荐答案
the solution (How to detect a tap gesture location in SwiftUI?) that uses UIViewRepresentable would work. Although its not the pure swiftUI solution (I've looked for a pure swiftUI solution but cannot find one and would be interested to see one). I've updated code to the below code, you would need to changed the numberOfTouchPoints = 5. and then use call back to get value into view.
struct TapView: UIViewRepresentable {
var tappedCallback: (() -> Void)
func makeUIView(context: UIViewRepresentableContext<TapView>) -> TapView.UIViewType {
let v = UIView(frame: .zero)
let gesture = NFingerGestureRecognizer(target: context.coordinator,
action: #selector(Coordinator.tapped))
v.addGestureRecognizer(gesture)
return v
}
class Coordinator: NSObject {
var tappedCallback: (() -> Void)
init(tappedCallback: @escaping (() -> Void)) {
self.tappedCallback = tappedCallback
}
@objc func tapped(gesture:NFingerGestureRecognizer) {
for i in 0..<gesture.numberOfTouches{
print(gesture.location(ofTouch: i, in: gesture.view))
}
self.tappedCallback()
}
}
func makeCoordinator() -> TapView.Coordinator {
return Coordinator(tappedCallback:self.tappedCallback)
}
func updateUIView(_ uiView: UIView,
context: UIViewRepresentableContext<TapView>) {
}
}
class NFingerGestureRecognizer: UIGestureRecognizer {
var numberOfTouchPoints: Int = 2
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
if self.state == .possible {
if (self.numberOfTouches == numberOfTouchPoints){ // we have a two finger interaction starting
self.state = .began
print("two finger drag - Start")
}
} else { // check to see if there are more touchs
if (self.numberOfTouches > numberOfTouchPoints){ // we have a two finger interaction starting
self.state = .failed
print("two finger drag - failed")
}
}
//printInternalTouches()
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
if (self.state != .possible){
self.state = .changed // we are looking for two finger interaction
//printInternalTouches()
print("changed")
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
self.state = .failed
//printInternalTouches()
print("ended")
}
private func printInternalTouches(){
// now print the internal touchUI elements - should be the better solution
print("Internal Locations")
for i in 0..<self.numberOfTouches{
print(self.location(ofTouch: i, in: self.view))
}
}
}
这篇关于SwiftUI:多点触控手势/多种手势的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!