C#的WinForms如何旋转图像(但不是围绕其中心) [英] c# winforms how to rotate an image (but not around its center)
问题描述
我试图开发一种我几乎完成节拍器应用程序。
I am trying to develop a metronome application which I have almost completed.
我留下的唯一的部分是次要的视觉,需要我旋转手臂的图像(认为在一个时钟分针)向后和向前的时间
The only portion I have left is a secondary visual that requires me to rotate an image of an arm (think minute hand on a clock) backwards and forwards in time.
我怎么能旋转的图像,并通过不旋转它围绕其中心点这样做。在方案中,我写我需要能够在其底边框的中间点周围旋转图像。
how can I rotate an image and do so by not rotating it around its center point. in the scenario I am writing for I need to be able to rotate the image around a point in the middle of its bottom border.
另外,我想能够根据X旋转图像的Y n毫秒,并让它缓解进出动画。这是一个桥太远,C#以及是否有可以帮助我实现物理动画的此类型的提前任何库。
Also, I would like to be able to rotate the image from X to Y in n milliseconds and have it ease in and out in the animation. Is this a bridge too far for C# and are there any libraries that could help me achieve this advance type of physics animation.
非常感谢
丹
推荐答案
回复扩展
有是的无频闪任何的。在构造函数中的SetStyle需要的照顾。你看到的是忽悠,是由三个因素一个神器的原因:
There is no flicker whatsoever. The SetStyle in the ctor takes care of that. What you see as "flicker" is an artifact cause by three factors:
- 更新率仅为10 /秒。尝试增加,为20或30。
- 方向值为课程。应当基于时间/ accelleration。这是留给你的锻炼。
<李>蹩脚的手的形象很难,别名边缘。无论你如何快速升级或如何平滑你制作动画,它会看起来战战兢兢。同样,做抗锯齿,混合图形处理留作练习。
看那code更仔细。这不是画的形式,这是一个自定义的控制。怎么看 MetronomeControl
从派生控制
?看看我们是如何创建的窗体中添加一个MetronomeControl呢?
Look at the code more carefully. This is not "painted on the form", it's a custom control. See how MetronomeControl
derives from Control
? See how we created the form by adding a MetronomeControl to it?
图片框是用来显示静态图像,而不是自定义控件!
它更新的方法是创建一个计时器。当计时器的Tick事件触发我们更新了角度和方向,更普遍的,我们更新了控制的状态。无效的调用告诉操作系统,嘿,我需要重新绘制,给我一个WM_PAINT消息时,它的方便!。我们的OnPaint覆盖只需绘制控件的当前状态。
The way it updates is by creating a timer. When the timer's Tick event fires we update the angle and direction, more generally, we update the state of the control. The call to Invalidate tells the Operating System, "Hey, I need to be repainted, send me a WM_PAINT message when it's convenient!". Our OnPaint override simply paints the current state of the control.
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
class MetronomeControl : Control
{
private Bitmap hand;
private float angle = 0;
private float direction = 2;
private Timer timer = new Timer { Enabled = true, Interval = 30 };
public MetronomeControl()
{
SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.UserPaint | ControlStyles.Opaque | ControlStyles.AllPaintingInWmPaint, true);
hand = CreateCrappyHandBitmap();
timer.Tick += new EventHandler(timer_Tick);
}
void timer_Tick(object sender, EventArgs e)
{
if (angle < -45 || angle > 45)
direction = -direction;
angle += direction;
Invalidate();
}
private static Bitmap CreateCrappyHandBitmap()
{
Bitmap bitmap = new Bitmap(100, 300, PixelFormat.Format32bppArgb);
using (Graphics graphics = Graphics.FromImage(bitmap))
{
graphics.Clear(Color.Transparent);
graphics.FillRectangle(Brushes.LightGray, 50 - 5, 0, 10, 300);
graphics.FillPolygon(Brushes.LightSlateGray, new Point[] { new Point(50 - 30, 40), new Point(50 + 30, 40), new Point(50 + 20, 80), new Point(50 - 20, 80) });
graphics.FillEllipse(Brushes.LightSlateGray, 0, 200, 100, 100);
}
return bitmap;
}
protected override void OnPaint(PaintEventArgs e)
{
// Erase background since we specified AllPaintingInWmPaint
e.Graphics.Clear(Color.AliceBlue);
e.Graphics.DrawString(Text, Font, Brushes.Black, new RectangleF(0, 0, ClientSize.Width, ClientSize.Height), new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center });
// Move the 0,0 point to the just below the bottom-center of our client area
e.Graphics.TranslateTransform(ClientSize.Width / 2, ClientSize.Height + 40);
// Rotate around this new 0,0
e.Graphics.RotateTransform(angle);
// Turn on AA to make it a bit less jagged looking
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
// Draw the image so that the center of the ellipse is at 0,0
e.Graphics.DrawImage(hand, 0 - hand.Width / 2, 0 - hand.Height + 50);
// Reset the transform for other drawing
e.Graphics.ResetTransform();
base.OnPaint(e);
}
}
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form
{
Text = "Metronome Control Demo",
ClientSize = new Size(640, 480),
Controls =
{
new MetronomeControl
{
Location = new Point(10, 10),
Size = new Size (340, 300),
Font = new Font(FontFamily.GenericSansSerif, 24),
Text = "Metronome Control Demo",
}
}
});
}
}
这篇关于C#的WinForms如何旋转图像(但不是围绕其中心)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!