从玛雅出口蒙皮网格中three.js所一幕被复制 [英] Skinned mesh exported from Maya is duplicated in Three.js scene

查看:274
本文介绍了从玛雅出口蒙皮网格中three.js所一幕被复制的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

当我使用three.js所出口商从玛雅导出动画蒙皮网格,它总是似乎有一个重复的网格与它结合未动画。

When I export an animated skinned mesh from Maya using the Three.js exporter, it always appears to have a duplicate mesh combined with it that is not animated.

我已经尝试了所有的导出设置我能想到的,也确信没有与它被出口另一个网格。我可以剥皮,动画,以及出口任何网格重现该问题。

I've tried all the export settings I can think of and also made sure there is not another mesh being exported with it. I can reproduce the problem by skinning, animating, and exporting any mesh.

我对比我出口.js文件,我看不到文件,该工作three.js所例子之间的差异:

I compared my exported .js file and I can't see any difference between that file and this working three.js example:

http://threejs.org/examples/#webgl_skinning_simple

推荐答案

这个问题不存在使用three.js所(R73)的previous发布。

This problem does not exist using a previous release of Three.js (r73).

有似乎是在R74和R75中的错误。

There appears to be a bug in r74 and r75.

这篇关于从玛雅出口蒙皮网格中three.js所一幕被复制的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆