Swift-uiDelegate必须是UIViewController或实现signIn:presentViewController:& signIn:dismissViewController:方法 [英] Swift - uiDelegate must either be a UIViewController or implement the signIn:presentViewController: & signIn:dismissViewController: methods
问题描述
在Crashlytics
中,我们在Google登录过程中收到了大量崩溃报告.崩溃报告如下:
From the Crashlytics
, we are receiving a large amount of crash reports in the Google Login process. The crash report is as follows:
Fatal Exception: NSInvalidArgumentException
uiDelegate must either be a |UIViewController| or implement the |signIn:presentViewController:| and |signIn:dismissViewController:| methods from |GIDSignInUIDelegate|.
Fatal Exception: NSInvalidArgumentException
0 CoreFoundation 0x1837f2db0 __exceptionPreprocess
1 libobjc.A.dylib 0x182e57f80 objc_exception_throw
2 CoreFoundation 0x1837f2cf8 -[NSException initWithCoder:]
3 Hello English 0x100583d18 -[GIDSignIn assertValidUIDelegate] (GIDSignIn.m:512)
4 Hello English 0x1005861dc -[GIDSignIn signInWithOptions:] (GIDSignIn.m:961)
5 Hello English 0x10058a0e4 -[GIDSignInButton pressed] (GIDSignInButton.m:385)
6 UIKit 0x188988be8 -[UIApplication sendAction:to:from:forEvent:]
7 UIKit 0x188988b64 -[UIControl sendAction:to:forEvent:]
8 UIKit 0x188970870 -[UIControl _sendActionsForEvents:withEvent:]
9 UIKit 0x188988454 -[UIControl touchesEnded:withEvent:]
10 UIKit 0x188988084 -[UIWindow _sendTouchesForEvent:]
11 UIKit 0x188980c20 -[UIWindow sendEvent:]
12 UIKit 0x18895104c -[UIApplication sendEvent:]
13 UIKit 0x18894f628 _UIApplicationHandleEventQueue
14 CoreFoundation 0x1837a909c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__
15 CoreFoundation 0x1837a8b30 __CFRunLoopDoSources0
16 CoreFoundation 0x1837a6830 __CFRunLoopRun
17 CoreFoundation 0x1836d0c50 CFRunLoopRunSpecific
18 GraphicsServices 0x184fb8088 GSEventRunModal
19 UIKit 0x1889ba088 UIApplicationMain
20 Hello English 0x10029b2cc main (AppDelegate.swift:26)
21 libdispatch.dylib 0x18326e8b8 (Missing)
到目前为止,我们已经尝试过:
We've tried so far:
- 将
GIDSignIn.sharedInstance().uiDelegate = self
从viewDidLoad()
移动到viewDidAppear(animated: Bool)
- 我们还实现了
GIDSignInUIDelegate
的所有三种方法,但均未成功. - 我们的视图控制器不是
UIViewController
的直接子代,但现在是,并且崩溃仍在计数. - 我们使用的是简单的
UIButton
,因此我们认为这可能是导致崩溃的原因(尽管不合逻辑,但我们尝试了).我们将其更改为GIDSignInButton
,但没有减少崩溃次数.
- Moved
GIDSignIn.sharedInstance().uiDelegate = self
fromviewDidLoad()
toviewDidAppear(animated: Bool)
- We've also implemented all three methods of
GIDSignInUIDelegate
with no success. - Our view controller was not direct child of
UIViewController
, but now it is and the crashes are still counting. - We were using simple
UIButton
, so we thought that might be cause (though illogical, but we tried) of crash; we changed it toGIDSignInButton
, but no reduction in crash-count.
目前,我们已经删除了Google Login
进程,但这不是解决方案.奇怪的是,我们最终无法重现此崩溃;我们只会在Crashlytics
上收到这些崩溃.
For now we have removed the Google Login
process, but it is not the solution. And strange thing is that we are unable to reproduce this crash at our end; we are only getting these crashes on Crashlytics
.
所以有任何解决方案的人吗?
So Anyone with any solution ?
推荐答案
最后,在付出了很多努力之后,终于找到了解决方案. 我的环境是
Finally after putting much effort found a solution. My environment is
雨燕3
iOS 10.3.x,
iOS 10.3.x,
Xcode 8.3.2
Xcode 8.3.2
在此处发布完整的解决方案
Posting here a complete solution
import UIKit
import GoogleSignIn
class ViewController: UIViewController, GIDSignInUIDelegate, GIDSignInDelegate {
@IBOutlet weak var signInButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// set delegates
GIDSignIn.sharedInstance().delegate = self
GIDSignIn.sharedInstance().uiDelegate = self
let buttonFrame : CGRect = CGRect.init(x: 0, y: 0, width: 100, height: 50)
let gdSignInButton = GIDSignInButton.init(frame:buttonFrame)
gdSignInButton.center = view.center
view.addSubview(gdSignInButton)
// gdSignInButton.addTarget(self, action: #selector(self.didTapSignOut(sender: self.gdSignInButton)), for: UIControlEvents.touchUpInside)
}
@IBAction func didTapSignOut(sender: GIDSignInButton) {
GIDSignIn.sharedInstance().signOut()
}
func sign(inWillDispatch signIn: GIDSignIn!, error: Error!) {
guard error == nil else {
print("Error while trying to redirect : \(error)")
return
}
print("Successful Redirection")
}
//MARK: GIDSignIn Delegate
func sign(_ signIn: GIDSignIn!, didSignInFor user: GIDGoogleUser!, withError error: Error!)
{
if (error == nil) {
// Perform any operations on signed in user here.
let userId = user.userID // For client-side use only!
print("User id is \(userId)")
let idToken = user.authentication.idToken // Safe to send to the server
print("Authentication idToken is \(idToken)")
let fullName = user.profile.name
print("User full name is \(fullName)")
let givenName = user.profile.givenName
print("User given profile name is \(givenName)")
let familyName = user.profile.familyName
print("User family name is \(familyName)")
let email = user.profile.email
print("User email address is \(email)")
// ...
} else {
print("ERROR ::\(error.localizedDescription)")
}
}
// Finished disconnecting |user| from the app successfully if |error| is |nil|.
public func sign(_ signIn: GIDSignIn!, didDisconnectWith user: GIDGoogleUser!, withError error: Error!)
{
}
}
和我的AppDelegate看起来像这样.
and my AppDelegate look like this.
import UIKit
import Google
import GoogleSignIn
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Initialize sign-in
var configureError: NSError?
GGLContext.sharedInstance().configureWithError(&configureError)
assert(configureError == nil, "Error configuring Google services: \(configureError)")
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey : Any] = [:]) -> Bool {
return GIDSignIn.sharedInstance().handle(url as URL!,
sourceApplication: options[UIApplicationOpenURLOptionsKey.sourceApplication] as? String, annotation: options[UIApplicationOpenURLOptionsKey.annotation])
}
}
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