Three.js粒子加载异常缓慢?造成FPS缓慢和大幅下降的原因是什么? (从60+ fps到1-2 fps) [英] Three.js particles load insanely slow? What's causing the slowness and massive cut in FPS? (From 60+ fps to 1-2 fps)

查看:235
本文介绍了Three.js粒子加载异常缓慢?造成FPS缓慢和大幅下降的原因是什么? (从60+ fps到1-2 fps)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我不知道是什么在减慢我的可视化速度.理想情况下,我想要60 fps.不是1 fps或2 fps.

I can't figure out what's slowing down my visualization. Ideally, I would like 60 fps. Not 1 fps or 2 fps.

这是存储库.对于第一个,在LeapVis1.2内,如果您在下载文件夹后使用Firefox打开index.html,则应该加载vis. 非粒子

Here are the repositories. For the first one, inside LeapVis1.2, if you open index.html with Firefox after you download the folder the vis should load. Non-Particles

对于使用粒子的存储库,请在Firefox中打开canvas_particles_random.html. 颗粒(甚至更慢)

For the repository that uses particles, open canvas_particles_random.html in Firefox. Particles (Even slower)

推荐答案

首先,这是

First of all this is continuation of this question. The reason of its slowness is because your are using CanvasRenderer instead of WebGLRenderer. I guess you've misunderstood me. In three.js there are two objects: Particle - for canvas and ParticleSystem - for webgl. I've never ment to use canvas, because it is very slow in comparison with webgl.

这篇关于Three.js粒子加载异常缓慢?造成FPS缓慢和大幅下降的原因是什么? (从60+ fps到1-2 fps)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆