Graphics2D线条和形状绘图问题(在错误的位置渲染) [英] Graphics2D line and shape drawing issues (rendered in wrong place)
问题描述
我已经使用Graphics2D绘制了三个箭头.
I've drawn three arrows using Graphics2D.
- 三个
drawLine
s -
draw(Shape)
-
fill(Shape)
- three
drawLine
s draw(Shape)
fill(Shape)
这是放大后的样子:
我不明白两件事:
- 为什么填充的填充物变小并移位?
- 第二,为什么箭头1.和3.看起来不同?两者均由3条抗锯齿线组成.它们(可能)仅在顶点上不同吗?
这是整个代码:
import javax.swing.*;
import java.awt.*;
public class ShapeTest extends JPanel
{
public static void main(String [] args)
{
JFrame frame = new JFrame();
frame.setSize(new Dimension(220, 200));
frame.add(new ShapeTest());
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setVisible(true);
}
@Override
protected void paintComponent(Graphics graphics)
{
super.paintComponent(graphics);
Graphics2D graphics2D = (Graphics2D)graphics;
graphics.setColor(Color.white);
graphics.fillRect(0, 0, this.getWidth(), this.getHeight());
graphics2D.setColor(Color.black);
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
graphics2D.drawLine(100, 40, 103, 46);
graphics2D.drawLine(103, 46, 106, 40);
graphics2D.drawLine(100, 40, 106, 40);
graphics2D.fill(new Polygon(
new int[]{100, 103, 106},
new int[]{50, 56, 50},
3
));
graphics2D.draw(new Polygon(
new int[]{100, 103, 106},
new int[]{60, 66, 60},
3
));
}
}
推荐答案
似乎我已经找到了问题的答案.我将它们发布给可能遇到相同问题的其他人.
It seems I have found the answers to my question. I post them for other poeple who may face the same problem.
更小,因为正如 MadProgrammer 在问题下方的评论中所说,斯托克斯是沿边缘穿过中间绘制,因此1px的笔触边缘将与形状边缘的每一边相距0.5px.
Smaller, because, as MadProgrammer said in a comment below the question, stokes are drawn along the edges through the middle, so a 1px stroke edges will be 0.5px to the each side of the shape edges.
移位是由于四舍五入.当您绘制带有浮点精度坐标的线时,可以在某些平台上以某种方式对其进行标准化.在Windows上,至少对于Path2D.Float
和Line2D.Float
,它将四舍五入为整数.我想fill(Shape)
也是如此.可以通过以下方式禁用笔划归一化:
Shifted because of rounding. When you draw a line with a float-precision coordinates it can be normalized in some way on some platforms. On Windows, at least for Path2D.Float
and Line2D.Float
, it rounds coords to integer numbers. I guess that the same goes for fill(Shape)
. Fotrunatelly, you can disable stroke normalization by:
g2D.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
它解决了这个问题:
不同,因为呈现算法不同.
Different, because of different rendering algorithms.
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