单击后如何强制唯一单元格删除其他单元格 [英] How to force unique Cell to delete other cells upon clicking
问题描述
请运行代码段,它可以使您更好地理解我的问题
- 如您所见,我有一个带数字的单元格和一个带符号(S)和红色的单元格.
- 如果我单击任何其他单元格,则我的(S)"UniqueCell"将移到那里.
- 让我说我单击编号为55的单元格,我的UniqueCell将会移动到那里,用(S)替换为55,现在我单击其他单元格,比方说编号为320的单元格,我的UniqueCell从单元格55移动到单元格320,现在我的UniqueCell用(S)代替了320,但是单元格55重新获得了它的编号.
我如何防止细胞重新获得其编号?单击后如何使它永久丢失其编号?
How i can prevent the cells from gaining back its numbers? how i can make it lose its numbers permanently once i clicked on it?
注意:我正在尝试制作一个游戏,其中玩家A选择垂直,而玩家B选择水平,因此绿色每次单击都会垂直和水平移动,如果可能的话,我希望每次单击绿色所在的单元格,如果它是垂直的,则玩家获得这些点,如果它是水平的,则玩家b获得这些点.
note: I'm trying to make a game where player A pick vertical and player B to pick horizontal, hence the green moving vertical and horizontal every click, if possible, i want each time i click on cell where the green is, if it was Vertical, player gain those points, if it was horizontal, player b gain the points
var isCol = 0;
var board = [];
for (r = 0; r < 7; r++) {
var line = [];
for (c = 0; c < 7; c++) {
line.push(RandomGenerator(50, 500));
}
board.push(line);
}
function prs(curr, c, r) {
showTable(curr, c, r);
isCol = (isCol + 1) % 2;
}
function toColor(col, row, chosen_col, chosen_row) {
var ret = false;
switch (isCol) {
case 0:
if (row == chosen_row) {
ret = true;
}
break;
case 1:
if (col == chosen_col) {
ret = true;
}
break;
}
return ret;
}
function showTable(c, chosen_col, chosen_row) {
var str = "";
str += "<table border=1>";
for (row = 0; row < 7; row++) {
str += "<tr>";
for (let col = 0; col < 7; col++) {
str += "<td onclick='prs(this, " + col + "," + row + ")'";
if (toColor(col, row, chosen_col, chosen_row)) {
if(c.textContent == board[row][col]){
str += " class=uniqueCell";
}
else str += " class='grn' ";
}
str += ">";
if(c.textContent == board[row][col]){
str += 'S';
}
else str += board[row][col];
str += "</td>";
}
str += "</tr>";
}
str += "</table>";
document.getElementById("ff").innerHTML = str;
}
function RandomGenerator(min, max) {
return Math.floor(Math.random() * (max - min) + min);
}
showTable(-1);
var getUnique = function(){
var tdElements = document.querySelectorAll('#ff td');
tdElements[
RandomGenerator(0, tdElements.length)
].classList.add('uniqueCell');
// update the text of the cell using the class
document.querySelector('.uniqueCell').textContent = 'S';
};
getUnique();
td{
border:2px solid black;
width:10px;
height:10px;
text-align: center;
}
td:hover{background-color:lightgreen;}
.grn{
background-color:green;
color:white;
}
.uniqueCell {
background-color: tomato;
}
<div id="ff"></div>
推荐答案
我们将收集的点保留在对象P1&中.现在具有的P2指向属性P1.points
& P2.points
we keep points collected in object P1 & P2 it has for now points property P1.points
& P2.points
我在Onclick中调用的prs()函数中添加了
I added inside prs() funtion called in Onclick
$('#turn').text(`Player ${(isCol+1)} turn`);
if (CellPoint) {
if (isCol) {P1.points+=CellPoint;}else{P2.points+= CellPoint;}
$('#p1').text(`Player 1: ${P1.points}`);
$('#p2').text(`Player 2: ${P2.points}`);
} else {
console.log('selected S');
}
var isCol = 0;
var CellPoint = 0;
var board = [];
var P1 = {
points: 0
};
var P2 = {
points: 0
};
for (r = 0; r < 7; r++) {
var line = [];
for (c = 0; c < 7; c++) {
line.push(RandomGenerator(50, 500));
}
board.push(line);
}
function prs(curr, c, r) {
CellPoint = parseInt($(curr).text());
showTable(curr, c, r);
isCol = (isCol + 1) % 2;
clr = isCol ? 'blue' : 'red';
$(curr).text('S');
$('#turn').css("color", clr)
.text(`Player ${(isCol+1)} turn`);
if (CellPoint) {
if (isCol) {
P1.points += CellPoint;
} else {
P2.points += CellPoint;
}
$('#p1').text(`Player 1: ${P1.points}`);
$('#p2').text(`Player 2: ${P2.points}`);
} else {
console.log('selected S');
}
}
function toColor(col, row, chosen_col, chosen_row) {
var ret = false;
switch (isCol) {
case 0:
if (row == chosen_row) {
ret = true;
}
break;
case 1:
if (col == chosen_col) {
ret = true;
}
break;
}
return ret;
}
function showTable(c, chosen_col, chosen_row) {
if(c!==-1){board[chosen_row][chosen_col] = 'S';}
var str = "";
str += "<table border=1>";
for (row = 0; row < 7; row++) {
str += "<tr>";
for (let col = 0; col < 7; col++) {
str += "<td onclick='prs(this, " + col + "," + row + ")'";
if(board[row][col]=='S'){
str += " class=uniqueCell";
} else{
if (toColor(col, row, chosen_col, chosen_row)) {
str += " class='grn' ";} }
str += ">";
if(board[row][col]=='S') {
str += 'S';
} else str += board[row][col];
str += "</td>";
}
str += "</tr>";
}
str += "</table>";
document.getElementById("ff").innerHTML = str;
}
function RandomGenerator(min, max) {
return Math.floor(Math.random() * (max - min) + min);
}
showTable(-1);
var getUnique = function() {
var tdElements = document.querySelectorAll('#ff td');
tdElements[
RandomGenerator(0, tdElements.length)
].classList.add('uniqueCell');
// update the text of the cell using the class
document.querySelector('.uniqueCell').textContent = 'S';
};
getUnique();
td {
border: 2px solid black;
width: 10px;
height: 10px;
text-align: center;
}
td:hover {
background-color: lightgreen;
}
.grn {
background-color: green;
color: white;
}
.turn1 {
background-color: green;
color: red;
}
.turn0 {
background-color: green;
color: blue;
}
.uniqueCell {
background-color: tomato;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div><span id='p1' style='color:red;'>Player1: </span> X <span style='color:blue;' id='p2'>Player2: </span></div>
<p id='turn'>Player 1 turn</p>
<div id="ff"></div>
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