从曲线C#中提取点坐标(x,y) [英] Extracting points coordinates(x,y) from a curve c#
问题描述
我有一条曲线,可以使用graphics.drawcurve(pen,points,张力)方法在c#中的图片框上绘制
i have a curve that i draw on a picturebox in c# using the method graphics.drawcurve(pen, points, tension)
无论如何,我可以提取曲线覆盖的所有点(x,y坐标)吗?并将它们保存到数组或列表中,否则任何事情都会很棒,所以我可以在其他事情中使用它们.
is there anyway that i can extract all points (x,y coordinates) been covered by the curve ? and save them into an array or list or any thing would be great, so i can use them in a different things.
我的代码:
void Curved()
{
Graphics gg = pictureBox1.CreateGraphics();
Pen pp = new Pen(Color.Green, 1);
int i,j;
Point[] pointss = new Point[counter];
for (i = 0; i < counter; i++)
{
pointss[i].X = Convert.ToInt32(arrayx[i]);
pointss[i].Y = Convert.ToInt32(arrayy[i]);
}
gg.DrawCurve(pp, pointss, 1.0F);
}
非常感谢.
推荐答案
如果您确实想要一个像素坐标列表,仍然可以让GDI +承担繁重的工作:
If you really want a list of pixel co-ordinates, you can still let GDI+ do the heavy lifting:
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace so_pointsfromcurve
{
class Program
{
static void Main(string[] args)
{
/* some test data */
var pointss = new Point[]
{
new Point(5,20),
new Point(17,63),
new Point(2,9)
};
/* instead of to the picture box, draw to a path */
using (var path = new GraphicsPath())
{
path.AddCurve(pointss, 1.0F);
/* use a unit matrix to get points per pixel */
using (var mx = new Matrix(1, 0, 0, 1, 0, 0))
{
path.Flatten(mx, 0.1f);
}
/* store points in a list */
var list_of_points = new List<PointF>(path.PathPoints);
/* show them */
int i = 0;
foreach(var point in list_of_points)
{
Debug.WriteLine($"Point #{ ++i }: X={ point.X }, Y={point.Y}");
}
}
}
}
}
此方法将样条线绘制到路径,然后使用将路径平坦化为足够密集的线段集的内置功能(大多数矢量绘图程序也采用这种方式),然后从中提取路径点将该线网格划分为PointF
s的列表.
This approach draws the spline to a path, then uses the built-in capability of flattening that path to a sufficiently dense set of line segments (in a way most vector drawing programs do, too) and then extracts the path points from the line mesh into a list of PointF
s.
此过程中丢失了GDI +设备渲染的伪像(平滑,抗锯齿).
The artefacts of GDI+ device rendering (smoothing, anti-aliasing) are lost in this process.
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