创建自定义标签栏控制器的最佳方法是哪种? [英] Which is the best approach for creating custom tab bar controller?

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本文介绍了创建自定义标签栏控制器的最佳方法是哪种?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在研究更可能是tabBarController应用程序的应用程序.但是我不能使用tabBarController,因为我在底部需要一个自定义的tab处理程序,而且在项目之间需要自定义空间.因此,我正在创建自定义tabBarController.

我想知道最好的方法.目前,我的方法是这样的(使用storyboardiOS6):-我在ViewController上使用了UIToolbar,它将用作底部的tab条(CustomTabBarViewController).我为每个选项卡使用了ContainerViews.当用户在toolbar上选择一个项目时,我将显示containerView.

请告诉我是我做错了还是最好的方法.谢谢.

解决方案

您这样做非常错误.仅可以使用默认视图层次结构时,请勿创建自定义视图层次结构.

您想要做的是创建UITabBarController的子类,并创建一个.xib文件,其中将包含您的自定义标签栏-只是一个图像和任意数量的UIButton(我猜是5个).

为所有标签设置标签,只需1-5个标签,您可以使用自定义的UIView子类来完成此操作,但是在这种情况下这将是多余的,因此它将仅使用标签来获取控件. /p>

创建UITabBarController的子类.您需要具有对所有这些按钮的引用以及一个属性,以查看最后按下的按钮,以便可以适当地更新UI.还要为不同的控制状态分配不同的图像或标题,在这种情况下,我使用的是默认值和选定的值.

MYBaseTabBarController.h

@interface MYBaseTabBarController : UITabBarController
@property (strong, nonatomic) UIButton *btn1;
@property (strong, nonatomic) UIButton *btn2;
@property (strong, nonatomic) UIButton *btn3;
@property (strong, nonatomic) UIButton *btn4;
@property (strong, nonatomic) UIButton *btn5;
@property (weak, nonatomic) UIButton *lastSender;

@property (strong, nonatomic) UIView *tabBarView;

@end

MYBaseTabBarController.m

首先,创建视图控制器(在本例中为所有UINavigationController子类),并将其作为viewControllers属性分配给UITabBarController的子类.

- (id)init {
  self = [super init];
  if (self) {
    [self setup];
  }
  return self;
}

- (void)setup {
  NSMutableArray *viewControllers = [NSMutableArray array];

  MYViewController1 *viewController1 = [[MYStoryboardManager storyboard1] instantiateInitialViewController];
  viewController1.title = @"1";
  [viewControllers addObject:viewController1];

  MYViewController2 *viewController2 = [[MYStoryboardManager storyboard2] instantiateInitialViewController];
  viewController2.title = @"2";
  [viewControllers addObject:viewController2];

  UIViewController *blankController = [UIViewController new]; // Center button, performs an action instead of leading to a controller
  [viewControllers addObject:blankController];

  MYViewController3 *viewController3 = [[MYStoryboardManager storyboard3] instantiateInitialViewController];
  viewController3.title = @"3";
  [viewControllers addObject:viewController3];

  MYViewController3 *viewController4 = [[MYStoryboardManager storyboard4] instantiateInitialViewController];
  viewController4.title = @"4";
  [viewControllers addObject:viewController4];

  self.viewControllers = viewControllers;
}

下一步,抓住先前创建的按钮,并在-viewDidLoad方法中为它们分配操作:

- (void)viewDidLoad {
  [super viewDidLoad];

  _tabbarView = [[[NSBundle mainBundle] loadNibNamed:@"MyTabBar" owner:nil options:nil] lastObject]; // "MyTabBar" is the name of the .xib file
  _tabbarView.frame = CGRectMake(0.0,
                                 self.view.frame.size.height - _tabbarView.frame.size.height,
                                 _tabbarView.frame.size.width,
                                 _tabbarView.frame.size.height); // make it overlay your actual tab bar
  [self.view addSubview:_tabbarView];

  _btn1 = (UIButton *)[_tabbarView viewWithTag:1];
  [_btn1 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _btn2 = (UIButton *)[_tabbarView viewWithTag:2];
  [_btn2 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _btn3 = (UIButton *)[_tabbarView viewWithTag:3];
  [_btn3 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _btn4 = (UIButton *)[_tabbarView viewWithTag:4];
  [_btn4 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _btn5 = (UIButton *)[_tabbarView viewWithTag:5];
  [_btn5 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _lastSender = _btn1;
  [self setSelectedViewController:self.viewControllers[0]]; // make first controller selected
}

添加处理方法:

- (void)processBtn:(UIButton *)sender {
  _lastSender = sender;
  [self setSelectedViewController:[self.viewControllers objectAtIndex:sender.tag - 1]];
}

最后重写-setSelectedViewController:方法:

- (void)setSelectedViewController:(UIViewController *)selectedViewController {
  if (_lastSender != _btn3) { // check if it's not the action button
    for (UIButton *btn in [_tabbarView subviews]) {
      if ([btn isKindOfClass:[UIButton class]]) {
        if (btn == _lastSender) {
          btn.selected = YES;
        }
        else {
          btn.selected = NO;
        }
      }
    }
  }
  if ([self.viewControllers indexOfObject:selectedViewController] == 2) {
    MYActionController *viewController = [[MYStoryboardManager actionStoryboard] instantiateInitialViewController];
    [self presentViewController:viewController animated:YES completion:nil];
  }
  else {
    if (self.selectedViewController == selectedViewController) {
      [(UINavigationController *)self.selectedViewController popToRootViewControllerAnimated:animate]; // pop to root if tapped the same controller twice
    }
    [super setSelectedViewController:selectedViewController];
  }
}

我假设您正在启用ARC的情况下进行编程,并且您拥有一个用于管理情节提要的类,但这还是很简单的.

I am working on application that is more likely a tabBarController application. But I can not use the tabBarController because I need a custom tab handler at the bottom also I need custom space between items. So I am creating custom tabBarController.

I would like to know the best approach. Currently my approach is this in way (using storyboard and iOS6) :- I took an UIToolbar on ViewController which will act as a bottom tab bar(CustomTabBarViewController). I took ContainerViews for each tab. When user selects an item on toolbar, I will show that containerView.

Please tell me if i am going wrong or guide the best way. Thanks.

解决方案

You're doing it very very wrong. Do not create a custom view hierarchy when you can just use the default one.

What you want to do is to create a subclass of UITabBarController and also create a .xib file that will contain your custom tab bar - simply an image and an arbitrary amount of UIButtons (I suppose 5).

Set tags for all of them, just 1-5 tags, you could possibly do it with a custom UIView subclass, but that would be redundant in this scenario, so it'll be just fetching controls with tags.

Create a subclass of the UITabBarController. You'll need to have references to all those buttons and also a property to see which button was pressed last, so you could update the UI appropriately. Also assign different images or titles for different control states, I'm using default and selected in this case.

MYBaseTabBarController.h

@interface MYBaseTabBarController : UITabBarController
@property (strong, nonatomic) UIButton *btn1;
@property (strong, nonatomic) UIButton *btn2;
@property (strong, nonatomic) UIButton *btn3;
@property (strong, nonatomic) UIButton *btn4;
@property (strong, nonatomic) UIButton *btn5;
@property (weak, nonatomic) UIButton *lastSender;

@property (strong, nonatomic) UIView *tabBarView;

@end

MYBaseTabBarController.m

First of all, create the view controllers (which are all UINavigationController subclasses in this case) and assign them to your UITabBarController's subclass as the viewControllers property.

- (id)init {
  self = [super init];
  if (self) {
    [self setup];
  }
  return self;
}

- (void)setup {
  NSMutableArray *viewControllers = [NSMutableArray array];

  MYViewController1 *viewController1 = [[MYStoryboardManager storyboard1] instantiateInitialViewController];
  viewController1.title = @"1";
  [viewControllers addObject:viewController1];

  MYViewController2 *viewController2 = [[MYStoryboardManager storyboard2] instantiateInitialViewController];
  viewController2.title = @"2";
  [viewControllers addObject:viewController2];

  UIViewController *blankController = [UIViewController new]; // Center button, performs an action instead of leading to a controller
  [viewControllers addObject:blankController];

  MYViewController3 *viewController3 = [[MYStoryboardManager storyboard3] instantiateInitialViewController];
  viewController3.title = @"3";
  [viewControllers addObject:viewController3];

  MYViewController3 *viewController4 = [[MYStoryboardManager storyboard4] instantiateInitialViewController];
  viewController4.title = @"4";
  [viewControllers addObject:viewController4];

  self.viewControllers = viewControllers;
}

Next grab the buttons you've created previously and assign actions to them in the -viewDidLoad method:

- (void)viewDidLoad {
  [super viewDidLoad];

  _tabbarView = [[[NSBundle mainBundle] loadNibNamed:@"MyTabBar" owner:nil options:nil] lastObject]; // "MyTabBar" is the name of the .xib file
  _tabbarView.frame = CGRectMake(0.0,
                                 self.view.frame.size.height - _tabbarView.frame.size.height,
                                 _tabbarView.frame.size.width,
                                 _tabbarView.frame.size.height); // make it overlay your actual tab bar
  [self.view addSubview:_tabbarView];

  _btn1 = (UIButton *)[_tabbarView viewWithTag:1];
  [_btn1 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _btn2 = (UIButton *)[_tabbarView viewWithTag:2];
  [_btn2 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _btn3 = (UIButton *)[_tabbarView viewWithTag:3];
  [_btn3 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _btn4 = (UIButton *)[_tabbarView viewWithTag:4];
  [_btn4 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _btn5 = (UIButton *)[_tabbarView viewWithTag:5];
  [_btn5 addTarget:self action:@selector(processBtn:) forControlEvents:UIControlEventTouchUpInside];

  _lastSender = _btn1;
  [self setSelectedViewController:self.viewControllers[0]]; // make first controller selected
}

Add the processing method:

- (void)processBtn:(UIButton *)sender {
  _lastSender = sender;
  [self setSelectedViewController:[self.viewControllers objectAtIndex:sender.tag - 1]];
}

And finally override the -setSelectedViewController: method:

- (void)setSelectedViewController:(UIViewController *)selectedViewController {
  if (_lastSender != _btn3) { // check if it's not the action button
    for (UIButton *btn in [_tabbarView subviews]) {
      if ([btn isKindOfClass:[UIButton class]]) {
        if (btn == _lastSender) {
          btn.selected = YES;
        }
        else {
          btn.selected = NO;
        }
      }
    }
  }
  if ([self.viewControllers indexOfObject:selectedViewController] == 2) {
    MYActionController *viewController = [[MYStoryboardManager actionStoryboard] instantiateInitialViewController];
    [self presentViewController:viewController animated:YES completion:nil];
  }
  else {
    if (self.selectedViewController == selectedViewController) {
      [(UINavigationController *)self.selectedViewController popToRootViewControllerAnimated:animate]; // pop to root if tapped the same controller twice
    }
    [super setSelectedViewController:selectedViewController];
  }
}

I'm assuming you're programming with ARC enabled and that you have a class that manages your storyboards, but that's pretty straightforward anyway.

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