SwiftUI Card翻转有两个视图 [英] SwiftUI Card flip with two views

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本文介绍了SwiftUI Card翻转有两个视图的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试在两个SwiftUI视图之间创建卡片翻转效果.单击原始视图时,其3D就像翻转卡片时一样在Y轴上旋转,并且在形成90度后第二个视图应该开始可见.

I am trying to create a card flip effect between two SwiftUI Views. When clicking on the original view, it 3D rotates on the Y axis like when flipping a card, and the second view should start being visible after 90 degrees have been made.

使用.rotation3DEffect(),我可以轻松旋转视图,问题在于,使用animation(),我不知道一旦角度达到90度后如何触发视图更改...

Using .rotation3DEffect() I can easily rotate a view, the issue is that with the animation() I don't know how to trigger the View change once the angle has reached 90 degrees...

@State var flipped = false

 var body: some View {

    return VStack{
        Group() {
            if !self.flipped {
                MyView(color: "Blue")
            } else {
                MyView(color: "Red")
            }
        }
        .animation(.default)
        .rotation3DEffect(self.flipped ? Angle(degrees: 90): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
        .onTapGesture {
            self.flipped.toggle()
        }

    }

如何实现两个视图之间的这种轮换?

How to achieve such a rotation between two views ?

推荐答案

简单解决方案 通过将两个视图放入ZStack,然后在flipped状态更改时显示/隐藏它们,可以使您采用的方法起作用.第二个视图的旋转需要偏移.但是此解决方案依赖于两种视图之间的淡入淡出.在某些用例中可能没问题.但这是一个更好的解决方案-尽管有点麻烦(见下文).

Simple Solution The approach you're taking can be made to work by putting your two views in a ZStack and then showing/hiding them as the flipped state changes. The rotation of the second view needs to be offset. But this solution relies on a cross-fade between the two views. It might be OK for some uses cases. But there is a better solution - though it's a bit more fiddly (see below).

这是使您的方法可行的一种方法:

Here's a way to make your approach work:

struct SimpleFlipper : View {
      @State var flipped = false

      var body: some View {

            let flipDegrees = flipped ? 180.0 : 0

            return VStack{
                  Spacer()

                  ZStack() {
                        Text("Front").placedOnCard(Color.yellow).flipRotate(flipDegrees).opacity(flipped ? 0.0 : 1.0)
                        Text("Back").placedOnCard(Color.blue).flipRotate(-180 + flipDegrees).opacity(flipped ? 1.0 : 0.0)
                  }
                  .animation(.easeInOut(duration: 0.8))
                  .onTapGesture { self.flipped.toggle() }
                  Spacer()
            }
      }
}

extension View {

      func flipRotate(_ degrees : Double) -> some View {
            return rotation3DEffect(Angle(degrees: degrees), axis: (x: 1.0, y: 0.0, z: 0.0))
      }

      func placedOnCard(_ color: Color) -> some View {
            return padding(5).frame(width: 250, height: 150, alignment: .center).background(color)
      }
}

更好的解决方案,SwiftUI具有一些有用的动画工具-例如GeometryEffect-可以生成此效果的非常平滑的版本. SwiftUI实验室中有一些关于该主题的优秀博客文章.特别是,请参阅: https://swiftui-lab.com/swiftui-animations-part2/

Better Solution SwiftUI has some useful animation tools - such as GeometryEffect - that can generate a really smooth version of this effect. There are some excellent blog posts on this topic at SwiftUI Lab. In particular, see: https://swiftui-lab.com/swiftui-animations-part2/

我已经简化并改编了该文章中的示例之一,以提供卡片翻转功能.

I've simplified and adapted one of examples in that post to provide the card flipping functionality.

struct FlippingView: View {

      @State private var flipped = false
      @State private var animate3d = false

      var body: some View {

            return VStack {
                  Spacer()

                  ZStack() {
                        FrontCard().opacity(flipped ? 0.0 : 1.0)
                        BackCard().opacity(flipped ? 1.0 : 0.0)
                  }
                  .modifier(FlipEffect(flipped: $flipped, angle: animate3d ? 180 : 0, axis: (x: 1, y: 0)))
                  .onTapGesture {
                        withAnimation(Animation.linear(duration: 0.8)) {
                              self.animate3d.toggle()
                        }
                  }
                  Spacer()
            }
      }
}

struct FlipEffect: GeometryEffect {

      var animatableData: Double {
            get { angle }
            set { angle = newValue }
      }

      @Binding var flipped: Bool
      var angle: Double
      let axis: (x: CGFloat, y: CGFloat)

      func effectValue(size: CGSize) -> ProjectionTransform {

            DispatchQueue.main.async {
                  self.flipped = self.angle >= 90 && self.angle < 270
            }

            let tweakedAngle = flipped ? -180 + angle : angle
            let a = CGFloat(Angle(degrees: tweakedAngle).radians)

            var transform3d = CATransform3DIdentity;
            transform3d.m34 = -1/max(size.width, size.height)

            transform3d = CATransform3DRotate(transform3d, a, axis.x, axis.y, 0)
            transform3d = CATransform3DTranslate(transform3d, -size.width/2.0, -size.height/2.0, 0)

            let affineTransform = ProjectionTransform(CGAffineTransform(translationX: size.width/2.0, y: size.height / 2.0))

            return ProjectionTransform(transform3d).concatenating(affineTransform)
      }
}

struct FrontCard : View {
      var body: some View {
            Text("One thing is for sure – a sheep is not a creature of the air.").padding(5).frame(width: 250, height: 150, alignment: .center).background(Color.yellow)
      }
}

struct BackCard : View {
      var body: some View {
            Text("If you know you have an unpleasant nature and dislike people, this is no obstacle to work.").padding(5).frame(width: 250, height: 150).background(Color.green)
      }
}

更新

OP询问有关在视图外部管理翻转状态的信息.这可以通过使用绑定来完成.以下是实现和演示此示例的片段. OP还询问有关带动画和不带动画的翻转的问题.这与是否在动画块内完成翻转状态(此处为showBack var)有关. (该片段不包含与上面的代码相同的FlipEffect结构.)

The OP asks about managing the flip status outside of the view. This can be done by using a binding. Below is a fragment that implements and demos this. And OP also asks about flipping with and without animation. This is a matter of whether changing the flip state (here with the showBack var) is done within an animation block or not. (The fragment doesn't include FlipEffect struct which is just the same as the code above.)

struct ContentView : View {

      @State var showBack = false

      let sample1 = "If you know you have an unpleasant nature and dislike people, this is no obstacle to work."
      let sample2 = "One thing is for sure – a sheep is not a creature of the air."

      var body : some View {

            let front = CardFace(text: sample1, background: Color.yellow)
            let back = CardFace(text: sample2, background: Color.green)
            let resetBackButton = Button(action: { self.showBack = true }) { Text("Back")}.disabled(showBack == true)
            let resetFrontButton = Button(action: { self.showBack = false }) { Text("Front")}.disabled(showBack == false)
            let animatedToggle = Button(action: {
                  withAnimation(Animation.linear(duration: 0.8)) {
                        self.showBack.toggle()
                  }
            }) { Text("Toggle")}


            return
                  VStack() {
                        HStack() {
                              resetFrontButton
                              Spacer()
                              animatedToggle
                              Spacer()
                              resetBackButton
                        }.padding()
                        Spacer()
                        FlipView(front: front, back: back, showBack: $showBack)
                        Spacer()
            }
      }
}


struct FlipView<SomeTypeOfViewA : View, SomeTypeOfViewB : View> : View {

      var front : SomeTypeOfViewA
      var back : SomeTypeOfViewB

      @State private var flipped = false
      @Binding var showBack : Bool

      var body: some View {

            return VStack {
                  Spacer()

                  ZStack() {
                        front.opacity(flipped ? 0.0 : 1.0)
                        back.opacity(flipped ? 1.0 : 0.0)
                  }
                  .modifier(FlipEffect(flipped: $flipped, angle: showBack ? 180 : 0, axis: (x: 1, y: 0)))
                  .onTapGesture {
                        withAnimation(Animation.linear(duration: 0.8)) {
                              self.showBack.toggle()
                        }
                  }
                  Spacer()
            }
      }
}

struct CardFace<SomeTypeOfView : View> : View {
      var text : String
      var background: SomeTypeOfView

      var body: some View {
            Text(text)
                  .multilineTextAlignment(.center)
                  .padding(5).frame(width: 250, height: 150).background(background)
      }
}

这篇关于SwiftUI Card翻转有两个视图的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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