如何在iOS的Swift中制作自定义进度栏? [英] How to make a custom progress bar in swift, iOS?
问题描述
我要根据百分比(10%,30%50%...)将黑色填充为UIView
?
I want to fill black color to UIView
, based on percentage (10%, 30% 50%...)?
执行此操作的正确方法是什么?
What is the right way to do this?
推荐答案
如果您要查找的是自定义进度栏,请尝试以下操作:-
If it is a custom progress bar you are looking for , Try this :-
class ViewController: UIViewController {
@IBOutlet weak var viewProg: UIView! // your parent view, Just a blank view
let viewCornerRadius : CGFloat = 5
var borderLayer : CAShapeLayer = CAShapeLayer()
let progressLayer : CAShapeLayer = CAShapeLayer()
override func viewDidLoad() {
super.viewDidLoad()
viewProg.layer.cornerRadius = viewCornerRadius
drawProgressLayer()
}
func drawProgressLayer(){
let bezierPath = UIBezierPath(roundedRect: viewProg.bounds, cornerRadius: viewCornerRadius)
bezierPath.closePath()
borderLayer.path = bezierPath.CGPath
borderLayer.fillColor = UIColor.blackColor().CGColor
borderLayer.strokeEnd = 0
viewProg.layer.addSublayer(borderLayer)
}
//Make sure the value that you want in the function `rectProgress` that is going to define
//the width of your progress bar must be in the range of
// 0 <--> viewProg.bounds.width - 10 , reason why to keep the layer inside the view with some border left spare.
//if you are receiving your progress values in 0.00 -- 1.00 range , just multiply your progress values to viewProg.bounds.width - 10 and send them as *incremented:* parameter in this func
func rectProgress(incremented : CGFloat){
print(incremented)
if incremented <= viewProg.bounds.width - 10{
progressLayer.removeFromSuperlayer()
let bezierPathProg = UIBezierPath(roundedRect: CGRectMake(5, 5, incremented , viewProg.bounds.height - 10) , cornerRadius: viewCornerRadius)
bezierPathProg.closePath()
progressLayer.path = bezierPathProg.CGPath
progressLayer.fillColor = UIColor.whiteColor().CGColor
borderLayer.addSublayer(progressLayer)
}
}
}
PS:-您也可以通过将一条特定点定义为起点和终点的线来实现您的尝试,相应地设置线lineWidth
,然后为其 strokeEnd 设置动画,但是找到这些点是一个巨大的痛苦(因为您需要知道屏幕的帧大小才能导航到视图,依此类推……我不是说您不能),所以我更愿意这样做,
PS:- What you are trying to do can also be achieved by a line defined with some particular point as start and end points , set the lines lineWidth
accordingly and then animates its strokeEnd but finding the points is a huge pain(because you need to know the frame size of the screen to then navigate to the view and so on... i'm not saying you cant) so i would prefer this,
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