从ActionListener获取按钮名称? [英] Get button name from ActionListener?
问题描述
我搜寻了互联网,但找不到答案:
I have scoured the internet but can't find an answer to this :
我正在使用for循环创建36个名为a1,a2等的按钮,并同时为每个按钮分配一个唯一的操作命令.
I'm using a for loop to create 36 buttons called a1, a2, etc. and assigning each of them a unique Action Command at the same time.
稍后,我想从actionPerformed(ActionEvent e)方法中获取按钮的名称.
Later on I wanted to get the name of the button from the actionPerformed(ActionEvent e) method.
我可以使ActionCommand非常容易,但是我也需要按钮的名称.
I could get the ActionCommand easy enough, but I need the name of the button as well.
任何帮助,不胜感激!
Any help much appreciated!
这是我正在使用的代码:
Here is the code I'm using:
String letters[] = {"0", "a", "b", "c", "d", "e", "f"};
JButton btn[] = new JButton[35];
int count = 0;
for (int f=1; f < 7;f++){
for (int i=1; i < 7;i++){
btn[i] = new JButton(letters[f]+i, cup);
System.out.println(btn[i]));
mainGameWindow.add(btn[i]);
btn[i].addActionListener(this);
String StringCommand = Integer.toString(randomArrayNum());
btn[i].setActionCommand(StringCommand);
count++;
if(count == 18){
generateArray();
}
}
}
这为6x6网格提供了36个按钮,分别位于a1-6,b1-6,c1-6等
This gives you 36 buttons for a 6x6 grid that go a1-6, b1-6, c1-6 etc
以这种方式创建按钮后,我似乎似乎无法控制按钮,无法分配图标或获得按钮的名称.
I just can't seem to control the buttons once I've created them this way, I can't assign icons or get the name of the button.
预先感谢.
推荐答案
在Map
String letters[] = {"0", "a", "b", "c", "d", "e", "f"};
JButton btn;
int count = 0;
HashMap<String,JButton> buttonCache = new HashMap<String,JButton>();
for (int f=1; f < 7;f++){
for (int i=1; i < 7;i++){
btn = new JButton(letters[f]+i, cup);
mainGameWindow.add(btn[i]);
btn.addActionListener(this);
String stringCommand = Integer.toString(randomArrayNum());
btn.setActionCommand(stringCommand);
buttonMap.put(stringCommand,btn);
count++;
if(count == 18){
generateArray();
}
}
}
然后,在您的ActionListener
中,从命令中获取按钮:
Then, in your ActionListener
, get the button back from the command :
public void actionPerformed(ActionEvent e) {
String command = ((JButton) e.getSource()).getActionCommand();
JButton button = buttonCache.get(command);
if (null != button) {
// do something with the button
}
}
编辑
五年后重新审视此答案,我不知道为什么我建议使用HashMap
:P
Edit
Revisiting this answer over five years later, I have no idea why I suggested a HashMap
:P
此代码执行的操作完全相同,没有第三方Map
:
This code does the exact same thing, no third party Map
:
String letters[] = {"0", "a", "b", "c", "d", "e", "f"};
int count = 0;
for (int f=1; f < 7;f++){
for (int i=1; i < 7;i++) {
String stringCommand = Integer.toString(randomArrayNum());
Button btn = new JButton(letters[f]+i, cup);
btn.setActionCommand(stringCommand);
btn.addActionListener(this);
mainGameWindow.add(btn[i]);
// NOTE : I have no idea what this is for...
count++;
if(count == 18){
generateArray();
}
}
}
在ActionListener
...
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
String command = button.getActionCommand();
// do something with the button
// the command may help identifying the button...
}
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