在JOptionPane确认对话框之后,画布的右侧和底部的白条? [英] White bars in the right and bottom sides of a canvas after a JOptionPane confirmDialog?
问题描述
伙计们,使用JOptionPane
询问用户应用程序是否应该更新,然后在画布的底部和右侧显示这些白色条.试图删除自动更新的东西,并正常工作.这是我的代码
So guys, using a JOptionPane
to ask the user if the app should update or not, and after which I get these white bars in the bottom and right sides of my canvas. Tried removing the autoupdate thing and works fine. Here's my code
GameUtils.init();
String version = AutoUpdate.checkForUpdates();
if (Double.parseDouble(version) > AutoUpdate.VERSION) {
AutoUpdate.update(version);
JFrame frame = null;
try
{
frame = new JFrame(GameUtils.data.getString("title"));
} catch (JSONException e)
{
e.printStackTrace();
}
frame.getContentPane().setPreferredSize(new Dimension(1000, 500));
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
frame.setResizable(false);
frame.pack();
frame.setLocationRelativeTo(null);
GameUtils.instance = new Game(frame);
frame.addWindowListener(new WindowListener() {
@Override
public void windowOpened(WindowEvent e) {
}
@Override
public void windowClosing(WindowEvent e) {
GameUtils.instance.stop();
System.exit(0);
}
@Override
public void windowClosed(WindowEvent e) {
}
@Override
public void windowIconified(WindowEvent e) {
}
@Override
public void windowDeiconified(WindowEvent e) {
}
@Override
public void windowActivated(WindowEvent e) {
}
@Override
public void windowDeactivated(WindowEvent e) {
}
});
frame.setVisible(true);
GameUtils.instance.start();
}
协调系统正常工作 我希望它以这种方式显示
Coordinating system works normally I want it to look this way
推荐答案
我在JFrame中使用setResizable(false)和pack()方法时遇到了与您注意到的问题相同的问题. 此处,您可以找到描述问题的答案,但我没有找不到适合我的解决方案.
I have the same problem you noticed when i use setResizable(false) and pack() method in a JFrame. Here you can find an answer which describes the problem, but i didn't find a solution that works for me.
在我的应用程序中,如果需要,我使用一种技巧":我检查contentPane的首选宽度是否等于其有效宽度,否则请调用pack()方法.
In my applications i use a sort of "trick" if needed: i check if the contentPane preferred width is equal to his effective width, if not i recall pack() method.
类似的东西:
for(int i=0;i<5 && contentPane.getPreferredSize().width!=contentPane.getSize().width;i++) frame.pack();
当然,这不是一个很好的解决方案,但是它对我有用,如果您使用参数来限制pack()应该出现的最大次数,那么您就不必冒险阻止gui.
Of course this isn't a really good solution, but it works for me and if you use a parameter to limit the maximum number of times that pack() should occur, you don't risk to block your gui...
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