SoundPool无法播放声音(而MediaPlayer却可以) [英] SoundPool not playing sound (while MediaPlayer does)

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本文介绍了SoundPool无法播放声音(而MediaPlayer却可以)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试在应用程序中播放声音.但是,使用SoundPool无法做到这一点.代码真的很简单,我看不出它会在哪里失败.

I am trying to play a sound in an app. However, using SoundPool I am unable to do so. The code is really simple and I don't see where it can fail.

类似的代码,但是使用MediaPlayer确实可以,但是我对使用SoundPool感兴趣.

A similar code but using MediaPlayer does work, but I am interested in using SoundPool.

SoundPool代码:

private void playSound2(){
    SoundPool sp = new SoundPool.Builder().build();
    int soundID = sp.load(MainActivity.this, R.raw.sound, 1);
    sp.play(soundID, 1, 1, 1, 0, 1);
}

上下文:

public void goButtonClick(View view){
    Button goButton = findViewById(id.button2);
    if (onGoing){
        goButton.setText("GO!");
    } else {
        goButton.setText("STOP");
        //playSound();   // MediaPlayer
        playSound2();    // SoundPool
    }
    onGoing = !onGoing;
}

MediaPlayer版本(有效):

private void playSound(){
    MediaPlayer mediaPlayer;
    mediaPlayer = MediaPlayer.create(MainActivity.this, R.raw.sound);
    mediaPlayer.start();
}

推荐答案

已解决!

我没有等待将声音文件加载到soundPool中.正确的代码是:

I was missing to wait for the loading of the sound file into soundPool. The correct code is:

private void playSound2() {
    SoundPool sp = new SoundPool.Builder().build();
    int soundID = sp.load(MainActivity.this, raw.sound, 1);
    sp.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
        @Override
        public void onLoadComplete(SoundPool sp, int soundID, int i1) {
            sp.play(soundID, 1, 1, 1, 0, 1);
        }
    });
}

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