Android 11上的Facebook Audience 6.2.0/apex/com.android.art/lib64/libart.so(art :: OatHeader :: IsDebuggable()const + 124) [英] Facebook Audience 6.2.0 /apex/com.android.art/lib64/libart.so (art::OatHeader::IsDebuggable() const+124) on Android 11

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本文介绍了Android 11上的Facebook Audience 6.2.0/apex/com.android.art/lib64/libart.so(art :: OatHeader :: IsDebuggable()const + 124)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

在具有目标SDK 29的Android应用上从5.11.0更新到Facebook Audience 6.2.0之后,我看到了很少一部分Android 11设备上的大量崩溃报告.根据发生此崩溃并已多次重新安装该应用程序进行测试的用户的说法,该崩溃发生在启动后几秒钟,能够首次看到加载屏幕,然后在第一次之后立即显示.

After updating to Facebook Audience 6.2.0 from 5.11.0 on an Android app with target SDK 29 I'm seeing a considerable amount of crash reports on a small percentage of Android 11 devices. According to a user that is having this crash and has reinstalled the app several times to test, the crash occurs a few seconds after startup being able to see a loading screen the first time and then immediately after that first time.

  #00  pc 00000000004dcd84  /apex/com.android.art/lib64/libart.so (art::OatHeader::IsDebuggable() const+124)
  #00  pc 00000000004dd3f4  /apex/com.android.art/lib64/libart.so (art::OatFileBase::ShouldUnquickenVDex() const+56)
  #00  pc 00000000004dd594  /apex/com.android.art/lib64/libart.so (art::OatFileBase::LoadVdex(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*)+80)
  #00  pc 00000000004e1594  /apex/com.android.art/lib64/libart.so (art::OatFile::Open(int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, bool, art::ArrayRef<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const>, art::MemMap*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*)+468)
  #00  pc 00000000004e7d78  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::GetFile()+696)
  #00  pc 00000000004e7038  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::Status()+76)
  #00  pc 00000000004e7458  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::ReleaseFileForUse()+56)
  #00  pc 00000000004ec944  /apex/com.android.art/lib64/libart.so (art::OatFileManager::OpenDexFilesFromOat(char const*, _jobject*, _jobjectArray*, art::OatFile const**, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >*)+292)
  #00  pc 00000000004a0718  /apex/com.android.art/lib64/libart.so (art::DexFile_openDexFileNative(_JNIEnv*, _jclass*, _jstring*, _jstring*, int, _jobject*, _jobjectArray*)+144)
  #00  pc 0000000000010a88  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (art_jni_trampoline+264)
  #00  pc 000000000001f584  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexFile.openDexFile+244)
  #00  pc 00000000000215d4  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexPathList.makeDexElements+1348)
  #00  pc 0000000000020b78  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexPathList.<init>+664)
  #00  pc 000000000001d934  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.BaseDexClassLoader.<init>+228)
  #00  pc 0000000000057f90  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexClassLoader.<init>+80)
  #00  pc 0000000000133564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
  #00  pc 00000000001a8a78  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
  #00  pc 000000000031830c  /apex/com.android.art/lib64/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+376)
  #00  pc 000000000030e638  /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+996)
  #00  pc 000000000067d794  /apex/com.android.art/lib64/libart.so (MterpInvokeDirect+576)
  #00  pc 000000000012d914  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_direct+20)
  #00  pc 00000000001cdc00  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.makeLegacyAdsSdkClassLoader+160)
  #00  pc 000000000067e314  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224)
  #00  pc 000000000012d994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000001cdd48  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.makeAdsSdkClassLoader+8)
  #00  pc 000000000067e314  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224)
  #00  pc 000000000012d994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000001cd96e  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.doMakeLoader+70)
  #00  pc 000000000067e314  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224)
  #00  pc 000000000012d994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000001cd90c  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.access$000)
  #00  pc 000000000067e314  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224)
  #00  pc 000000000012d994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000001cd6fa  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory$a.run+34)
  #00  pc 0000000000305c34  /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.16249794272548105830)+268)
  #00  pc 0000000000669e20  /apex/com.android.art/lib64/libart.so (artQuickToInterpreterBridge+780)
  #00  pc 000000000013cff8  /apex/com.android.art/lib64/libart.so (art_quick_to_interpreter_bridge+88)
  #00  pc 000000000015ab08  /apex/com.android.art/javalib/arm64/boot.oat (java.lang.Thread.run+72)
  #00  pc 0000000000133564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
  #00  pc 00000000001a8a78  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
  #00  pc 0000000000553890  /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460)
  #00  pc 00000000005a2c2c  /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1308)
  #00  pc 00000000000af888  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
  #00  pc 000000000004fe08  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

这与/apex/com.android.runtime/lib64/bionic/libc.so(中止+160)问题(

This is different from the /apex/com.android.runtime/lib64/bionic/libc.so (abort+160) issue (/apex/com.android.runtime/lib64/bionic/libc.so (abort+160), abort crash in Android 10 devices) which still rarely occurs on 6.2.0.

推荐答案

根据

According to the change log, version 6.2.1 (published on 03Feb2021) of the Android Facebook Audience Network SDK fixes this bug.

这篇关于Android 11上的Facebook Audience 6.2.0/apex/com.android.art/lib64/libart.so(art :: OatHeader :: IsDebuggable()const + 124)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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