Flutter:如何从父级控制动画 [英] Flutter: how to control animation from parent
本文介绍了Flutter:如何从父级控制动画的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我需要从父窗口小部件开始创建子窗口小部件的动画.我该怎么办?
I need to start an animation of a child widget from a parent widget. How can I do this?
我尝试给父级控制器,但是如何替换 vsync:this
?
I've tried giving the parent the controller, but then how do you replace vsync: this
?
这是基本代码(我尚未实际测试此代码,但我已表明我的意思):
This is the basic code (I haven't actually tested this code yet, but I shows what I mean):
import 'package:flutter/material.dart';
class ParentWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
ChildText(),
FlatButton(
child: Text('start the animation'),
onPressed: () {
// start the animation!!!????????
},
)
],
);
}
}
class ChildText extends StatefulWidget {
@override
_ChildTextState createState() => _ChildTextState();
}
class _ChildTextState extends State<ChildText> with TickerProviderStateMixin {
AnimationController _controller;
Animation _animation;
@override
void initState() {
super.initState();
// actual animation is much more complex, this is just a random demo
_controller =
AnimationController(vsync: this, duration: Duration(seconds: 2));
_animation = Tween(begin: -1.0, end: 100.0).animate(CurvedAnimation(
parent: _controller,
curve: Curves.fastOutSlowIn,
));
}
@override
Widget build(BuildContext context) {
return Transform.translate(
offset: Offset(0, _animation.value),
child: Text('Text with fancy animation'));
}
}
推荐答案
您可以尝试以下操作:
class ParentWidget extends StatefulWidget {
@override
_ParentWidget createState() => _ParentWidget();
}
class _ParentWidget extends State<ParentWidget> with TickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: Duration(seconds: 2));
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
ChildText(_controller),
FlatButton(
child: Text('start the animation'),
onPressed: () {
// start the animation!!!
_controller.forward();
},
)
],
);
}
}
class ChildText extends StatefulWidget {
ChildText(this._controller);
final AnimationController _controller;
@override
_ChildTextState createState() => _ChildTextState();
}
class _ChildTextState extends State<ChildText> with TickerProviderStateMixin {
Animation _animation;
@override
void initState() {
super.initState();
_animation = Tween(begin: -1.0, end: 100.0).animate(CurvedAnimation(
parent: widget._controller,
curve: Curves.fastOutSlowIn,
));
}
@override
Widget build(BuildContext context) {
return Transform.translate(
offset: Offset(0, _animation.value),
child: Text('Text with fancy animation'));
}
}
这篇关于Flutter:如何从父级控制动画的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文