在哪种情况下,ARSCNView.raycastQuery返回nil? [英] In which cases ARSCNView.raycastQuery returns nil?

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问题描述

在渲染器委托中,我从视图中心创建一个raycast查询,以跟踪估计的平面并显示跟随raycast结果的3D指针.

In my renderer delegate I create a raycast query from the center of the view to track estimated plane and display a 3D pointer that follows the raycast result.

这是通过 view.raycastQuery(from:allowing:alignment:)完成的,但返回nil.

It is done via view.raycastQuery(from:allowing:alignment:) but is returns nil.

我的问题是为什么?没有文档说明为什么此函数将返回nil值.我了解raycast结果可能为空,但是为什么不创建查询?

My question is why ? There is no documentation that says why this function would returns a nil value. I understand the raycast results could be empty, but why a query would not be created ?

func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
    guard view.session.currentFrame?.camera.trackingState == .normal else {
        return
    }
    DispatchQueue.main.async {
        let center = view.center
        DispatchQueue.global(qos: .userInitiated).async {
            if let query = view.raycastQuery(from: center, allowing: .estimatedPlane, alignment: .any) {
                let results = view.session.raycast(query)
                ...
            }
            else {
                // sometimes it gets here
            }
        }
    }
}

推荐答案

可返回的 ARRaycastQuery?最初是可选的.

根据Apple 文档:

raycastQuery(from:allowing:alignment:)实例方法创建一条光线,该光线从参数屏幕空间点开始沿z轴正方向延伸,从而确定是否有任何参数目标存在于射线中任何地方的物理环境中.如果是这样,ARKit会返回3D射线与目标相交的位置.

raycastQuery(from:allowing:alignment:) instance method creates a ray that extends in the positive z-direction from the argument screen space point, to determine if any of the argument targets exist in the physical environment anywhere along the ray. If so, ARKit returns a 3D position where the ray intersects the target.

如果射线不与目标相交,则没有 ARRaycastQuery?对象.所以有 nil .

If a ray doesn't intersect a target, there's no ARRaycastQuery? object. So there's nil.

func raycastQuery(from point: CGPoint, 
             allowing target: ARRaycastQuery.Target, 
                   alignment: ARRaycastQuery.TargetAlignment) -> ARRaycastQuery?

返回 nil 的两个可能原因是什么?

  • 没有检测到射线会击中的飞机
  • 代码的逻辑是错误的
  • What are two possible reasons of returning nil?

    • There's no detected plane where ray hits
    • Code's logic is wrong
    • 这是您的代码外观:

      @IBOutlet var sceneView: ARSCNView!
      
      @IBAction func onTap(_ sender: UIGestureRecognizer) {
      
          let tapLocation: CGPoint = sender.location(in: sceneView)
          let estimatedPlane: ARRaycastQuery.Target = .estimatedPlane      
          let alignment: ARRaycastQuery.TargetAlignment = .any
      
          let query: ARRaycastQuery? = sceneView.raycastQuery(from: tapLocation,
                                                          allowing: estimatedPlane,
                                                         alignment: alignment)
      
          if let nonOptQuery: ARRaycastQuery = query {
      
              let result: [ARRaycastResult] = sceneView.session.raycast(nonOptQuery)
      
              guard let rayCast: ARRaycastResult = result.first
              else { return }
      
              self.loadGeometry(rayCast)
          }
      }
      

      这是获取模型的方法:

      func loadGeometry(_ result: ARRaycastResult) {
      
          let scene = SCNScene(named: "art.scnassets/myScene.scn")!
      
          let node: SCNNode? = scene.rootNode.childNode(withName: "model", 
                                                     recursively: true)
      
          node?.position = SCNVector3(result.worldTransform.columns.3.x,
                                      result.worldTransform.columns.3.y,
                                      result.worldTransform.columns.3.z)
      
          self.sceneView.scene.rootNode.addChildNode(node!)
      }
      

      这篇关于在哪种情况下,ARSCNView.raycastQuery返回nil?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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