如何在Flutter中覆盖具有源图像的资产图像? [英] How can I overwrite an assets image in Flutter having a source image?
问题描述
我对Dart和Flutter还是很陌生,并且无法覆盖源图像中的现有资产图像.
I'm fairly new to Dart and Flutter, and I'm having trouble to overwrite an existing assets image from a source image.
我的尝试:
try {
File localFile = File('assets/images/myImage.png');
localFile.writeAsBytesSync(originFile.readAsBytesSync());
catch (e) {
log(e.toString());
}
我得到:
[log] FileSystemException: Cannot open file, path = 'assets/images/myImage.png' (OS Error: No such file or directory, errno = 2)
我确实在 pubspec.yaml 中定义了资源文件夹:
I did define the assets folder in pubspec.yaml:
assets:
- assets/images/
好吧,所以我读过某个地方可以这样访问资产文件:
Ok, so I've read somewhere that the asset file can be accessed like this:
import 'package:flutter/services.dart' show rootBundle;
final byteData = await rootBundle.load('assets/images/myImage.png');
但是我不知道如何将 byteData 转换为代表实际文件的 File 对象.
But I don't know how to convert byteData to a File object that represents the actual file.
我想我在这里错过了一些非常基本的东西.或者也许有一种正确的方法与此方法无关?
I think I'm missing something very basic here. Or maybe is there is a proper way to do this that has nothing to do with this approach?
请帮助.
提前谢谢!
推荐答案
If you want to write a file on a user device you should look here: https://flutter.dev/docs/cookbook/persistence/reading-writing-files
共享首选项是手机中您可以编写应用程序的空间,因此这正是您想要的!
Shared preferences are a space in a phone where you app can write, so it's exactly what you want!
资产是您应用程序的一部分,并不意味着可以在应用程序中进行修改.
Assets are part of you app and are not meant to be modified within the app.
在构建期间,Flutter将资产放入一个特殊的档案中,该档案称为应用在运行时从中读取的资产包.根据混乱的网站
希望这会有所帮助!
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