使用Forge AR/VR Toolkit加载时模型不完整 [英] Model incomplete when loading with Forge AR/VR Toolkit
问题描述
我有一个IFC模型,并且在场景准备"中使用了示例脚本"test-2legged"(
提前谢谢!
对于遇到类似问题的任何人,仿射如何从带有以下代码的开关盒:
案例"AffineMatrix":Matrix4x4 mat =新的Matrix4x4();var elements = node ["mt"] ["elements"].AsArray;mat.m00 = elements [0] .AsFloat;mat.m10 = elements [1] .AsFloat;mat.m20 = elements [2] .AsFloat;mat.m01 = elements [3] .AsFloat;mat.m11 = elements [4] .AsFloat;mat.m21 = elements [5] .AsFloat;mat.m02 = elements [6] .AsFloat;mat.m12 = elements [7] .AsFloat;mat.m22 = elements [8] .AsFloat;mat.m03 = node ["tr"] ["x"].AsFloat;mat.m13 = node ["tr"] ["y"].AsFloat;mat.m23 = node ["tr"] ["z"].AsFloat;mat.m33 = 1.0f;obj.transform.localScale = ScaleFromMatrix(mat);obj.transform.rotation = RotationFromMatrix(mat);obj.transform.position = TranslationFromMatrix(mat);休息;
I have an IFC model, and I use the sample script 'test-2legged' in Scene Preparation (http://forgetoolkit.com/#/scenePrepration) to upload it to Forge. Then I loaded it with AR/VR toolkit (ForgeARKit-update-6-2018.1). However the downloaded model is incomplete (see below pictures). There is no external links in the model.
Please also note that I did some minor modification in 'test-2legged', as the original sample does not work directly with the new beta server 'https://developer-api-beta.autodesk.io' (please refer to another post: Forge ARKit: Cannot load model in Unity).
It seems for some components in the model it is visible but for some others it 's not, one thing I noticed is that some components has non-Unicode(Finnish) value in properties such as Type/Type name, not sure if that is the root-cause.
Can anyone help to check what can be wrong? I can upload the sample model.
Thank you in advance!
For anyone running into a similar issue, there was a problem with how affine transforms from https://developer-api-beta.autodesk.io were being parsed in Unity. If you're seeing similar issues (meshes in the scene having positions/rotations/scales all set to zeros), go to Assets/Forge/CodeBase/InstanceTreeRequest.cs and replace the "AffineMatrix"
switch case with the following code:
case "AffineMatrix":
Matrix4x4 mat = new Matrix4x4 ();
var elements = node["mt"]["elements"].AsArray;
mat.m00 = elements[0].AsFloat;
mat.m10 = elements[1].AsFloat;
mat.m20 = elements[2].AsFloat;
mat.m01 = elements[3].AsFloat;
mat.m11 = elements[4].AsFloat;
mat.m21 = elements[5].AsFloat;
mat.m02 = elements[6].AsFloat;
mat.m12 = elements[7].AsFloat;
mat.m22 = elements[8].AsFloat;
mat.m03 = node["tr"]["x"].AsFloat;
mat.m13 = node["tr"]["y"].AsFloat;
mat.m23 = node["tr"]["z"].AsFloat;
mat.m33 = 1.0f;
obj.transform.localScale = ScaleFromMatrix (mat);
obj.transform.rotation = RotationFromMatrix (mat);
obj.transform.position = TranslationFromMatrix (mat);
break;
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