使鼠标移动像人一样(使用弧形而不是到目的地的直线) [英] Making mouse movements humanlike (using an arc rather than a straight line to the destination)
问题描述
我正在使用java.awt.Robot制作自动点击器.但是,我担心的问题之一是动作并不十分人性化.有人可以建议对我的代码进行一些更改,使其更像人吗?现在,它只是直线移动.
I am making and auto clicker using java.awt.Robot. One of the concerns i have however is the movements aren't very humanlike. Can anyone suggest some changes to my code to make it more human like? Right now it just moves in a straight line.
/**
*
* @param robot The java.awt.Robot being utilized
* @param sx The start x position of the mouse
* @param sy The start y potition of the mouse
* @param ex The end x position of the mouse
* @param ey The end y position of the mouse
* @param speed The speed at which to travel
*/
public void moveMouse(Robot robot, int sx, int sy, int ex, int ey, int speed){
for (int i=0; i<100; i++){
int mov_x = ((ex * i)/100) + (sx*(100-i)/100);
int mov_y = ((ey * i)/100) + (sy*(100-i)/100);
robot.mouseMove(mov_x,mov_y);
robot.delay(speed);
}
}
更新:我决定采用一种使用贝塞尔曲线的算法.自从实施更改以来已经很长时间了,但是我想将其发布在这里,以防人们将来发现它有用.这就是我最终得到的:
Update: I decided to go with an algorithm that makes use of Bézier Curves. It's been a very long time since I implemented the change, but I wanted to post it here just in case people would find it useful in the future. Here is what I ended up with:
public class MouseEvent{
public int getMouseX(){
return MouseInfo.getPointerInfo().getLocation().x;
}
public int getMouseY(){
return MouseInfo.getPointerInfo().getLocation().y;
}
public void moveMouse(int speed, int destX, int destY, int ranX, int ranY){
Mouse.moveMouse(new Robot(), new Point(getMouseX(),getMouseY()), new Point(destX, destY), speed, ranX, ranY);
}
}
public class Mouse {
public static void moveMouse(Robot robot, Point s, Point e, int speed, int ranX, int ranY){
if(Math.abs(e.x-s.x) <= ranX && Math.abs(e.y-s.y) <= ranY)
return;
Point[] cooardList;
double t; //the time interval
double k = .025;
cooardList = new Point[4];
//set the beginning and end points
cooardList[0] = s;
cooardList[3] = new Point(e.x+random(-ranX,ranX),e.y+(random(-ranY,ranY)));
int xout = (int)(Math.abs(e.x - s.x) /10);
int yout = (int)(Math.abs(e.y - s.y) /10);
int x=0,y=0;
x = s.x < e.x
? s.x + ((xout > 0) ? random(1,xout) : 1)
: s.x - ((xout > 0) ? random(1,xout) : 1);
y = s.y < e.y
? s.y + ((yout > 0) ? random(1,yout) : 1)
: s.y - ((yout > 0) ? random(1,yout) : 1);
cooardList[1] = new Point(x,y);
x = e.x < s.x
? e.x + ((xout > 0) ? random(1,xout) : 1)
: e.x - ((xout > 0) ? random(1,xout) : 1);
y = e.y < s.y
? e.y + ((yout > 0) ? random(1,yout) : 1)
: e.y - ((yout > 0) ? random(1,yout) : 1);
cooardList[2] = new Point(x,y);
double px = 0,py = 0;
for(t=k;t<=1+k;t+=k){
//use Berstein polynomials
px=(cooardList[0].x+t*(-cooardList[0].x*3+t*(3*cooardList[0].x-
cooardList[0].x*t)))+t*(3*cooardList[1].x+t*(-6*cooardList[1].x+
cooardList[1].x*3*t))+t*t*(cooardList[2].x*3-cooardList[2].x*3*t)+
cooardList[3].x*t*t*t;
py=(cooardList[0].y+t*(-cooardList[0].y*3+t*(3*cooardList[0].y-
cooardList[0].y*t)))+t*(3*cooardList[1].y+t*(-6*cooardList[1].y+
cooardList[1].y*3*t))+t*t*(cooardList[2].y*3-cooardList[2].y*3*t)+
cooardList[3].y*t*t*t;
robot.mouseMove((int)px, (int)py);
robot.delay(random(speed,speed*2));
}
}
}
推荐答案
public void moveMouse(int sx, int sy, int ex, int ey, int speed) throws AWTException {
Robot robot = new Robot();
int a = 10;
boolean flag = true;
for (int i = 0; i < 100; i++) {
int mov_x = ((ex * i) / 100) + (sx * (100 - i) / 100);
int mov_y = ((ey * i) / 100) + (sy * (100 - i) / 100);
if (flag == true) {
robot.mouseMove(mov_x + a, mov_y); // adds 10 to X-axis
flag = false;
} else {
robot.mouseMove(mov_x - 2 * a, mov_y); // subtracts 20 to X-axis
flag = true;
}
robot.delay(speed);
}
}
只需操纵您的代码即可.这将鼠标沿X方向直线移动.您可以从这里实现您想要的.只是想出主意.如果可以操纵 mov_x
和 mov_y
,则可以随意移动.
Just manipulated your code. This moves the mouse in straight path in X-direction. You can achieve what you want from here. Just get the ideas. You can move any way you want if you can manipulate mov_x
and mov_y
.
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