如何使用GDI将RGB位图绘制到窗口? [英] How to draw RGB bitmap to window using GDI?

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本文介绍了如何使用GDI将RGB位图绘制到窗口?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的内存中的图像具有以下字节布局

I have an image in memory with the following byte layout

blue, green, red, alpha (32 bits per pixel)

不使用Alpha.

我想使用GDI将其绘制到窗口上.稍后,我可能只想将其较小的一部分绘制到窗口上.但是,存储器中的位图总是固定在一定的宽度上.高度.

I want to draw it to a window using GDI. Later I may want to draw only a smaller part of it to the window. But the bitmap in memory is always fixed at a certain width & height.

如何完成位图绘制操作?

How can this bitmap drawing operation be done?

推荐答案

SetDIBitsToDevice 和/或 BITMAPINFOHEADER .如果您的颜色值顺序不正确,则必须将压缩率设置为BI_BITFIELDS而不是BI_RGB,并在内存中的BITMAPINFOHEADER之后附加3个DWORD作为颜色掩码.

SetDIBitsToDevice and/or StretchDIBits can be used to draw pixel data directly to a HDC if the pixel data is in a format that can be specified in a BITMAPINFOHEADER. If your color values are not in the correct order you must set the compression to BI_BITFIELDS instead of BI_RGB and append 3 DWORDs as the color mask after BITMAPINFOHEADER in memory.

case WM_PAINT:
{
    RECT rc;
    GetClientRect(hWnd, &rc);
    PAINTSTRUCT ps;
    HDC hDC = wParam ? (HDC) wParam : BeginPaint(hWnd, &ps);

    static const UINT32 pixeldata[] = { ARGB(255,255,0,0), ARGB(255,255,0,255), ARGB(255,255,255,0), ARGB(255,0,0,0) };
    BYTE bitmapinfo[FIELD_OFFSET(BITMAPINFO,bmiColors) + (3 * sizeof(DWORD))];
    BITMAPINFOHEADER &bih = *(BITMAPINFOHEADER*) bitmapinfo;
    bih.biSize = sizeof(BITMAPINFOHEADER);
    bih.biWidth = 2, bih.biHeight = 2;
    bih.biPlanes = 1, bih.biBitCount = 32;
    bih.biCompression = BI_BITFIELDS, bih.biSizeImage = 0;
    bih.biClrUsed = bih.biClrImportant = 0;
    DWORD *pMasks = (DWORD*) (&bitmapinfo[bih.biSize]);
    pMasks[0] = 0xff0000; // Red
    pMasks[1] = 0x00ff00; // Green
    pMasks[2] = 0x0000ff; // Blue

    StretchDIBits(hDC, 0, 0, rc.right, rc.bottom, 0, 0, 2, 2, pixeldata, (BITMAPINFO*) &bih, DIB_RGB_COLORS, SRCCOPY);

    return !(wParam || EndPaint(hWnd, &ps));
}

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