单元测试自定义OnRender-Method [英] unit testing custom OnRender-Method
问题描述
我有一个自定义控件 MyControl
,该控件继承自 Canvas
,并且在 OnRender
-Method中具有自己的逻辑.它应该在绘图上下文中绘制一些矩形和文本.
I have a custom control MyControl
which inherits from Canvas
and which has its own logic inside the OnRender
-Method.
It should draw some rectangles and text into the drawing context.
public class MyControl : Canvas
{
protected override void OnRender(DrawingContext dc)
{
// do something like dc.DrawRectangle(...);
// do something like dc.DrawText(...);
}
}
由于我必须开发测试驱动程序,因此我想对 OnRender
-Method进行单元测试.我尝试了几种无效的解决方案.所有这些都需要一个用于测试目的的继承类,我将其称为 TestingMyControl
,并以以下形式公开 OnRender
-Method:
Since I have to develop test-driven, I want to unit test the OnRender
-Method.
I tried several solutions which did not work. All of them required an inherited class for testing purpose, which I will call TestingMyControl
and which exposes the OnRender
-Method in the follwing form:
public class TestingMyControl : MyControl
{
public void Render(DrawingContext dc)
{
base.OnRender(dc);
}
}
-
因为
DrawingContext
是一个抽象类,所以我认为我可以实现一个实现DrawingContext
的测试类.然后,我可以收集应该绘制的所有矩形和文本,并对此进行断言.问题:DrawingContext
有一个内部构造函数,所以我不能从中继承.
Since
DrawingContext
is an abstract class, I thought I could implement a test class which implementsDrawingContext
. I could then collect all the rectangles and text which it should draw, and make assertions against this. Problem:DrawingContext
has an internal constructor, so I cannot inherit from it.
由于 DrawingContext
是一个抽象类,我认为我可以为其创建一个Mock.问题:它具有一些内部抽象方法,因此Rhino-Mocks无法创建代理,因为它无法实现这些内部抽象方法.
Since DrawingContext
is an abstract class, I thought I could create a Mock of it.
Problem: it has some internal abstract Methods, so Rhino-Mocks could not create a proxy, since it cannot implement these internal abstract Methods.
所以我有一个问题,我无法测试OnRender-Method,因为我无法创建 DrawingContext
...
So I have the problem, that I cannot test the OnRender-Method, since I cannot create an Instance of DrawingContext
...
推荐答案
解决方案是从 DrawingGroup
中创建 DrawingContext
.
public class TestingMyControl : MyControl
{
public DrawingGroup Render()
{
var drawingGroup = new DrawingGroup();
using (var drawingContext = drawingGroup.Open())
{
base.OnRender(drawingContext);
}
return drawingGroup;
}
}
因此灯具看起来像:
[Test]
public void Should_render()
{
var controlToTest = new TestingMyControl();
var drawingGroup = controlToTest.Render();
var drawing = drawingGroup.Children[0] as GeometryDrawing;
Assert.That(drawing.Brush, Is.EqualTo(Brushes.Black));
Assert.That(drawing.Pen.Brush, Is.EqualTo(Brushes.SeaGreen));
Assert.That(drawing.Pen.Thickness, Is.EqualTo(0.6));
Assert.That(drawing.Bounds.X, Is.EqualTo(5));
Assert.That(drawing.Bounds.Y, Is.EqualTo(15));
Assert.That(drawing.Bounds.Width, Is.EqualTo(25));
Assert.That(drawing.Bounds.Height, Is.EqualTo(35));
}
这需要以下生产代码:
public class MyControl : Canvas
{
protected override void OnRender(DrawingContext dc)
{
dc.DrawRectangle(Brushes.Black, new Pen(Brushes.SeaGreen, 0.6), new Rect(5, 15, 25, 35));
}
}
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