我可以在不使用“不安全"的情况下封送带有2d数组的C结构吗? [英] Can I marshal a C-struct with a 2d array without using "unsafe"?

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问题描述

我有一个C DLL,我正在为其编写C#互操作类.

I have a C DLL that I'm writing a C# interop class for.

在C DLL中,关键方法之一是填充2d结构.该结构是通过辅助方法分配和释放的,如下所示:

In the C DLL, one of the key methods fills a 2d structure; the structure is allocated and freed by helper methods, like so:

// Simple Struct Definition -- Plain Old Data
typedef struct MyPodStruct_s
{
    double a;
    double b;
} MyPodStruct;

typedef struct My2dArray_s
{
    MyPodStruct** arr; // allocated by Init2d;
                       // array of arrays.
                       // usage: arr[i][j] for i<n,j<m
    int n;
    int m;
} My2dArray;

void Init2d(My2dArray* s, int n, int m);
void Free2d(My2dArray* s);

// fill according to additional work elsewhere in the code:
void Fill2dResult(My2dArray* result);

简单地封送 My2dArray.arr 作为指向指针的指针看起来像一个问题.有什么办法可以将其编组为C#,以便我 不需要C#代码不安全吗?
(我强烈希望避免在可能的情况下修改我的C API,或者至少将更改保持在最小限度,但这是唯一的选择.)

Simply marshaling My2dArray.arr as a pointer to a pointer looks like an issue. Is there any way I can marshal this for C#, so that I don't need the C# code to be unsafe?
(I'd strongly prefer to avoid modifying my C API if possible, or at least keeping the changes minimal, but this is an option if it's the only way.)

这是我目前使用的不安全的C#代码(与实际情况略有简化).它可以正常工作并满足我的要求,但需要使用不安全的方法:

Here's the unsafe C# code I have presently (simplified slightly from the real thing). It works fine and does what I want, but requires unsafe usage:

class FooInterop
{
    public struct MyPodStruct // Plain Old Data
    {
        public double a;
        public double b;
    };

    [StructLayout(LayoutKind.Sequential)]
    private unsafe struct unmanaged2d
    {
        public MyPodStruct** arr;
        public int n;
        public int m;
    };

    [DllImport("Foo.DLL", EntryPoint = "Init2d", CallingConvention = CallingConvention.Cdecl)]
    private static extern void unsafe_Init2d(ref FooInterop.unmanaged2d, int n, int m);
    [DllImport("Foo.DLL", EntryPoint = "Free2d", CallingConvention = CallingConvention.Cdecl)]
    private static extern void unsafe_Free2d(ref FooInterop.unmanaged2d);
    [DllImport("Foo.DLL", EntryPoint = "Fill2dResult", CallingConvention = CallingConvention.Cdecl)]
    private static extern void unsafe_Fill2dResult(ref FooInterop.unmanaged2d);

    public static FooInterop.MyPodStruct[,] Fill2dResult()
    {
        unmanaged2d unsafeRes = new unmanaged2d();
        FooInterop.MyPodStruct[,] res;

        unsafe_Init2d(ref unsafeRes, n, m); // I have n, m from elsewhere
        unsafe_Fill2dResult(ref unsafeRes );
        res = new FooInterop.MyPodStruct[n,m];

        for (int i=0; i<n; ++i)
        {
            for (int j=0; j<m; ++j)
            {
                unsafe
                {
                    res[i, j] = unsafeRes.arr[i][j];
                }
            }
        }

        unsafe_Free2d(ref unsafeRes );

        return res;
    }
}

推荐答案

Mmmmmh ...我将发布一些代码,可能您不需要:-)

Mmmmh... I'll post some code, that probably you don't need :-)

我正在使用最新的编译器(C#7.0)( nuget )以及不安全的库( nuget ).

I'm using the latest compiler (C# 7.0) (nuget) plus an unsafe library (nuget).

这里的要点是,我不想通过复制 Unmanaged2d 结构进行封送,也不想复制该数组.我想就地"使用它们.我将使用 ref return 以及一些 Unsafe.As * 方法来读取单个 MyPodStruct ,并使用一个二维索引器来隐藏所有内容.遗憾的是, Unsafe.As * 需要 unsafe 关键字,因为其方法接受 void * 而不是接受 IntPtr .

The point here is that I don't want to marshal by copy the Unmanaged2d struct, nor I want to copy the array. I want to use them "in place". I'll use the ref return plus some Unsafe.As* methods to read the single MyPodStruct when asked, and a bidimensional indexer to hide everything. sadly the Unsafe.As* require the unsafe keyword, because its methods accept void* instead of accepting IntPtr.

[StructLayout(LayoutKind.Sequential, Size = 16)]
public struct MyPodStruct // Plain Old Data
{
    public double a;
    public double b;
};

[StructLayout(LayoutKind.Sequential)]
public struct Unmanaged2d
{
    public IntPtr arr;
    public int n;
    public int m;

    public unsafe ref MyPodStruct this[int x, int y]
    {
        get
        {
            if (x < 0 || x >= n)
            {
                throw new ArgumentOutOfRangeException(nameof(x));
            }

            if (y < 0 || y >= m)
            {
                throw new ArgumentOutOfRangeException(nameof(y));
            }

            IntPtr ptr = Marshal.ReadIntPtr(arr, x * sizeof(IntPtr));
            IntPtr ptr2 = ptr + y * 16; // 16 == sizeof(MyPodStruct)
            return ref Unsafe.AsRef<MyPodStruct>(ptr2.ToPointer());
        }
    }
}

unsafe_Init2d(ref unsafeRes, n, m);

// We increase all the values of a and b, just to show that we can!
for (int i = 0; i < u.n; i++)
{
    for (int j = 0; j < u.m; j++)
    {
        u[i, j].a += 10;
        u[i, j].b++;
    }
}

// We print them
for (int i = 0; i < u.n; i++)
{
    Console.WriteLine(string.Join(";", Enumerable.Range(0, u.m).Select(x => string.Format($"({u[i, x].a},{u[i, x].b})"))));
}

作为一个旁注,似乎不习惯使用 IntPtr 来使不安全"代码安全".参见例如此处,其中请求对进行重载Span< T>(void *)接受 Span< T>(IntPtr),并且由于以下原因而被关闭:

As a sidenote, it seems that using IntPtr to make "unsafe" code "safe" is getting frowned upon. See for example here where a request for an overload to Span<T>(void*) that accept a Span<T>(IntPtr) and has been closed because:

我们希望使用指针的操作是使用指针的显式操作,而不是将它们隐藏在IntPtr后面,而IntPtr往往会给人一种错误的安全感.

We want operations with pointers to be explicit operation with pointers, and not hide them behind IntPtr that tend to give people a false sense of safety.

此处.

通常,您可以使用某些 Marshal.ReadIntPtr 加上 BitConverter.Int64BitsToDouble(Marshal.ReadInt64(...))来完成操作,例如:

In general what you want to do can be done with some Marshal.ReadIntPtr plus BitConverter.Int64BitsToDouble(Marshal.ReadInt64(...)), like:

[StructLayout(LayoutKind.Sequential)]
public struct Unmanaged2d
{
    public IntPtr arr;
    public int n;
    public int m;

    public static MyPodStruct[,] Fill2dResult()
    {
        Unmanaged2d unsafeRes = new Unmanaged2d();

        //unsafe_Init2d(ref unsafeRes, n, m); // I have n, m from elsewhere
        //unsafe_Fill2dResult(ref unsafeRes);

        MyPodStruct[,] res = new MyPodStruct[unsafeRes.n, unsafeRes.m];

        for (int i = 0; i < unsafeRes.n; i++)
        {
            IntPtr row = Marshal.ReadIntPtr(unsafeRes.arr, i * IntPtr.Size);

            for (int j = 0, offset = 0; j < unsafeRes.m; j++)
            {
                // Automatic marshaling of MyPodStruct
                // res[i, j] = Marshal.PtrToStructure<MyPodStruct>(row + j * (sizeof(double) + sizeof(double)));

                // Manual marshaling

                // a
                long temp1 = Marshal.ReadInt64(row, offset);
                double dbl1 = BitConverter.Int64BitsToDouble(temp1);
                offset += sizeof(double);

                // b
                long temp2 = Marshal.ReadInt64(row, offset);
                double dbl2 = BitConverter.Int64BitsToDouble(temp2);
                offset += sizeof(double);

                res[i, j] = new MyPodStruct { a = dbl1, b = dbl2 };
            }
        }

        //unsafe_Free2d(ref unsafeRes);

        return res;
    }
}

从技术上讲,此代码不包含任何不安全的内容,但与您的代码一样不安全.

This code doesn't technically contain anything that is unsafe, but it is as much unsafe as your code.

啊...在C#中,您在C中所拥有的称为锯齿状数组.它是一个数组数组(指向许多第二级元素数组的指针的第一级数组).它不是多维数组.

Ah... and in C#, what you have in C is called a jagged array. It is an array of arrays (a first level of arrays of pointers that point to many second level arrays of elements). It isn't a multidimensional array.

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