如何获得小部件的高度? [英] How to get height of a Widget?

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问题描述

我不明白如何使用 LayoutBuilder 获取小部件的高度.

I don't understand how LayoutBuilder is used to get the height of a Widget.

我需要显示小部件列表并获取它们的高度,以便我可以计算一些特殊的滚动效果.我正在开发一个程序包,其他开发人员提供了小部件(我不控制它们).我读过LayoutBuilder可以用来获取高度.

I need to display the list of Widgets and get their height so I can compute some special scroll effects. I am developing a package and other developers provide widget (I don't control them). I read that LayoutBuilder can be used to get height.

在非常简单的情况下,我尝试将Widget包装到LayoutBuilder.builder中并将其放入堆栈中,但是我总是得到 minHeight 0.0 maxHeight INFINITY .我在滥用LayoutBuilder吗?

In very simple case, I tried to wrap Widget in LayoutBuilder.builder and put it in the Stack, but I always get minHeight 0.0, and maxHeight INFINITY. Am I misusing the LayoutBuilder?

编辑:看来LayoutBuilder是行不通的.我发现了 CustomSingleChildLayout 几乎是一个解决方案.

EDIT: It seems that LayoutBuilder is a no go. I found the CustomSingleChildLayout which is almost a solution.

我扩展了该委托,并且可以在 getPositionForChild(Size size,Size childSize)方法中获取小部件的高度.但是,第一个调用的方法是 Size getSize(BoxConstraints约束),作为约束,我将0赋给INFINITY,因为我将这些CustomSingleChildLayouts放置在ListView中.

I extended that delegate, and I was able to get the height of widget in getPositionForChild(Size size, Size childSize) method. BUT, the first method that is called is Size getSize(BoxConstraints constraints) and as constraints, I get 0 to INFINITY because I'm laying these CustomSingleChildLayouts in a ListView.

我的问题是SingleChildLayoutDelegate getSize 的运行就像需要返回视图的高度一样.我当时不知道孩子的身高.我只能返回constraints.smallest(为0,高度为0),或者返回constraints.biggest,它为无穷大并导致应用崩溃.

My problem is that SingleChildLayoutDelegate getSize operates like it needs to return the height of a view. I don't know the height of a child at that moment. I can only return constraints.smallest (which is 0, the height is 0), or constraints.biggest which is infinity and crashes the app.

在文档中甚至说:

...但是父母的大小不能取决于孩子的大小.

...but the size of the parent cannot depend on the size of the child.

那是一个奇怪的限制.

推荐答案

要获取屏幕上小部件的大小/位置,可以使用 GlobalKey 来获取其 BuildContext 然后找到该特定小部件的 RenderBox ,其中将包含其全局位置和渲染大小.

To get the size/position of a widget on screen, you can use GlobalKey to get its BuildContext to then find the RenderBox of that specific widget, which will contain its global position and rendered size.

需要注意的一件事:如果未呈现窗口小部件,则该上下文可能不存在.这可能会导致 ListView 出现问题,因为仅在可能可见的情况下才渲染窗口小部件.

Just one thing to be careful of: That context may not exist if the widget is not rendered. Which can cause a problem with ListView as widgets are rendered only if they are potentially visible.

另一个问题是,由于尚未渲染小部件,因此在 build 调用期间无法获得小部件的 RenderBox .

Another problem is that you can't get a widget's RenderBox during build call as the widget hasn't been rendered yet.

但是我需要在构建过程中调整大小!我该怎么办?

有一个很酷的小部件可以帮助您: Overlay 及其 OverlayEntry .它们用于将小部件显示在其他所有事物之上(类似于堆栈).

There's one cool widget that can help: Overlay and its OverlayEntry. They are used to display widgets on top of everything else (similar to stack).

但是最酷的是它们在不同的 build 流程中;它们是在 常规小部件之后构建的.

But the coolest thing is that they are on a different build flow; they are built after regular widgets.

具有一个超酷的含义: OverlayEntry 的大小取决于实际小部件树的小部件.

That have one super cool implication: OverlayEntry can have a size that depends on widgets of the actual widget tree.

好的.但是,OverlayEntry不需要手动重建吗?

是的,他们这样做.但是还有另一件事要注意:传递给 Scrollable ScrollController AnimationController 类似,是可监听的.

Yes, they do. But there's another thing to be aware of: ScrollController, passed to a Scrollable, is a listenable similar to AnimationController.

这意味着您可以将 AnimatedBuilder ScrollController 结合使用,这将具有在滚动条上自动重建小部件的可爱效果.非常适合这种情况,对吗?

Which means you could combine an AnimatedBuilder with a ScrollController, it would have the lovely effect to rebuild your widget automatically on a scroll. Perfect for this situation, right?

将所有内容组合为示例:

Combining everything into an example:

在下面的示例中,您将看到一个叠加层,该叠加层位于 ListView 内部的小部件之后,并具有相同的高度.

In the following example, you'll see an overlay that follows a widget inside ListView and shares the same height.

import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';

class MyHomePage extends StatefulWidget {
  const MyHomePage({Key key, this.title}) : super(key: key);
  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  final controller = ScrollController();
  OverlayEntry sticky;
  GlobalKey stickyKey = GlobalKey();

  @override
  void initState() {
    if (sticky != null) {
      sticky.remove();
    }
    sticky = OverlayEntry(
      builder: (context) => stickyBuilder(context),
    );

    SchedulerBinding.instance.addPostFrameCallback((_) {
      Overlay.of(context).insert(sticky);
    });

    super.initState();
  }

  @override
  void dispose() {
    sticky.remove();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: ListView.builder(
        controller: controller,
        itemBuilder: (context, index) {
          if (index == 6) {
            return Container(
              key: stickyKey,
              height: 100.0,
              color: Colors.green,
              child: const Text("I'm fat"),
            );
          }
          return ListTile(
            title: Text(
              'Hello $index',
              style: const TextStyle(color: Colors.white),
            ),
          );
        },
      ),
    );
  }

  Widget stickyBuilder(BuildContext context) {
    return AnimatedBuilder(
      animation: controller,
      builder: (_,Widget child) {
        final keyContext = stickyKey.currentContext;
        if (keyContext != null) {
          // widget is visible
          final box = keyContext.findRenderObject() as RenderBox;
          final pos = box.localToGlobal(Offset.zero);
          return Positioned(
            top: pos.dy + box.size.height,
            left: 50.0,
            right: 50.0,
            height: box.size.height,
            child: Material(
              child: Container(
                alignment: Alignment.center,
                color: Colors.purple,
                child: const Text("^ Nah I think you're okay"),
              ),
            ),
          );
        }
        return Container();
      },
    );
  }
}

注意:

导航到其他屏幕时,跟随通话,否则粘性将保持可见.

When navigating to a different screen, call following otherwise sticky would stay visible.

sticky.remove();

这篇关于如何获得小部件的高度?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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