创建加载屏幕以进行长时间计算 [英] Create an loading screen for long calculation
问题描述
我需要进行大量计算.因此,我将此处引用为创建一个简单的加载屏幕.不幸的是,计算完成后会显示加载屏幕.
I need to perform a huge calculation. So, I refer here to create a simple loading screen. Unfortunately, the loading screen is shown after the calculation complete.
这是我的代码
class RosterScheduler
{
.........................
autoAssign()
{
var startDate=parseInt($("#autoPlannStartDate").val());
var endDate=parseInt($("#autoPlanEndDate").val());
$("body").addClass("loading");
if (startDate>endDate)
alert("Invalid start date or end date selection");
else
{
if (this.rosterTable.haveInvalidPreferredShift(startDate,endDate))
alert("Invalid shift requirement detected");
else
{
var self=this;
var finalRoster;
var roster,tempAverageSD,lowestAverageSD=100.0;
this.theLowestSDRosters=[];
this.theLowestMissingShiftRosters=[];
for (var i=0;i<100;i++)
{
this._genRoster(startDate,endDate);
}
console.log("Done");
}
}
}
}
我发现,如果我标记了for循环,则加载屏幕正常工作.如果取消注释for循环,则在控制台中显示完成"后,将显示加载屏幕.我该如何解决该问题?我试图将函数_genRoster转换为Promise函数,但是它不起作用.
I found that if I remark the for loop, the loading screen working properly. If I uncomment the for loop, the loading screen is shown after the "Done" is shown in the console. How can I fix the problem? I have tried to convert the function _genRoster into a Promise function, however, it does not work.
推荐答案
看起来 _genRoster
正在阻止浏览器,并且没有提供任何资源来重新渲染/repaint,直到循环完成.一种可能是在之后运行循环,使浏览器有几毫秒的时间来呈现 .loading
:
It looks like _genRoster
is blocking the browser, and not giving it any resources to re-render/repaint until the loop is completed. One possibility would be to run the loop after giving the browser a few ms to render the .loading
:
this.theLowestSDRosters = [];
this.theLowestMissingShiftRosters = [];
setTimeout(() => {
for (var i = 0; i < 100; i++) {
this._genRoster(startDate, endDate);
}
console.log("Done");
}, 50);
在单个 requestAnimationFrame
之后调用超时为0的函数可能更优雅,从而使浏览器有时间重绘,然后立即运行重循环:
It might be more elegant to call a function with 0 timeout after a single requestAnimationFrame
, thus giving the browser time to repaint and then running the heavy loop immediately afterwards:
(警告:以下代码会阻塞您的浏览器一段时间)
(warning: the following code will block your browser for a bit)
document.body.style.backgroundColor = 'green';
window.requestAnimationFrame(() => {
console.log('start, setting timeout');
setTimeout(() => {
for (let i = 0; i < 1000000000; i++) {
}
console.log('done');
});
});
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