Lua-尝试调用全局“包含"(nil值) [英] Lua - attempt to call global 'contains' (a nil value)
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问题描述
我很有趣,如果谁知道下面的代码是什么问题.我总是会收到此错误:
I'm interesting, if who know what is the problem of this code bellow. I always get this error:
``试图调用全局'contains'(nil值)''
''attempt to call global 'contains' (a nil value)''
这是代码:
state1={10,11,20,21,22,23,24,30,31,32,33,34,35,36,37,38,39,40,45,46,47,48,49,50,51,69,72,73,74,85}
state3={78}
state4={1,2,3,4,5,6}
playerskin=initArray2(32,0)
wepskin=initArray2(32,0)
function getPlayerData(id,d)
if (d=="team") then
if (player(id,"team")==1) then
return "red"
end
if (player(id,"team")==2) then
return "blu"
end
end
if (d=="class") then
return string.lower(tf2.classes.name[tf2.classes.class[id]])
end
end
function changeSkin(id,w)
if (contains(state1,w)) then
if (playerskin[id]~=0) then
freeimage(playerskin[id])
end
playerskin[id]=image("gfx/tf2/skins/"..getPlayerData(id,"team").." /"..getPlayerData(id,"class").."/"..getPlayerData(id,"team").."_"..getPlayerData(id,"class").."_1.png",1,0,200+id)
end
if (contains(state3,w)) then
if (playerskin[id]~=0) then
freeimage(playerskin[id])
end
playerskin[id]=image("gfx/tf2/skins/"..getPlayerData(id,"team").."/"..getPlayerData(id,"class").."/"..getPlayerData(id,"team").."_"..getPlayerData(id,"class").."_3.png",1,0,200+id)
end
if (contains(state4,w)) then
if (playerskin[id]~=0) then
freeimage(playerskin[id])
end
playerskin[id]=image("gfx/tf2/skins/"..getPlayerData(id,"team").."/"..getPlayerData(id,"class").."/"..getPlayerData(id,"team").."_"..getPlayerData(id,"class").."_4.png",1,0,200+id)
end
if (hat[id]~=0 and tf2.classes.hatunlock[id][tf2.classes.class[id]]~=0) then
freeimage(hat[id])
hat[id]=image(crafts[tf2.classes.hatunlock[id] [tf2.classes.class[id]]].image,1,0,200+id)
end
end
--[[function changeWeaponSkin(id,w)
if (wepskin[id]~=0) then
freeimage(wepskin[id])
end
wepskin[id]=image("gfx/tf2/skins/weapons/"..getPlayerData(id,"class").." /"..string.lower(tf2.classes.weaponnames[w])..".png",1,0,200+id)
end
]]
addhook("select","tf2.classes.images")
function tf2.classes.images(id,w)
if (player(id,"armor")~=206) then
changeSkin(id,player(id,"weapontype"))
--changeWeaponSkin(id,w)
end
end
addhook("spawn","tf2.classes.spawndebug")
function tf2.classes.spawndebug(id)
if (player(id,"armor")~=206) then
changeSkin(id,player(id,"weapontype"))
timer(10,"parse","lua changeSkin("..id..",player("..id..",\"weapontype \"))")
if (tf2.classes.hatunlock[id][tf2.classes.class[id]]~=0) then
timer(10,"parse","lua freeimage("..hat[id]..")")
timer(10,"parse","lua hat["..id.."]=image(crafts[tf2.classes.hatunlock["..id.."][tf2.classes.class["..id.."]]].image,1,0,200+"..id..")")
else
timer(10,"parse","lua freeimage("..hat[id]..")")
timer(10,"parse","lua hat["..id.."]=0")
end
end
end
addhook("attack2","tf2.classes.spycloak")
function tf2.classes.spycloak(id)
if (tf2.classes.class[id]==9 and player(id,"armor")==0) then
if (playerskin[id]~=0) then
freeimage(playerskin[id])
end
--[[
if (wepskin[id]~=0) then
freeimage(wepskin[id])
如果您有解决方案,请帮助我.
If you've the solution please help me.
谢谢
迈克尔
推荐答案
您拥有的
if( contains(...) ) then
在您的代码段中.需要定义函数 contains
才能被调用.函数定义丢失.
in your code segments. The function contains
need to be defined for it to be called. The function definition is missing.
您可以使用类似这样的东西(如果您想在表中找到 w
):
You can use something like this(if you want to find w
inside the table):
function contains( tPassed, iValue )
for _, v in pairs( tPassed ) do
if tonumber(v) == tonumber(iValue) then
return true
end
end
return nil
end
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