如何创建内存文件对象 [英] How to create in-memory file object
问题描述
我想制作一个内存文件以在pygame混合器中使用.我的意思是 http://www.pygame.org/docs/ref/music.html#pygame.mixer.music.load ,其中说load()方法支持文件对象.
I want to make a in-memory file to use in pygame mixer. I mean something like http://www.pygame.org/docs/ref/music.html#pygame.mixer.music.load which says load() method supports file object.
import requests
from pygame import mixer
r = requests.get("http://example.com/some_small_file.mp3")
in_memory_file = file(r.content) # something like this
mixer.music.init()
mixer.music.load(in_memory_file)
mixer.music.play()
推荐答案
您可能正在从Python io
寻找 BytesIO
或 StringIO
类软件包,都可以在 python 2 和
You are probably looking for BytesIO
or StringIO
classes from Python io
package, both available in python 2 and python 3. They provide a file-like interface you can use in your code the exact same way you interact with a real file.
StringIO
用于存储文本数据:
import io
f = io.StringIO("some initial text data")
BytesIO
必须用于二进制数据:
BytesIO
must be used for binary data:
import io
f = io.BytesIO(b"\x00\x00\x00\x00\x00\x00\x00\x00\x01\x01\x01\x01\x01\x01")
要存储MP3文件数据,您可能需要 BytesIO
类.要将其从GET请求初始化到服务器,请按以下步骤操作:
To store MP3 file data, you will probably need the BytesIO
class. To initialize it from a GET request to a server, proceed like this:
import requests
from pygame import mixer
import io
r = requests.get("http://example.com/somesmallmp3file.mp3")
inmemoryfile = io.BytesIO(r.content)
mixer.music.init()
mixer.music.load(inmemoryfile)
mixer.music.play()
# This will free the memmory from any data
inmemoryfile.close()
补充说明:由于两个类均继承自 IOBase ,它们可以与 with
语句一起用作上下文管理器,因此您不再需要手动调用 close()
方法:
Additional note: as both classes inherit from IOBase, they can be used as context manager with the with
statement, so you don't need to manually call the close()
method anymore:
import requests
from pygame import mixer
import io
r = requests.get("http://example.com/somesmallmp3file.mp3")
with io.BytesIO(r.content) as inmemoryfile:
mixer.music.init()
mixer.music.load(inmemoryfile)
mixer.music.play()
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