Apple推荐的Swift记录方法 [英] Apple Recommended Logging approach for Swift
问题描述
注意:
这不是链接问题的重复
目标:
- 我不是要寻找
print
与NSLog
的区别 - 实际上我不想使用它们中的任何一个(目前使用
print
) - 我正在寻找Apple推荐的方法,只是似乎找不到命令/文档,我只知道它存在.
当前实现:
目前,我正在将 print
语句与某些全局函数一起使用
问题
- 处理错误的推荐方法/方法是什么(我不想使用NSLog,因为它们会写入设备控制台)
- 这仅用于开发过程中的调试目的
看看
这非常适合观察应用程序生命周期的变化,而无需贪婪的Xcode ,即如果您在连接Xcode时进行调试,则Xcode不允许将应用置于挂起状态...
注意: os_log
仅适用于+ iOS10
还有来自WWDC 2018和2019的新视频,但重点放在 os_signpost
上.参见:
Note:
This is not a duplicate of the linked questions
Goal:
- I am not looking for a
print
vsNSLog
differences - In fact I don't want to use either of them (presently using
print
) - I am looking for an Apple recommended way, just can't seem to find the command / documentation, I just know it exists.
Present implementation:
Presently I am using print
statements with some global functions
Question
- What is the recommended way / approach to handle errors (I don't want to use NSLog as they would write into the device's console)
- This is only for debugging purposes during development
Take a look at os_log
. It offers all the things you're looking for.
Disclaimer:
I highly recommend you see this thread from Swift forums. tl;dr
Even though it's' Apple's recommendation, its usage is debated due to concerns about retrieving logs:
- retrieving logs is not a trivial process. It's actually difficult. See here
- For most users the log file can be 100-300 Mbs. Which makes it hard to send.
It's great for debugging during development, but laborious to trigger, retrieve, send by your app users.
Example:
let customLog = OSLog(subsystem: "com.your_company.your_subsystem_name", category: "Category")
os_log("This is info that may be helpful during development or debugging.", log: customLog, type: .debug)
Some great references:
- WWDC 2016 Unified Logging and Tracing.
- This answer by Rob. He discusses that
NSLog
is deprecated and some of the benefits of using the newos_log
library. - You can also get the logs from using the approach mentioned here. Make sure you see ? answers.
The reason os_log
is so powerful is because:
- offers different log levels
- has different categories
private
andpublic
logs- it's lightweight and built by Apple. Doesn't require pods
- unlike
print
which is only available during debugging,os_log
can be used to peek into a released app (in realtime) and view the logs in the console app.
This is great for observing application life cycle changes free of the greedy Xcode i.e. if you’re debugging while connected to Xcode , then Xcode doesn’t allow the app to be put in a suspended state...
Note: os_log
is only available to +iOS10
There are new videos as well from WWDC 2018 and 2019, but have a higher focus on os_signpost
. See:
- WWDC 2018 - Measuring Performance Using Logging
- WWDC 2019 - Getting Started with Instruments
- WWDC 2019 - Developing a Great Profiling Experience
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