Java小程序设置为BufferedImage [英] Java Applet to BufferedImage

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本文介绍了Java小程序设置为BufferedImage的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我创建的加载外部小程序,像这样一个游戏一个JFrame:

I created a JFrame that loads an external applet for a game like so:

//Setup everything for the Stub.. Below adds the stub to the applet and creates it.
DownloadFile(new URL(World + "/" + Archive), "./gamepack.jar");
CAppletStub Stub = new CAppletStub(new URL(World), new URL(World), this.Parameters);
applet = (Applet) new URLClassLoader(new URL[] {new URL(World.toString() + "/" + Archive)}).loadClass("Rs2Applet").newInstance();

applet.setStub(Stub);
applet.init();
applet.start();
applet.setPreferredSize(new Dimension(Width, Height));
Frame.getContentPane().add(applet);

我想这个截图applet或得到它要绘制它的表面的BufferedImage。我试着子类小程序和铸造我的URLClassLoader的那类,但它不能施放这是有道理的。

I'm trying to screenshot this applet or get it to draw its surface in a BufferedImage. I tried subclassing "Applet" and casting my URLClassLoader to that class but it can't cast which makes sense.

我怎样才能捕捉一切的小程序绘制成图像?

How can I capture everything the applet is rendering into an Image?

推荐答案

这适用于任何组件,不仅小程序:

This works for any Component, not only Applets:

public static BufferedImage toBufferedImage(Component component) {
    BufferedImage image = new BufferedImage(component.getWidth(), 
        component.getHeight(), BufferedImage.TYPE_INT_RGB);
    Graphics g = image.getGraphics();
    component.paint(g);
    return image;
}

这篇关于Java小程序设置为BufferedImage的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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