如何解决一个图像中的Applet的俄罗斯方块游戏 [英] How to settle an an image in Applet for tetris game

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问题描述

我使用小程序开发的俄罗斯方块游戏。我已经生成随机的形状,并使其移动。但我不知道如何使它沉淀在底部。我的形状消失一旦到达屏幕的末端。请帮我在这方面。这里去我的code。

I developing tetris game using applets. I have generated random shapes and making it move. But i don't know how to make it settle at the bottom. My shapes are vanishing once it reaches the end of the screen. Please help me on this regard. Here goes my code.

import java.applet.Applet;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.JFrame;
import javax.swing.JLabel;



public class TetrisGame
{
    public static void main (String argsp[])
    {
        JFrame frame = new JFrame("Tetris");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        final AppletClass applet = new AppletClass();
        frame.getContentPane().add(applet);
        applet.init();
        Thread t = new Thread(new Runnable()
        {

            @Override
            public void run() 
            {
                while(true)
                {
                    try 
                    {
                        Thread.sleep(1000);
                        applet.repaint();
                    }
                    catch (InterruptedException e) 
                    {
                        e.printStackTrace();
                    }               
                }
            }

        });
        t.start();

        frame.setBounds(10,10,410,610);
        frame.setVisible(true);
    }
}

class AppletClass extends Applet implements KeyListener
{

    private static final long serialVersionUID = 1L;
    static int xpos = 190;
    static int ypos =0;
    static int random1;
    static int reached_end=1;


    public void init()
    {
             System.out.println("aaa");
        setFocusable(true);
        requestFocus();
        addKeyListener(this);

    }
    public void paint (Graphics g)
    {

        generateRandomShapes(g);
    }

    public void generateRandomShapes (Graphics g)
    {

        int i=0;
        int x[] = new int[4];
        int y[] = new int[4];

        if(reached_end==1)
        {
            random1=(int)Math.floor(Math.random()*100);
            ypos=0;
        }

        x[0]=xpos;
        ypos =ypos+30;
        y[0]=ypos;

        if(ypos>420)
        {
            reached_end=1;
            ypos=0;
        }
        else
            reached_end=0;





        switch(random1%7)
        {
                case 0:
                    //straight line
                    for(i = 0;i<3;i++)
                    {
                        x[i+1]=x[i];
                        y[i+1]=y[i]+30;
                    }
                    break;
                case 1:
                    //L shape
                    for(i = 0;i<2;i++)
                    {
                        x[i+1]=x[i];
                        y[i+1]=y[i]+30;
                    }
                    x[i+1]=x[i]+30;
                    y[i+1]=y[i];
                    break;
                case 2:
                    //reverse L shape
                    for(i = 0;i<2;i++)
                    {
                        x[i+1]=x[i];
                        y[i+1]=y[i]+30;
                    }
                    x[i+1]=x[i]-30;
                    y[i+1]=y[i];
                    break;
                case 3:
                    //square shape
                    i=0;
                        x[i+1]=x[i];
                        y[i+1]=y[i]+30;
                    i++;
                        x[i+1]=x[i]+30;
                        y[i+1]=y[i];
                    i++;
                        x[i+1]=x[i];
                        y[i+1]=y[i]-30;
                    break;
                case 4:
                    //Inverse T shape
                    x[i+1]=x[i]-30;
                    y[i+1]=y[i]+30;
                    for(i = 1;i<3;i++)
                    {
                        x[i+1]=x[i]+30;
                        y[i+1]=y[i];
                    }
                    break;
                case 5:
                    //S shape
                    x[i+1]=x[i]-30;
                    y[i+1]=y[i]+30;
                    i++;
                    x[i+1]=x[i]+30;
                    y[i+1]=y[i];
                    i++;
                    x[i+1]=x[i]+30;
                    y[i+1]=y[i]-30;
                    break;
                case 6:
                    //Z shape
                    x[i+1]=x[i]+30;
                    y[i+1]=y[i];
                    i++;
                    x[i+1]=x[i];
                    y[i+1]=y[i]+30;
                    i++;
                    x[i+1]=x[i]+30;
                    y[i+1]=y[i];
                    break;

        }
        g.setColor(Color.BLACK);
        for(i=0;i<4;i++)
        {
            g.fillRect(x[i], y[i], 30, 30);
        }


    }

    public void keyReleased(KeyEvent e){;}
     public void keyTyped(KeyEvent e){;}

    public void keyPressed(KeyEvent e) 
    {
        System.out.println("Kkk "+e.getKeyCode());
        if(e.getKeyCode() == KeyEvent.VK_LEFT)
     {
        if(xpos>=30)
        {
            xpos=xpos-30;
        }
        System.out.println("xpos is :" + xpos);
     }
     if(e.getKeyCode() == KeyEvent.VK_RIGHT)
     { 
         xpos=xpos+30;
     }

     if(e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_SPACE)
     {
         ypos=420;
     }
 }
}

TIA

推荐答案

您code只绘制一个块。必须将所有生成的块的坐标,并在每场比赛帧重绘他们。

Your code only draws a single block. You must store the coordinates of all generated block and redraw them at every game frame.

这篇关于如何解决一个图像中的Applet的俄罗斯方块游戏的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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