小程序 - 的KeyListener不工作 [英] Applet - KeyListener not working
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问题描述
当我开始了我的小程序,我没有得到任何来自关键听众的反应。我该如何解决这个问题?下面是code。
进口java.applet.Applet中;
进口java.awt.Graphics;
进口java.awt.event.KeyAdapter;
进口java.awt.event.KeyEvent中;
进口java.util.Timer中;
进口java.util.TimerTask中;公共类主要扩展的Applet {
私有静态最后的serialVersionUID长1L =;
公共字符串模式=;
公共图形克;公共无效的init(){
this.setSize(400,400);
GR =新的图形();
this.add(克);
gr.addKeyListener(新MyKeyListener());
TimerTask的TimerTask的=新的TimerTask(){ @覆盖
公共无效的run(){
gr.requestFocus();
gr.repaint();
} };
新的定时器()scheduleAtFixedRate(TimerTask的,0,1000 / 5);}公共无效漆(图形G){}私有类MyKeyListener扩展KeyAdapter {
公共MyKeyListener(){
的System.out.println(HELLO);
}
公共无效键pressed(KeyEvent的E){ 开关(e.getKey code()){
案例KeyEvent.VK_UP:
gr.direction = Graphic.Direction.up;
gr.move(); 打破;
案例KeyEvent.VK_DOWN:
gr.direction = Graphic.Direction.down;
gr.move();
打破;
案例KeyEvent.VK_LEFT:
gr.direction = Graphic.Direction.left;
gr.move();
打破;
案例KeyEvent.VK_RIGHT:
gr.direction = Graphic.Direction.right;
gr.move();
打破;
}
} 公共无效调用keyReleased(KeyEvent的E){ }
}
}
解决方案
进口java.applet.Applet中;
进口java.awt.Graphics;
进口java.awt.Shape中;
进口java.awt.event.KeyAdapter;
进口java.awt.event.KeyEvent中;
进口java.awt.event.KeyListener;公共类TTEST扩展的Applet {
@覆盖
公共无效的init(){
// TODO自动生成方法存根
super.init();
this.setSize(400,400);
addKeyListener(新的KeyListener()); }
一流的KeyListener扩展KeyAdapter {
公众的KeyListener(){ } @覆盖
公共无效键pressed(KeyEvent的E){
// TODO自动生成方法存根
super.key pressed(E);
开关(e.getKey code()){
案例KeyEvent.VK_UP:
的System.out.println(pressed向上箭头!);
打破;
案例KeyEvent.VK_DOWN:
的System.out.println(pressed向下箭头!);
打破;
默认:
的System.out.println(你pressed:+ e.getKey code());
}
} }
}
您必须添加关键事件监听器不小应用程序本身的图形对象。不过,我认为它是确定的鼠标事件监听器除了小程序添加到对象
When I start up my applet, I get no response from the key listener. How do I fix this? Below is the code.
import java.applet.Applet;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Timer;
import java.util.TimerTask;
public class Main extends Applet {
private static final long serialVersionUID = 1L;
public String mode = "";
public Graphic gr;
public void init() {
this.setSize(400, 400);
gr = new Graphic();
this.add(gr);
gr.addKeyListener(new MyKeyListener());
TimerTask timerTask = new TimerTask() {
@Override
public void run() {
gr.requestFocus();
gr.repaint();
}
};
new Timer().scheduleAtFixedRate(timerTask, 0, 1000 / 5);
}
public void paint(Graphics g) {
}
private class MyKeyListener extends KeyAdapter {
public MyKeyListener(){
System.out.println("HELLO");
}
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
gr.direction = Graphic.Direction.up;
gr.move();
break;
case KeyEvent.VK_DOWN:
gr.direction = Graphic.Direction.down;
gr.move();
break;
case KeyEvent.VK_LEFT:
gr.direction = Graphic.Direction.left;
gr.move();
break;
case KeyEvent.VK_RIGHT:
gr.direction = Graphic.Direction.right;
gr.move();
break;
}
}
public void keyReleased(KeyEvent e) {
}
}
}
解决方案
import java.applet.Applet;
import java.awt.Graphics;
import java.awt.Shape;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class TTest extends Applet{
@Override
public void init() {
// TODO Auto-generated method stub
super.init();
this.setSize(400, 400);
addKeyListener(new KeyListener());
}
class KeyListener extends KeyAdapter{
public KeyListener(){
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
super.keyPressed(e);
switch(e.getKeyCode()){
case KeyEvent.VK_UP:
System.out.println("Pressed up arrow!");
break;
case KeyEvent.VK_DOWN:
System.out.println("Pressed down arrow!");
break;
default:
System.out.println("You pressed: " + e.getKeyCode());
}
}
}
}
You must add key event listener to applet itself not to graphic object. However, I think it is ok to add mouse event listener to objects apart from applet
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