Applet的图像丢失 [英] Applet image missing

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本文介绍了Applet的图像丢失的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

您好再次成员#1,

的CatchTheCreature Applet类应该显示的图像中的由时间延迟的不同位置被重画,但由于某些原因没有被显示的图象。

 进口java.awt.Color中;
  进口java.awt.Graphics;
  进口java.awt.event.ActionEvent中;
  进口java.awt.event.ActionListener;
  进口java.awt.event.MouseEvent中;
  进口java.awt.event.MouseListener;
  进口了java.util.Random;  进口javax.swing.ImageIcon中;
  进口javax.swing.JApplet中;
  进口javax.swing.Timer中;  公共类CatchTheCreature扩展JApplet的{私人诠释高度= 300;
私人诠释宽度= 600;
私人最终诠释延迟= 1001;私人ImageIcon的形象;
私人定时器定时器;
私人诠释的x,y;
私人INT计数器= 0;
随机GN =新的随机();公共无效的init(){
    DotListener点=新DotListener();
    addMouseListener将(点);    图像=新的ImageIcon(Monster.png);    定时器=新定时器(延迟,新timerListener());
    X = 40;
    Y = 40;
    。的getContentPane()的setBackground(Color.black);}//动作监听器方法
私有类timerListener实现的ActionListener {
    公共无效的actionPerformed(ActionEvent的五){        X = gn.nextInt(宽度);
        Y = gn.nextInt(高度);        重绘();
    }}私有类DotListener实现的MouseListener {    公共无效鼠标pressed(事件的MouseEvent){    }    @覆盖
    公共无效的mouseClicked(事件的MouseEvent){
        如果(event.getX()>(X)及与放大器; event.getX()≤(X + 60)
                &功放;&安培; event.getY()&下; (γ+ 60)及与放大器; event.getY()> (y))为{
            X = gn.nextInt(宽度);
            Y = gn.nextInt(高度);
            计数器=计数器+ 1;
            重绘();
        }
    }    @覆盖
    公共无效的mouseEntered(事件的MouseEvent){    }    @覆盖
    公共无效的mouseExited(事件的MouseEvent){    }    @覆盖
    公共无效的mouseReleased(事件的MouseEvent){    }}公共无效漆(图形G){
    super.paint(G);
    g.setColor(Color.yellow);
    image.paintIcon(此,G,X,Y);
    g.drawString(accuratly点击了:+专柜,5,15);
}公共无效的start(){
    timer.start();}公共无效停止(){
    timer.stop();
}

}

这是我的HTML文件

 <小程序code = CatchTheCreature宽度= 250 HEIGHT = 300>     < /小程序>

如果有人能告诉我怎样可以显示applet的图像图标我将非常感激。

感谢


解决方案

  

..形象=新的ImageIcon(Monster.png);



  • 基于字符串构造器的ImageIcon presumes的字符串重新present一个文件

  • 一个沙箱小程序不能访问文件的对象,但可以访问网​​址■从同一$ C到来$ C碱基/文档基。

  • 使用 getDocumentBase() / 得到codeBase的()与该图像的相对路径,小应用程序的可移植性(假设图像也上传到同一个地方)。

Hello again Stackoverflow members,

The CatchTheCreature Applet class is supposed to display an image being repainted in different locations by a time delay, but for some reason the image is not being displayed.

  import java.awt.Color;
  import java.awt.Graphics;
  import java.awt.event.ActionEvent;
  import java.awt.event.ActionListener;
  import java.awt.event.MouseEvent;
  import java.awt.event.MouseListener;
  import java.util.Random;

  import javax.swing.ImageIcon;
  import javax.swing.JApplet;
  import javax.swing.Timer;

  public class CatchTheCreature extends JApplet {

private int height = 300;
private int width = 600;
private final int delay = 1001;

private ImageIcon image;
private Timer timer;
private int x, y;
private int counter = 0;
Random gn = new Random();

public void init() {
    DotListener dot = new DotListener();
    addMouseListener(dot);

    image = new ImageIcon("Monster.png");

    timer = new Timer(delay, new timerListener());
    x = 40;
    y = 40;
    getContentPane().setBackground(Color.black);

}

// Action Listener Methods
private class timerListener implements ActionListener {
    public void actionPerformed(ActionEvent e) {

        x = gn.nextInt(width);
        y = gn.nextInt(height);

        repaint();
    }

}

private class DotListener implements MouseListener {

    public void mousePressed(MouseEvent event) {

    }

    @Override
    public void mouseClicked(MouseEvent event) {
        if (event.getX() > (x) && event.getX() < (x + 60)
                && event.getY() < (y + 60) && event.getY() > (y)) {
            x = gn.nextInt(width);
            y = gn.nextInt(height);
            counter = counter + 1;
            repaint();
        }
    }

    @Override
    public void mouseEntered(MouseEvent event) {

    }

    @Override
    public void mouseExited(MouseEvent event) {

    }

    @Override
    public void mouseReleased(MouseEvent event) {

    }

}

public void paint(Graphics g) {
    super.paint(g);
    g.setColor(Color.yellow);
    image.paintIcon(this, g, x, y);
    g.drawString("Clicked accuratly: " + counter, 5, 15);
}

public void start() {
    timer.start();

}

public void stop() {
    timer.stop();
}

}

This is my html file

     <applet code = CatchTheCreature width = 250 height = 300>

     </applet>

If someone can tell me how i can display the image icon on the applet I would be very grateful.

Thanks

解决方案

..image = new ImageIcon("Monster.png");

  • The String based constructor to ImageIcon presumes the String to represent a File.
  • A sand-boxed applet cannot access File objects, but can access URLs coming from the same code base/document base.
  • Use getDocumentBase()/getCodeBase() with an relative path to the image, and the applet will be portable (assuming the image is also uploaded to the same place).

这篇关于Applet的图像丢失的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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