iOS 13.0中不推荐使用“屏幕"设置程序 [英] Setter for 'screen' was deprecated in iOS 13.0
问题描述
我试图按照本教程创建一个多屏应用程序:
I was trying to follow this tutorial to create a multi screen application:
https://www.youtube.com/watch?v=UYviLiI2rlY&; t = 774s
不幸的是,在25:00-26:00时,我收到错误消息,并且外部屏幕保持黑屏:
Unfortunately at min 25:00 - 26:00 I receive an error and my external screen stay black:
[Assert] Error in UIKit client: -[UIWindow setScreen:] should not be called if the client adopts
UIScene lifecycle. Call -[UIWindow setWindowScene:] instead.
我的代码是:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var textView: UITextView!
var additionalWindows = [UIWindow]()
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(forName: UIScreen.didConnectNotification, object: nil, queue: nil) { [weak self] notification in
guard let self = self else {return}
guard let newScreen = notification.object as? UIScreen else {return}
let screenDimensions = newScreen.bounds
let newWindow = UIWindow(frame: screenDimensions)
newWindow.screen = newScreen
guard let vc = self.storyboard?.instantiateViewController(withIdentifier: "PreviewViewController") as? PreviewViewController else {
fatalError("Unable to find PreviewViewController")
}
newWindow.rootViewController = vc
newWindow.isHidden = false
self.additionalWindows.append(newWindow)
}
}
}
我在 newWindow.screen = newScreen
中有一个弃用警报:'screen'的设置在iOS 13.0中已弃用
,但我找不到有用的东西,没有解决该问题的方法过于复杂.
And I have a deprecation alert in newWindow.screen = newScreen
: Setter for 'screen' was deprecated in iOS 13.0
but I can't find anything useful and not overcomplicated on how to solve this issue.
推荐答案
请注意,您应该按照 externalWindow.rootViewController
在我的情况下,我使用外部显示器来呈现自定义UIView()
,因此我使用了空的 UIViewController()
,然后将其添加到视图中./p>
In my case, I used the external display for presenting a custom UIView()
so I use an empty UIViewController()
and then add my view to it.
private func setupExternalScreen(screen: UIScreen, retryUntilSet: Bool = true, retryTimesUntilDiscarded: Int = 0) {
var matchingWindowScene: UIWindowScene? = nil
let scenes = UIApplication.shared.connectedScenes
for item in scenes {
if let windowScene = item as? UIWindowScene {
if (windowScene.screen == screen) {
matchingWindowScene = windowScene
break
}
}
}
if matchingWindowScene == nil {
if true == retryUntilSet {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
if retryTimesUntilDiscarded < 5 {
self.setupExternalScreen(screen:screen, retryUntilSet: false, retryTimesUntilDiscarded += 1)
} else {
let alert = UIAlertController(title: "Not connected", message: "Reconnect the display and try again", preferredStyle: .alert)
let ok = UIAlertAction(title: "Ok", style: .default, handler: nil)
alert.addAction(ok)
self.present(alert, animated: true, completion: nil)
}
}
}
return
}
externalWindow = UIWindow(frame: screen.bounds)
externalWindow.rootViewController = UIViewController()
airplayView.frame = externalWindow.frame
if !externalWindow.subviews.contains(airplayView) {
externalWindow.rootViewController?.view.addSubview(airplayView)
if let _ = view.window {
view.window?.makeKey()
}
} else {
airplayView.updateValues()
}
externalWindow.windowScene = matchingWindowScene
externalWindowWindow.isHidden = false
}
如果您的应用需要iOS< 13,则可能需要使用如果#available(iOS 13.0,*){}
决定如何设置您的外部屏幕.
If your app requires iOS<13 you might need to use if #available(iOS 13.0, *) {}
to decide how to setup your external screen.
忘记提及... externalWindow
在我需要使用第二个屏幕的ViewController中声明
Forgot to mention... externalWindow
is declared inside the ViewController where I demand using the second screen
lazy var externalWindow = UIWindow()
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