如何获得多个Java线程以应用户的请求暂停和恢复? [英] How do I get multiple Java threads to pause and resume at a user's request?
问题描述
我正在创建一个20分钟倒计时计时器应用程序.我正在使用JavaFX SceneBuilder来做到这一点.计时器由两个标签(一个为分钟,一个为秒,每个标签由一个 CountdownTimer
类对象组成)和一个进度条组成(计时器看起来像
I'm creating a 20-minute countdown timer application. I'm using JavaFX SceneBuilder to do this. The timer is composed of two labels (one for minutes, one for seconds--each composed of a CountdownTimer
class object), and a progress bar (the timer looks like this). Each of these components are separate and running on separate threads concurrently to prevent the UI from freezing up. And it works.
问题:
我需要能够暂停和恢复的三个线程( minutesThread
, secondsThread
, progressBarUpdaterThread
)是常规的.java类.当用户单击播放(开始)按钮时,单击表示 FXMLDocumentController
(控制UI中组件更新方式的类)方法 startTimer()
执行关于计时器的工作.
The three threads (minutesThread
, secondsThread
, progressBarUpdaterThread
) I need to be able to pause and resume are regular .java classes. When the user clicks the play (start) button, the click signals the FXMLDocumentController
(the class that controls how the components in the UI are updated) method startTimer()
to do work regarding the timer.
现在, FXMLDocumentController
中唯一的功能 startTimer()
具有:用户单击播放(开始)按钮->计时器开始倒计时.
Right now the only functionality startTimer()
in FXMLDocumentController
has is: user clicks play (start) button --> timer begins counting down.
我希望用户能够使用相同的按钮暂停和恢复计时器.我已经尝试过在 FXMLDocumentController
类和其他三个线程之间使用同步,但没有以多种不同的方式使用(诚然,我几乎没有并发编码的经验).我只想能够暂停播放计时器!
I want the user to be able to pause and resume the timer with this same button. I've tried using synchronization across the FXMLDocumentController
class and the other three threads to no avail in multiple different ways (admittedly, I have almost no experience coding for concurrency). I just want to be able to pause and play the timer!
有人可以向我提供有关如何解决此问题的建议吗?预先感谢.
Can anyone offer me advice in how to go about this? Thanks in advance.
startTimer()(用于启动倒数计时器):
@FXML
void startTimer(MouseEvent event) throws FileNotFoundException {
// update click count so user can switch between pause and start
startTimerButtonClickCount++;
// create a pause button image to replace the start button image when the user pauses the timer
Image pauseTimerButtonImage = new Image(new
FileInputStream("/Users/Home/NetBeansProjects/Take20/src/Images/pause2_black_18dp.png"));
// setting imageview to be used when user clicks on start button to pause it
ImageView pauseTimerButtonImageView = new ImageView(pauseTimerButtonImage);
// setting the width and height of the pause image
pauseTimerButtonImageView.setFitHeight(31);
pauseTimerButtonImageView.setFitWidth(28);
// preserving the pause image ratio after resize
pauseTimerButtonImageView.setPreserveRatio(true);
// create a start button image to replace the pause button image when the user unpauses the timer
Image startTimerButtonImage = new Image(new
FileInputStream("/Users/Home/NetBeansProjects/
Take20/src/Images/play_arrow2_black_18dp.png"));
ImageView startTimerButtonImageView = new ImageView(startTimerButtonImage);
startTimerButtonImageView.setFitHeight(31);
startTimerButtonImageView.setFitWidth(28);
startTimerButtonImageView.setPreserveRatio(true);
// progressBar updater
ProgressBarUpdater progressBarUpdater = new ProgressBarUpdater();
TimerThread progressBarThread = new TimerThread(progressBarUpdater);
// minutes timer
CountdownTimer minutesTimer = new CountdownTimer(19);
TimerThread minutesThread = new TimerThread(minutesTimer);
// seconds timer
CountdownTimer secondsTimer = new CountdownTimer(59);
TimerThread secondsThread = new TimerThread(secondsTimer);
// bind our components in order to update them
progressBar.progressProperty().bind(progressBarUpdater.progressProperty());
minutesTimerLabel.textProperty().bind(minutesTimer.messageProperty());
secondsTimerLabel.textProperty().bind(secondsTimer.messageProperty());
// start the threads in order to have them run parallel when the start button is clicked
progressBarThread.start();
minutesThread.start();
secondsThread.start();
// if the start button was clicked, then we set its graphic to the pause image
// if the button click count is divisible by 2, we pause it, otherwise, we play it (and change
// the button images accordingly).
if (startTimerButtonClickCount % 2 == 0) {
startTimerButton.setGraphic(pauseTimerButtonImageView);
progressBarThread.pauseThread();
minutesThread.pauseThread();
secondsThread.pauseThread();
progressBarThread.run();
minutesThread.run();
secondsThread.run();
} else {
startTimerButton.setGraphic(startTimerButtonImageView);
progressBarThread.resumeThread();
minutesThread.resumeThread();
secondsThread.resumeThread();
progressBarThread.run();
minutesThread.run();
secondsThread.run();
}
}
TimerThread(用于在用户单击UI中的播放/暂停按钮时挂起/恢复计时器线程):
public class TimerThread extends Thread implements Runnable {
public boolean paused = false;
public final Task<Integer> timerObject;
public final Thread thread;
public TimerThread(Task timerObject) {
this.timerObject = timerObject;
this.thread = new Thread(timerObject);
}
@Override
public void start() {
this.thread.start();
System.out.println("TimerThread started");
}
@Override
public void run() {
System.out.println("TimerThread class run() called");
try {
synchronized (this.thread) {
System.out.println("synchronized called");
while (paused) {
System.out.println("wait called");
this.thread.wait();
System.out.println("waiting...");
}
}
} catch (Exception e) {
System.out.println("exception caught in TimerThread");
}
}
synchronized void pauseThread() {
paused = true;
}
synchronized void resumeThread() {
paused = false;
notify();
}
}
CountdownTimer.java(用于创建和更新倒数计时器的分钟和秒):
public class CountdownTimer extends Task<Integer> {
private int time;
private Timer timer;
private int timerDelay;
private int timerPeriod;
private int repetitions;
public CountdownTimer(int time) {
this.time = time;
this.timer = new Timer();
this.repetitions = 1;
}
@Override
protected Integer call() throws Exception {
// we will create a new thread for each time unit (minutes, seconds)
// we start with whatever time is passed to the constructor
// we have threads devoted to each case so both minutes and second cases can run parallel to each other.
switch (time) {
// for our minutes timer
case 19:
// first display should be 19 first since our starting timer time should be 19:59
updateMessage("19");
// set delay and period to change every minute of the countdown
// 60,000 milliseconds in one minute
timerDelay = 60000;
timerPeriod = 60000;
System.out.println("Running minutesthread....");
// use a timertask to loop through time at a fixed rate as set by timerDelay, until the timer reaches 0 and is cancelled
timer.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
//check if the flag is divisible by 2, then we sleep this thread
// if time reaches 0, we want to update the minute label to 00
if (time == 0) {
updateMessage("0" + Integer.toString(time));
timer.cancel();
timer.purge();
// if the time is a single digit, append a 0 and reduce time by 1
} else if (time <= 10) {
--time;
updateMessage("0" + Integer.toString(time));
// otherwise, we we default to reducing time by 1, every minute
} else {
--time;
updateMessage(Integer.toString(time));
}
}
}, timerDelay, timerPeriod);
// exit switch statement once we finish our work
break;
// for our seconds timer
case 59:
// first display 59 first since our starting timer time should be 19:59
updateMessage("59");
// use a counter to count repetitions so we can cancel the timer when it arrives at 0, after 20 repetitions
// set delay and period to change every second of the countdown
// 1000 milliseconds in one second
timerDelay = 1000;
timerPeriod = 1000;
System.out.println("Running seconds thread....");
// use a timertask to loop through time at a fixed rate as set by timerDelay, until the timer reaches 0 and is cancelled
timer.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
--time;
System.out.println("repititions: " + repetitions);
// Use a counter to count repetitions so we can cancel the timer when it arrives at 0, after 1200 repetitions
// We will reach 1200 repetitions at the same time as the time variable reaches 0, since the timer
// loops/counts down every second (1000ms).
// 1200 seconds = 20 minutes * 60 seconds (1 minute)
repetitions++;
if (time == 0) {
if (repetitions == 1200) {
// reset repetitions if user decides to click play again
repetitions = 0;
timer.cancel();
System.out.println("repetitions ran");
}
updateMessage("0" + Integer.toString(time));
// reset timer to 60, so it will countdown again from 60 after reaching 0 (since we have to repeat the seconds timer multiple times,
// unlike the minutes timer, which only needs to run once
time = 60;
System.out.println("time == 00 ran");
} else if (time < 10 && time > 0) {
updateMessage("0" + Integer.toString(time));
} else {
updateMessage(Integer.toString(time));
}
}
}, timerDelay, timerPeriod);
// exit switch statement once we finish our work
break;
}
return null;
}
}
ProgressBarUpdater.java(用于在倒数计时器倒计时时更新进度条):
public class ProgressBarUpdater extends Task<Integer> {
private int progressBarPeriod;
private Timer timer;
private double time;
public ProgressBarUpdater() {
this.timer = new Timer();
this.time = 1200000;
}
@Override
protected Integer call() throws Exception {
progressBarPeriod = 10;
System.out.println("Running progressBar thread....");
// using a timer task, we update our progressBar by reducing the filled progressBar every 9.68 milliseconds
// (instead of 10s to account for any delay in program runtime) to ensure that the progressBar ends at the same time our timer reaches 0.
// according to its max (1200000ms or 20 minutes)
timer.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
time -= 9.68;
updateProgress(time, 1200000);
System.out.println("progressBarUpdater is running");
}
}, 0, progressBarPeriod);
return null;
}
@Override
protected void updateProgress(double workDone, double maxTime) {
super.updateProgress(workDone, maxTime);
}
}
推荐答案
我在评论中提到,为此使用后台线程,更不用说 three(!)后台线程了,这很难实施和推理.最好使用动画API 由JavaFX提供-它是异步的,但仍在 JavaFX Application Thread 上执行.就像其他人提到的那样,您只需要一个值来表示剩余时间,而另一个值则表示持续时间.从那里可以显示分钟,秒数和进度.
As I mentioned in a comment, using a background thread for this, let alone three(!) background threads, will only make this harder to implement and reason about. It would be better to use the animation API provided by JavaFX—it's asynchronous but still executes on the JavaFX Application Thread. And as mentioned by others, you only need one value to represent the time remaining and another value representing the duration. From there you can display the minutes, seconds, and progress.
我个人会使用 AnimationTimer
,因为它为您提供了当前帧的时间戳,可用于计算剩余时间.为了使事情更容易使用,我还将 AnimationTimer
包装在另一个类中,并让后者的类公开一个更适合倒数计时器的API.例如:
Personally, I would use an AnimationTimer
as it gives you the timestamp of the current frame which you can use to calculate how much time is left. To make things easier to use I would also wrap the AnimationTimer
in another class and have that latter class expose an API more appropriate for countdown timers. For example:
package com.example;
import java.util.concurrent.TimeUnit;
import javafx.animation.AnimationTimer;
import javafx.beans.property.LongProperty;
import javafx.beans.property.ReadOnlyDoubleProperty;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.beans.property.ReadOnlyLongProperty;
import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.beans.property.ReadOnlyObjectWrapper;
import javafx.beans.property.SimpleLongProperty;
public class CountdownTimer {
private static long toMillis(long nanos) {
return TimeUnit.NANOSECONDS.toMillis(nanos);
}
/* *********************************************************************
* *
* Instance Fields *
* *
***********************************************************************/
private final Timer timer = new Timer();
private long cachedDuration;
/* *********************************************************************
* *
* Constructors *
* *
***********************************************************************/
public CountdownTimer() {}
public CountdownTimer(long duration) {
setDuration(duration);
}
/* *********************************************************************
* *
* Public API *
* *
***********************************************************************/
public void start() {
if (getStatus() == Status.READY || getStatus() == Status.PAUSED) {
timer.start();
setStatus(Status.RUNNING);
}
}
public void pause() {
if (getStatus() == Status.RUNNING) {
timer.pause();
setStatus(Status.PAUSED);
}
}
public void stopAndReset() {
timer.stopAndReset();
setStatus(Status.READY);
}
/* *********************************************************************
* *
* Properties *
* *
***********************************************************************/
private final ReadOnlyObjectWrapper<Status> status = new ReadOnlyObjectWrapper<>(this, "status", Status.READY) {
@Override protected void invalidated() {
if (get() == Status.READY) {
cachedDuration = Math.abs(getDuration());
setTimeRemaining(cachedDuration);
}
}
};
private void setStatus(Status status) { this.status.set(status); }
public final Status getStatus() { return status.get(); }
public final ReadOnlyObjectProperty<Status> statusProperty() { return status.getReadOnlyProperty(); }
private final LongProperty duration = new SimpleLongProperty(this, "duration") {
@Override protected void invalidated() {
if (getStatus() == Status.READY) {
cachedDuration = Math.abs(get());
setTimeRemaining(cachedDuration);
}
}
};
public final void setDuration(long duration) { this.duration.set(duration); }
public final long getDuration() { return duration.get(); }
public final LongProperty durationProperty() { return duration; }
private final ReadOnlyLongWrapper timeRemaining = new ReadOnlyLongWrapper(this, "timeRemaining") {
@Override protected void invalidated() {
setProgress((double) (cachedDuration - get()) / (double) cachedDuration);
}
};
private void setTimeRemaining(long timeRemaining) { this.timeRemaining.set(timeRemaining); }
public final long getTimeRemaining() { return timeRemaining.get(); }
public final ReadOnlyLongProperty timeRemainingProperty() { return timeRemaining.getReadOnlyProperty(); }
private final ReadOnlyDoubleWrapper progress = new ReadOnlyDoubleWrapper(this, "progress");
private void setProgress(double progress) { this.progress.set(progress); }
public final double getProgress() { return progress.get(); }
public final ReadOnlyDoubleProperty progressProperty() { return progress.getReadOnlyProperty(); }
/* *********************************************************************
* *
* Static Classes *
* *
***********************************************************************/
public enum Status {
READY,
RUNNING,
PAUSED,
FINISHED
}
/* *********************************************************************
* *
* Classes *
* *
***********************************************************************/
private class Timer extends AnimationTimer {
private long triggerTime = Long.MIN_VALUE;
private long pauseTime = Long.MIN_VALUE;
private boolean pausing;
@Override
public void handle(long now) {
if (pausing) {
pauseTime = toMillis(now);
pausing = false;
stop();
} else {
if (triggerTime == Long.MIN_VALUE) {
triggerTime = toMillis(now) + cachedDuration;
} else if (pauseTime != Long.MIN_VALUE) {
triggerTime += toMillis(now) - pauseTime;
pauseTime = Long.MIN_VALUE;
}
long timeRemaining = Math.max(0, triggerTime - toMillis(now));
setTimeRemaining(timeRemaining);
if (timeRemaining == 0) {
setStatus(Status.FINISHED);
stop();
}
}
}
@Override
public void start() {
pausing = false;
super.start();
}
void pause() {
if (triggerTime != Long.MIN_VALUE) {
pausing = true;
} else {
stop();
}
}
void stopAndReset() {
stop();
triggerTime = Long.MIN_VALUE;
pauseTime = Long.MIN_VALUE;
pausing = false;
}
}
}
警告:: AnimationTimer
运行时, CountdownTimer
实例无法被垃圾收集.
Warning: While the AnimationTimer
is running the CountdownTimer
instance cannot be garbage collected.
此实现将持续时间和剩余时间值都解释为毫秒.同样,在启动计时器后更改持续时间直到重置计时器(即调用 stopAndReset()
)之后才有效.
This implementation interprets both the duration and time remaining values as milliseconds. Also, changing the duration after starting the timer has no effect until after the timer is reset (i.e. calling stopAndReset()
).
这是在基于FXML的应用程序中使用以上 CountdownTimer
的示例.请注意,该示例使用不同的按钮来启动,暂停,恢复和重置计时器.这与您在问题中所描述的有所不同,但是您应该能够根据自己的需要进行重做.另外,该示例还提供了一种方法,可以切换是否显示当前秒的毫秒数.
Here's an example of using the above CountdownTimer
in an FXML-based application. Note that the example uses distinct buttons for starting, pausing, resuming, and resetting the timer. This is different than what you described in your question but you should be able to rework things to fit your needs. Also, the example provides a way to toggle whether or not the millisecond of the current second is shown.
App.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.ProgressBar?>
<?import javafx.scene.control.ToolBar?>
<?import javafx.scene.layout.StackPane?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.CheckBox?>
<?import com.example.CountdownTimer?>
<?import com.example.CountdownTimer.Status?>
<VBox xmlns="http://javafx.com/javafx/14.0.1" xmlns:fx="http://javafx.com/fxml/1"
fx:controller="com.example.Controller" prefHeight="300" prefWidth="500">
<fx:define>
<!-- 90,000ms == 1m 30s -->
<CountdownTimer fx:id="timer" duration="90000"/>
<CountdownTimer.Status fx:id="READY" fx:value="READY"/>
<CountdownTimer.Status fx:id="RUNNING" fx:value="RUNNING"/>
<CountdownTimer.Status fx:id="PAUSED" fx:value="PAUSED"/>
</fx:define>
<ToolBar style="-fx-font: 10pt 'Monospaced';">
<Button text="Start" disable="${timer.status != READY}" focusTraversable="false"
onAction="#handleStartOrResumeTimer"/>
<Button text="Resume" disable="${timer.status != PAUSED}" focusTraversable="false"
onAction="#handleStartOrResumeTimer"/>
<Button text="Pause" disable="${timer.status != RUNNING}" focusTraversable="false" onAction="#handlePauseTimer"/>
<Button text="Reset" disable="${timer.status == READY || timer.status == RUNNING}" focusTraversable="false"
onAction="#handleResetTimer"/>
<Separator/>
<CheckBox fx:id="showMillisBox" text="Show Millis" focusTraversable="false"/>
</ToolBar>
<ProgressBar progress="${timer.progress}" maxWidth="Infinity"/>
<StackPane VBox.vgrow="ALWAYS">
<Label fx:id="timerLabel" style="-fx-font: bold 48pt 'Monospaced';"/>
</StackPane>
</VBox>
Controller.java:
Controller.java:
package com.example;
import java.time.Duration;
import javafx.beans.binding.Bindings;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.control.CheckBox;
import javafx.scene.control.Label;
import javafx.scene.paint.Color;
public class Controller {
@FXML private CountdownTimer timer;
@FXML private CheckBox showMillisBox;
@FXML private Label timerLabel;
@FXML
private void initialize() {
timerLabel
.textProperty()
.bind(
Bindings.createStringBinding(
this::formatTimeRemaining,
timer.timeRemainingProperty(),
showMillisBox.selectedProperty()));
timerLabel
.textFillProperty()
.bind(
Bindings.when(timer.statusProperty().isEqualTo(CountdownTimer.Status.FINISHED))
.then(Color.FIREBRICK)
.otherwise(Color.FORESTGREEN));
}
private String formatTimeRemaining() {
Duration d = Duration.ofMillis(timer.getTimeRemaining());
if (showMillisBox.isSelected()) {
return String.format("%02d:%02d:%03d", d.toMinutes(), d.toSecondsPart(), d.toMillisPart());
}
return String.format("%02d:%02d", d.toMinutes(), d.toSecondsPart());
}
@FXML
private void handleStartOrResumeTimer(ActionEvent event) {
event.consume();
timer.start();
}
@FXML
private void handlePauseTimer(ActionEvent event) {
event.consume();
timer.pause();
}
@FXML
private void handleResetTimer(ActionEvent event) {
event.consume();
timer.stopAndReset();
}
}
Main.java:
Main.java:
package com.example;
import java.io.IOException;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws IOException {
Parent root = FXMLLoader.load(getClass().getResource("/com/example/App.fxml"));
primaryStage.setScene(new Scene(root));
primaryStage.setTitle("Countdown Timer Example");
primaryStage.show();
}
}
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