如何使对话框窗口仅停留在 Maya/Motionbuilder 父程序之上? [英] How to make a Dialog window stay on top of only Maya/Motionbuilder parent program?
问题描述
在 Python 编辑器控制台中运行此代码后,我试图在父 Maya 或 Motionbuilder 程序顶部保留一个对话框窗口,但我似乎无法理解.现在,窗口将停留在一切之上,这不是我想要的.我只想要它在父 3D 程序窗口的顶部.
I am trying to keep a dialog window on top of the parent Maya or Motionbuilder program after running this code in its Python Editor console, but I can't seem to understand. Right now, the window will stay on top of EVERYTHING, which is not what I want. I just want it on top of the parent 3D program window.
代码如下:
from PySide import QtCore, QtGui
class Ui_Dialog(object):
def setupUi(self, Dialog):
Dialog.setObjectName("Dialog")
Dialog.resize(400, 300)
self.retranslateUi(Dialog)
QtCore.QMetaObject.connectSlotsByName(Dialog)
def retranslateUi(self, Dialog):
Dialog.setWindowTitle(QtGui.QApplication.translate("Dialog", "Dialog", None, QtGui.QApplication.UnicodeUTF8))
class Dialog(QtGui.QDialog, Ui_Dialog):
def __init__(self, parent=None):
super(Dialog, self).__init__(parent)
self.setupUi(self)
if __name__ in ('__main__', '__builtin__'):
app = QtGui.QApplication.instance()
print(app.topLevelWidgets())
if app is None:
app = QtGui.QApplication([])
w = Dialog(app.topLevelWidgets()[0])
w.show()
app.exec_()
打印输出(app.topLevelWidgets()):
Outuput of print(app.topLevelWidgets()):
[<PySide.QtGui.QMenu object at 0x0000000032F97348>, <PySide.QtGui.QWidget object at 0x0000000032F97388>, <PySide.QtGui.QWidget object at 0x0000000032F973C8>, <PySide.QtGui.QMenu object at 0x0000000032F97408>, <PySide.QtGui.QWidget object at 0x0000000032F97448>, <PySide.QtGui.QMenu object at 0x0000000032F97488>, <PySide.QtGui.QWidget object at 0x0000000032F974C8>, <PySide.QtGui.QWidget object at 0x0000000032F97508>, <PySide.QtGui.QWidget object at 0x0000000032F97548>, <PySide.QtGui.QMenu object at 0x0000000032F97588>, <PySide.QtGui.QWidget object at 0x0000000032F975C8>, <PySide.QtGui.QMenu object at 0x0000000032F97608>, <PySide.QtGui.QWidget object at 0x0000000032F97648>, <PySide.QtGui.QWidget object at 0x0000000032F97688>, <PySide.QtGui.QWidget object at 0x0000000032F976C8>, <PySide.QtGui.QWidget object at 0x0000000032F97708>, <PySide.QtGui.QWidget object at 0x0000000032F97748>, <PySide.QtGui.QMenu object at 0x0000000032F97788>, <PySide.QtGui.QMenu object at 0x0000000032F977C8>, <PySide.QtGui.QWidget object at 0x0000000032F97808>, <PySide.QtGui.QWidget object at 0x0000000032F97848>, <PySide.QtGui.QWidget object at 0x0000000032F97888>, <PySide.QtGui.QMainWindow object at 0x0000000032F92EC8>, <PySide.QtGui.QWidget object at 0x0000000032F978C8>, <PySide.QtGui.QMenu object at 0x0000000032F97908>, <PySide.QtGui.QMenu object at 0x0000000032F97948>, <PySide.QtGui.QMenu object at 0x0000000032F97988>, <PySide.QtGui.QMenu object at 0x0000000032F979C8>, <PySide.QtGui.QWidget object at 0x0000000032F97A08>, <PySide.QtGui.QMenu object at 0x0000000032F97A48>, <PySide.QtGui.QMenu object at 0x0000000032F97A88>, <PySide.QtGui.QMenu object at 0x0000000032F97AC8>, <PySide.QtGui.QWidget object at 0x0000000032F97B08>, <Dialog object at 0x0000000032F92F88>, <PySide.QtGui.QWidget object at 0x0000000032F97B48>, <PySide.QtGui.QMenu object at 0x0000000032F97B88>, <PySide.QtGui.QMenu object at 0x0000000032F97BC8>, <PySide.QtGui.QMenu object at 0x0000000032F97C08>, <PySide.QtGui.QWidget object at 0x0000000032F97C48>, <PySide.QtGui.QWidget object at 0x0000000032F97C88>, <PySide.QtGui.QMenu object at 0x0000000032F97CC8>]
推荐答案
import maya.OpenMayaUI as OMUI
import shiboken2
import PySide2.QtCore as QtCore
import PySide2.QtWidgets as QtWidgets
class YourWindowClass(QtWidgets.QWidget):
def init(self):
super(YourWindowClass, self).init()
# get Maya's main window
self.mayaWin = OMUI.MQtUtil.mainWindow()
self.mayaWin = shiboken2.wrapInstance(long(self.mainWin), QtWidgets.QWidget)
# parent your window to Maya's main window
self.setParent(self.mayaWin, QtCore.Qt.WindowStaysOnTopHint)
这应该仅将 WindowStaysOnTopHint
标志应用于您的窗口的父窗口(这里是 Maya 的主窗口),但严格来说:大纲面板和其他面板将位于您的窗口顶部,因为它们位于 Maya 窗口的顶部.
This should apply WindowStaysOnTopHint
flag only to your window's parent (here Maya's main window),
but in a strict way: outliner panels and others will be on top of your window since they stay on top of Maya's window.
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