javascript 中的 Promise 是如何工作的?我的 Promise 实现不一样 [英] How does Promise in javascript work under the hood? My Promise implementation doesn't work the same

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问题描述

我是 JS 的新手,我正在尝试了解 Promise 应该如何在幕后工作.这是一个自定义实现,看起来相当不错我:

class MyPromise {构造函数(执行者){this._resolutionQueue = [];this._rejectionQueue = [];this._state = '待定';this._value;this._rejectionReason;尝试 {executor(this._resolve.bind(this), this._reject.bind(this));}赶上(e){this._reject(e);}}_runRejectionHandlers() {while(this._rejectionQueue.length > 0) {var 拒绝 = this._rejectionQueue.shift();尝试 {var returnValue = reject.handler(this._rejectionReason);}赶上(e){拒绝.承诺._拒绝(e);}if (returnValue && returnValue instanceof MyPromise) {returnValue.then(function (v) {拒绝.承诺._解决(v);}).catch(函数(e){拒绝.承诺._拒绝(e);});} 别的 {拒绝.promise._resolve(returnValue);}}}_runResolutionHandlers() {while(this._resolutionQueue.length > 0) {var resolution = this._resolutionQueue.shift();尝试 {var returnValue = resolution.handler(this._value);}赶上(e){resolution.promise._reject(e);}if (returnValue && returnValue instanceof MyPromise) {returnValue.then(function (v) {resolution.promise._resolve(v);}).catch(函数(e){resolution.promise._reject(e);});} 别的 {resolution.promise._resolve(returnValue);}}}_拒绝(原因){if (this._state === 'pending') {this._rejectionReason = 原因;this._state = '拒绝';this._runRejectionHandlers();while(this._resolutionQueue.length > 0) {var resolution = this._resolutionQueue.shift();resolution.promise._reject(this._rejectionReason);}}}_解析(值){if (this._state === 'pending') {this._value = 值;this._state = '已解决';this._runResolutionHandlers();}}然后(resolutionHandler,rejectionHandler){var newPromise = new MyPromise(function () {});this._resolutionQueue.push({处理程序:分辨率处理程序,承诺:新承诺});如果(类型拒绝处理程序 === '函数'){this._rejectionQueue.push({处理程序:拒绝处理程序,承诺:新承诺});}如果(this._state === '已解决'){this._runResolutionHandlers();}if (this._state === 'rejected') {newPromise._reject(this._rejectionReason);}返回新承诺;}抓住(拒绝处理程序){var newPromise = new MyPromise(function () {});this._rejectionQueue.push({处理程序:拒绝处理程序,承诺:新承诺});if (this._state === 'rejected') {this._runRejectionHandlers();}返回新承诺;}}module.exports = MyPromise;

如您所见,这个实现与多线程本身无关,它只是用纯 JavaScript 编码,没有使用任何 WebAPI.另外,人们说在 中实现了内置 Promise 没有多线程StackOverflow.

这个 MyPromise 在大多数情况下都可以正常工作.但是,在某些情况下,MyPromise 与内置 Promise 的工作方式不同,为什么?"是我的问题.

这是有问题的代码片段:

new MyPromise((resolve, reject) => {console.log("第一个承诺");解决(1);}).then((res) => {console.log("它在里面");返回 res+1;});console.log("终于到了");

执行代码吐出第一个promise"->就在那时"->就在最后",然而,

new Promise((resolve, reject) => {console.log("第一个承诺");解决(1);}).then((res) => {console.log("它在里面");返回 res+1;});console.log("终于到了");

另一方面,这会吐出第一个承诺"->它在最后"->它在那时"

内置 Promise 的行为看起来不正确,除非then"方法实现与MyPromise.then"根本不同.即使考虑到任务队列"和事件循环",我也没有很好地解释为什么存在差异.

我认为 'new Promise(f1).then(f2).then(f3);f4()' 必须按照 f1、f2、f3 和 f4 的顺序依次执行,除非它们包含 WebAPI像 setTimeout 或 $Ajax 里面.但我的小实验并没有这么说,f1、f4、f2……你懂的.

'then' 方法是基于某个工作线程还是什么?我完全迷路了.

请给我一些启示.谢谢.

解决方案

每个 .then.catch 在一个已解决或被拒绝的 Promise 上应该只在 microtask,在当前运行的同步代码的其余部分完成后.例如,使用以下代码:

Promise.resolve().then(() => console.log('foo'));console.log('bar');

bar 应该在 foo 之前记录.

对于您的代码,最简单的调整是更改 _runRejectionHandlers(和 _runResolutionHandlers),以便它们在延迟后而不是立即运行关联的回调:

class MyPromise {构造函数(执行者){this._resolutionQueue = [];this._rejectionQueue = [];this._state = '待定';this._value;this._rejectionReason;尝试 {executor(this._resolve.bind(this), this._reject.bind(this));}赶上(e){this._reject(e);}}_runRejectionHandlers() {setTimeout(() => {而 (this._rejectionQueue.length > 0) {var 拒绝 = this._rejectionQueue.shift();尝试 {var returnValue = reject.handler(this._rejectionReason);}赶上(e){拒绝.承诺._拒绝(e);}if (returnValue && returnValue instanceof MyPromise) {returnValue.then(function(v) {拒绝.承诺._解决(v);}).catch(函数(e){拒绝.承诺._拒绝(e);});} 别的 {拒绝.promise._resolve(returnValue);}}});}_runResolutionHandlers() {setTimeout(() => {而 (this._resolutionQueue.length > 0) {var resolution = this._resolutionQueue.shift();尝试 {var returnValue = resolution.handler(this._value);}赶上(e){resolution.promise._reject(e);}if (returnValue && returnValue instanceof MyPromise) {returnValue.then(function(v) {resolution.promise._resolve(v);}).catch(函数(e){resolution.promise._reject(e);});} 别的 {resolution.promise._resolve(returnValue);}}});}_拒绝(原因){if (this._state === 'pending') {this._rejectionReason = 原因;this._state = '拒绝';this._runRejectionHandlers();而 (this._resolutionQueue.length > 0) {var resolution = this._resolutionQueue.shift();resolution.promise._reject(this._rejectionReason);}}}_解析(值){if (this._state === 'pending') {this._value = 值;this._state = '已解决';this._runResolutionHandlers();}}然后(resolutionHandler,rejectionHandler){var newPromise = new MyPromise(function() {});this._resolutionQueue.push({处理程序:分辨率处理程序,承诺:新承诺});如果(类型拒绝处理程序 === '函数'){this._rejectionQueue.push({处理程序:拒绝处理程序,承诺:新承诺});}如果(this._state === '已解决'){this._runResolutionHandlers();}if (this._state === 'rejected') {newPromise._reject(this._rejectionReason);}返回新承诺;}抓住(拒绝处理程序){var newPromise = new MyPromise(function() {});this._rejectionQueue.push({处理程序:拒绝处理程序,承诺:新承诺});if (this._state === 'rejected') {this._runRejectionHandlers();}返回新承诺;}}new MyPromise((resolve, reject) => {console.log("第一个承诺");解决(1);}).then((res) => {console.log("它在里面");返回 res + 1;});console.log("终于到了");

理想情况下,延迟将通过微任务完成,例如:

Promise.resolve().then(() => {//其余代码});

但是由于 Promise 是您已经尝试实现的那种功能,您可能不想这样做,因此您可以改用宏任务:

setTimeout(() => {//其余代码});

这不会完全符合规范,但我不确定还有其他选择.

I am a newbie to JS and I am trying to understand how Promise should work under the hood. Here is a custom implementation that looks reasonably good to me:

class MyPromise {

    constructor(executor) {
        this._resolutionQueue = [];
        this._rejectionQueue = [];
        this._state = 'pending';
        this._value;
        this._rejectionReason;

        try {
            executor(this._resolve.bind(this), this._reject.bind(this));
        } catch (e) {
            this._reject(e);
        }
    }

    _runRejectionHandlers() {

        while(this._rejectionQueue.length > 0) {
            var rejection = this._rejectionQueue.shift();

            try {
                var returnValue = rejection.handler(this._rejectionReason);
            } catch(e) {
                rejection.promise._reject(e);
            }

            if (returnValue && returnValue instanceof MyPromise) {
                returnValue.then(function (v) {
                    rejection.promise._resolve(v);
                }).catch(function (e) {
                    rejection.promise._reject(e);
                });
            } else {
                rejection.promise._resolve(returnValue);
            }
        }
    }

    _runResolutionHandlers() {
        while(this._resolutionQueue.length > 0) {
            var resolution = this._resolutionQueue.shift();

            try {
                var returnValue = resolution.handler(this._value);
            } catch(e) {
                resolution.promise._reject(e);
            }

            if (returnValue && returnValue instanceof MyPromise) {
                returnValue.then(function (v) {
                    resolution.promise._resolve(v);
                }).catch(function (e) {
                    resolution.promise._reject(e);
                });
            } else {
                resolution.promise._resolve(returnValue);
            }
        }
    }

    _reject(reason) {
        if (this._state === 'pending') {
            this._rejectionReason = reason;
            this._state = 'rejected';

            this._runRejectionHandlers();

            while(this._resolutionQueue.length > 0) {
                var resolution = this._resolutionQueue.shift();
                resolution.promise._reject(this._rejectionReason);
            }
        }
    }

    _resolve(value) {
        if (this._state === 'pending') {
            this._value = value;
            this._state = 'resolved';

            this._runResolutionHandlers();
        }
    }

    then(resolutionHandler, rejectionHandler) {
        var newPromise = new MyPromise(function () {});

        this._resolutionQueue.push({
            handler: resolutionHandler,
            promise: newPromise
        });

        if (typeof rejectionHandler === 'function') {
            this._rejectionQueue.push({
                handler: rejectionHandler,
                promise: newPromise
            });
        }

        if (this._state === 'resolved') {
            this._runResolutionHandlers();
        }

        if (this._state === 'rejected') {
            newPromise._reject(this._rejectionReason);
        }

        return newPromise;
    }

    catch(rejectionHandler) {
        var newPromise = new MyPromise(function () {});

        this._rejectionQueue.push({
            handler: rejectionHandler,
            promise: newPromise
        });

        if (this._state === 'rejected') {
            this._runRejectionHandlers();
        }

        return newPromise;
    }

}

module.exports = MyPromise;

As you see, this implementation has nothing to do with multi-threading itself, it's just coded in pure javascript without using any WebAPIs. Also, people say the built-in Promise is implemented without multi-threading in StackOverflow.

This MyPromise just work fine for most cases. However, MyPromise doesn't work the same as the built-in Promise in some cases and 'why?' is my question.

Here is the problematic code snippet:

new MyPromise((resolve, reject) => {
    console.log("first promise");
    resolve(1);
}).then((res) => {
    console.log("it's in then");
    return res+1;
}); console.log("it's in the end");

Executing the code spits out "first promise" -> "it's in then" -> "It's in the end", However,

new Promise((resolve, reject) => {
    console.log("first promise");
    resolve(1);
}).then((res) => {
    console.log("it's in then");
    return res+1;
}); console.log("it's in the end");

On the other hand, this spits out "first promise" -> "it's in the end" -> "it's in then"

The behavior of the builtin Promise doesn't look right unless the 'then' method implementation is fundamentally different from 'MyPromise.then'. Even taking 'task queue' and 'event loop' into account, I don't see a good explanation on why the difference.

I thought 'new Promise(f1).then(f2).then(f3);f4()' must be executed in the order of f1, f2, f3 and then f4, in a series, unless they include WebAPIs like setTimeout or $Ajax inside. But my little experiment doesn't say so, f1, f4, f2, ... you got the idea.

Is the 'then' method based upon some worker thread or something? I am totally lost.

Please shed some light on me. Thanks.

解决方案

Each .then or .catch on a resolved or rejected Promise should run only during a microtask, after the rest of the current running synchronous code has completed. For example, with the following code:

Promise.resolve()
  .then(() => console.log('foo'));
console.log('bar');

bar should be logged before foo.

For your code, the simplest tweak would be to change _runRejectionHandlers (and _runResolutionHandlers) so that they run their associated callbacks after a delay, rather than immediately:

class MyPromise {

  constructor(executor) {
    this._resolutionQueue = [];
    this._rejectionQueue = [];
    this._state = 'pending';
    this._value;
    this._rejectionReason;

    try {
      executor(this._resolve.bind(this), this._reject.bind(this));
    } catch (e) {
      this._reject(e);
    }
  }

  _runRejectionHandlers() {
    setTimeout(() => {
      while (this._rejectionQueue.length > 0) {
        var rejection = this._rejectionQueue.shift();

        try {
          var returnValue = rejection.handler(this._rejectionReason);
        } catch (e) {
          rejection.promise._reject(e);
        }

        if (returnValue && returnValue instanceof MyPromise) {
          returnValue.then(function(v) {
            rejection.promise._resolve(v);
          }).catch(function(e) {
            rejection.promise._reject(e);
          });
        } else {
          rejection.promise._resolve(returnValue);
        }
      }
    });
  }

  _runResolutionHandlers() {
    setTimeout(() => {
      while (this._resolutionQueue.length > 0) {
        var resolution = this._resolutionQueue.shift();

        try {
          var returnValue = resolution.handler(this._value);
        } catch (e) {
          resolution.promise._reject(e);
        }

        if (returnValue && returnValue instanceof MyPromise) {
          returnValue.then(function(v) {
            resolution.promise._resolve(v);
          }).catch(function(e) {
            resolution.promise._reject(e);
          });
        } else {
          resolution.promise._resolve(returnValue);
        }
      }
    });
  }

  _reject(reason) {
    if (this._state === 'pending') {
      this._rejectionReason = reason;
      this._state = 'rejected';

      this._runRejectionHandlers();

      while (this._resolutionQueue.length > 0) {
        var resolution = this._resolutionQueue.shift();
        resolution.promise._reject(this._rejectionReason);
      }
    }
  }

  _resolve(value) {
    if (this._state === 'pending') {
      this._value = value;
      this._state = 'resolved';

      this._runResolutionHandlers();
    }
  }

  then(resolutionHandler, rejectionHandler) {
    var newPromise = new MyPromise(function() {});

    this._resolutionQueue.push({
      handler: resolutionHandler,
      promise: newPromise
    });

    if (typeof rejectionHandler === 'function') {
      this._rejectionQueue.push({
        handler: rejectionHandler,
        promise: newPromise
      });
    }

    if (this._state === 'resolved') {
      this._runResolutionHandlers();
    }

    if (this._state === 'rejected') {
      newPromise._reject(this._rejectionReason);
    }

    return newPromise;
  }

  catch (rejectionHandler) {
    var newPromise = new MyPromise(function() {});

    this._rejectionQueue.push({
      handler: rejectionHandler,
      promise: newPromise
    });

    if (this._state === 'rejected') {
      this._runRejectionHandlers();
    }

    return newPromise;
  }

}

new MyPromise((resolve, reject) => {
  console.log("first promise");
  resolve(1);
}).then((res) => {
  console.log("it's in then");
  return res + 1;
});
console.log("it's in the end");

Ideally, the delay would be done via a microtask, like:

Promise.resolve()
  .then(() => {
    // rest of the code
  });

But since Promise is the sort of functionality you're trying to implement already, you may not want to do that, so you can use a macrotask instead:

setTimeout(() => {
  // rest of the code
});

That won't be fully spec-compliant, but I'm not sure there are any other options.

这篇关于javascript 中的 Promise 是如何工作的?我的 Promise 实现不一样的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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